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Five things Microsoft needs to do to fix the Zune |
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Wednesday, 21 March 2007 |
Great, but true post from Engadget:
Last week marked the fourth month the Zune has been on the market, and
its sixth month since being officially announced. We know the Zune was
in development all the way back into 2005 -- so why the hell is
Microsoft having such a hard time ironing out even the basic kinks, let
alone adding features? Wasn't the whole reason Microsoft went into the
portable media hardware business because only vertically integrated
solutions seem to be able to guarantee a vaguely acceptable DRM user
experience? In month four it's not cool for the Zune to still
have bugs causing skipping in (DRMed) content, nor any of the other
severe issues, bugs, and limitations that keep the product from
approaching likability by a larger audience than the handful of
thousands of Zune users out there today. (Let's not kid ourselves here,
Zunes haven't been selling, and most people don't take the Zune
seriously at this point.) We're not trying to hate, but we think it's
about time Microsoft acknowledged that the ball's been dropped -- and
then pick it back up. Stop promising bug fixes and vaporous new
features, and stop talking about future Zune products when the current
product is ailing. Here are five simple things Microsoft should do to
fix the Zune right now, and even make it into a somewhat aggressive
contender in one of the most cutthroat gadget categories. In order:
- Fix the DRM, syncing, and system bugs, and get firmware v1.3 out the door!
- Add useful WiFi features: wireless streaming to friends, Zune Pass (subscription) song transfer to friends' Zunes (á la MusicGremlin), computer-free downloads content downloads.
- Add
podcast and vidcast support. It doesn't even have to be as
comprehensive as the iTMS, just a basic RSS reader / enclosure scraper
or something.
- Increase codec support. Go out on a limb
and add open (read: free) codecs like FLAC, APE, OGG, XviD; if you
really want to make your customers happy, belly up to the bar and
license DivX.
- Drop the price. For most consumers, there
is still a huge mental barrier in paying $250 for a Zune when you can
pay the same $250 for an iPod. One isn't necessarily better than the
other, but people really love the iPod. Make it $230 MSRP, and let that
sink down to like $210 for online retailers. People will freak out that
this player, that does all these things it does, is barely more than
two bills.
See, that wasn't so hard, was it? We didn't even ask them to do
anything vaguely unreasonable, like open up the Zune Marketplace for
other players, drop the 3x3 pseudo-DRM, drop the silly over-marketing,
or add 3G and a QWERTY keyboard. We know these things won't happen
tomorrow, but it would be nice to know Zune has some intentions of
actually improving its product, as promised.
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