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Old 03-12-2008, 06:49 AM   #21 (permalink)
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so the irmware on the HD is the only one with a signature?
then why not mod the ones on the flash? what whould happen then?



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Old 03-12-2008, 03:15 PM   #22 (permalink)
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All of the firmware has signature on it, the firmware in the flash is the same eboot.bin and recovery.bin as on the hd.



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Old 03-16-2008, 05:05 PM   #23 (permalink)
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Its impossible as of now to do that.



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Old 05-06-2008, 04:04 PM   #24 (permalink)
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Default Possibilities...?

Forgive me if this is a stupid suggestion, but since the firmware itself is proving so difficult to hack, would it be feasible to create an alternate framework that runs off of XNA? As in, it would be a "game" of sorts, but once launched, it would basically be an alternate firmware for your Zune?

I'm pretty sure XNA games can access the files on the Zune's hard drive, right? So can't we technically write an XNA program that stores its own database of the Zune's music and videos and stuff, and interact with the Zune through the program?

I don't know if this is at all possible, but it seems like a reasonably feasible alternative if the firmware's proving too hard to crack. Any opinions?



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Old 05-11-2008, 09:44 PM   #25 (permalink)
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> would it be feasible to create an alternate framework that runs off of XNA?
Yes, it is already there. It is called XNA ;->

XNA programs provide common features needed by games. They run in a restricted and highly controlled 'sandbox'. Programs can't maliciously change the regular Zune data, or the regular boot process (ie. no Rockbox or Linux or WinCE hacks)
The Zune music database is off limits. Apparently you can play (non-DRM) music as part of your game.
This is similar to XNA game feature under the XBox360. Very restricted. Great for simple games that don't need optimized ARM native code. Not good for high performance games or system hacking.

ie. you can't add more features that extend beyond the XNA restrictions. If you find one it is likely a bug (and a chance for an exploit!!) but will be short lived until they fix the bug.
------
Bottom line (for system-level hackers): nothing has changed. The system is closed off and intentionally designed *not* to run arbitrary code. Programmers are not to be trusted. Users must be protected from malicious code at any cost - so they get a choice any number of intentionally crippled programs.

For hackers still interested in RockBox or Linux or system modifications (like getting around the game exit feature, or running true ARM code, or web browsing...) the only option is finding a bug/exploit in the secure system and 'cracking' the system. It will be short lived.
With Zune 2.5 firmware, the list of possible exploits goes up. You may be able to find a bug/exploit in the XNA runtime, or the XNA "CLR" byte-code runtime (a general exploit may work for Zune or XBox360), but it will be short lived.

Or invest your time in an open platform...



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Old 05-12-2008, 04:45 PM   #26 (permalink)
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Default Ah.

* Sighs *
I guess I'll resort to the final option, then...
"Down with Microsoft's anti-open-source mentality!!!"
-_-"
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Old 05-12-2008, 05:15 PM   #27 (permalink)
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are there even people trying to port rockbox or linux onto the zune?



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Old 05-12-2008, 05:21 PM   #28 (permalink)
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Affirmative.
Are they succeeding? Not yet.
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Old 05-12-2008, 05:21 PM   #29 (permalink)
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lol so were still a longg way from it?



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Old 05-12-2008, 05:22 PM   #30 (permalink)
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well, i have no idea, you'd have to ask those people
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Old 05-15-2008, 05:59 AM   #31 (permalink)
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I'm probably going to seem incredibly naive with this comment .. but .. could we not attempt to match the signature on the firmware so the Zune would accept it?



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Old 05-15-2008, 08:25 AM   #32 (permalink)
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> could we not attempt to match the signature on the firmware so the Zune would accept it?
Easy to attempt, but hard to find (ie. many years of calculations) unless you are very lucky. Check other threads, this has been discussed before.

BTW: The core firmware uses the "SHA-1" hash. I suspect they are using the same for the XNA game library DLLs.
http://en.wikipedia.org/wiki/Sha-1#SHA-1_algorithm



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Old 05-15-2008, 10:16 AM   #33 (permalink)
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the only way to possibly even find the SHA-1 encryptor for the zune's firmware would be to use about 50 medium to high end computers in a distributed computing network and that would still take years. It would take around the vicinity of 590,295,810,358,705,651,712 computational instructions OR MORE in order to find the SHA-1 key / encryptor they are using in order to permit for open source alternative firmwares in a zune. Even at 1 TeraFLOPS of computing power, it would take over 6,832 days of nonstop computing at it to get to the tootsie-roll center of that tootsie pop.



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Old 05-16-2008, 07:28 AM   #34 (permalink)
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Quote:
Originally Posted by umisguy View Post
the only way to possibly even find the SHA-1 encryptor for the zune's firmware would be to use about 50 medium to high end computers in a distributed computing network and that would still take years. It would take around the vicinity of 590,295,810,358,705,651,712 computational instructions OR MORE in order to find the SHA-1 key / encryptor they are using in order to permit for open source alternative firmwares in a zune. Even at 1 TeraFLOPS of computing power, it would take over 6,832 days of nonstop computing at it to get to the tootsie-roll center of that tootsie pop.
Hmm. I see now.
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Old 05-16-2008, 02:14 PM   #35 (permalink)
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Bribe Someone In Microsoft! :ddd



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Old 05-16-2008, 04:13 PM   #36 (permalink)
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People can hack alot of things...

What makes you think the zune is so tough? lol
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Old 05-18-2008, 01:17 PM   #37 (permalink)
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jeez
what's up microsoft's ass



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Old 06-10-2008, 11:33 AM   #38 (permalink)
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it sucks how on an ipod it's so simple but on a zune it's basically impossible. But mabey future versions of zunes will have less limitations



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Old 06-12-2008, 02:38 AM   #39 (permalink)
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Well, the firmware updates via a PC. Maybe you can find a way to take the Microsoft Sign from it, and use it to reflash the Mobo.

Also, if that doesnt work. try embedding the code into a program in the game that can run
Quote:
Originally Posted by Xx Demon xX View Post
People can hack alot of things...

What makes you think the zune is so tough? lol
Microsoft paid Computer hackers and DIY Nuts to hack-proof the Zune as long as they can make a profit from it



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Old 06-12-2008, 12:21 PM   #40 (permalink)
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Quote:
Originally Posted by umisguy View Post
the only way to possibly even find the SHA-1 encryptor for the zune's firmware would be to use about 50 medium to high end computers in a distributed computing network and that would still take years. It would take around the vicinity of 590,295,810,358,705,651,712 computational instructions OR MORE in order to find the SHA-1 key / encryptor they are using in order to permit for open source alternative firmwares in a zune. Even at 1 TeraFLOPS of computing power, it would take over 6,832 days of nonstop computing at it to get to the tootsie-roll center of that tootsie pop.

Then let's network 300 playstation 3's together and get 80 teraflops! woot!
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