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Old 06-07-2008, 09:11 PM   #1 (permalink)
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Default A zune player with clock and asian language support


update3::
v0.11
Protected songs are now shown as red, and will be skipped. Might help with some reboot issues. jazp0.11.rar

or jazp0.11.rar


update2::
v0.1b. XNA3.0BETA and zune firmware3.0 compatible. Removed ff and rw functions, should be called 0.099b

update::
v0.1 released. Report bugs in this thread please. Thank you.


In case you haven't noticed:
the zune font is included in the package.
adjust time - press and hold down center at "playing" screen.
select the whole genre - press and hold down center at "browsing" screen.
skip to next/prev album - right/left at "playlist" screen.

Limitations won't be solved any time soon:
1) can't turn off backlight (device limitation)
2) can't fast forward and rewind (device limitation)
3) can't resume from last play (device limitation)
4) reboot after exit (device limitation)
5) No touch pad support ( I only have a 30G).

--------------------------------------------------

Hi, guys,
Inspired by Adrian Vinca's zune clock, I've been writing a zune player with clock and asian language support. Check it out here:
+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.

I am also adding the resuming function for audiobook genre. Now I would like to hear from you guys what else I should add into it? sleep timer maybe?

Here are some more pics:
http://farm4.static.flickr.com/3139/...524e7477_o.jpg
http://farm4.static.flickr.com/3105/...9f408ef1_o.jpg
http://farm4.static.flickr.com/3153/...414b7cf8_o.jpg
http://farm4.static.flickr.com/3194/...4fa2345c_o.jpg




Last edited by sectionboy : 11-19-2008 at 02:18 PM.



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Old 06-07-2008, 09:12 PM   #2 (permalink)
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That's pretty nifty!
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Old 06-08-2008, 06:52 AM   #3 (permalink)
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good idea.
Nicely done.
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Old 06-08-2008, 08:02 AM   #4 (permalink)
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do we have an eta on a release? or you just gonna tease us? :P
suggestions:
alarm clock.
visualization
downloadable switchblade,
molecular transporter.
seriously though, nice work.



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Old 06-08-2008, 09:17 AM   #5 (permalink)
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Lol, nice work! I'd suggest a stop watch.
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Old 06-08-2008, 09:54 AM   #6 (permalink)
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looks good
good job
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Old 06-08-2008, 04:33 PM   #7 (permalink)
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Video Link is dead. But the pics look cool. So the concept is building a game/app that will function like a firmware where asian characters are supported?
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Old 06-08-2008, 05:32 PM   #8 (permalink)
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As awesome as this is, I really can't say i'd ever want to go into games, and start up another app before I even listen to my music just for the clock and asian character support. Plus, being in a game eats up your battery pretty fast, and there's certain things you have no control over, like the backlight setting. I mean if none of those things bother you then great, it's just a shame that the actual firmware can't be modded like this becuase frankly this would end up being more of a hassle then it's worth, for me anyway, having to start it up every time I turn my Zune on.




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Old 06-09-2008, 03:54 PM   #9 (permalink)
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I don't have an eta just yet, but I might release it after I finish coding for "now playing list". I am think about 1 month out.

Spike, to me this is just a pet project. But you are right about one thing, the lack of asian language support is a shame on zune. If they weren't so, IMHO, unbelivably incompetent and may I say, arrogant to acknowledge this problem, I won't be doing this. It's already more than one year since the release of the 1st gen zune, and my Chinese and Japanese songs still show up as boxes. We did hope fw2.5 could solve this issue, but MS just kept failing us. When I saw the xna release, I just wanted to take this problem in my own hand.

Let me run offtopic a bit more. To be honest with you guys, I don't believe XNA for zune will go anywhere. Today, apple just announced $199 for 8G iphone. I am not trolling here, but iphone/itouch is simply a much capable platform as a handheld device. Did you guys see the monkey ball demo? On the software side, apple's SDK has been out for months, when xna is still shooting for xmas release. I am not saying xna will not be successful on xbox or pc platform, but on zune, don't keep you expectation too high, enjoy what you have now, which isn't much .



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Old 06-11-2008, 12:09 AM   #10 (permalink)
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XNA for the Zune isn't supposed to get revenue for MS. It just gives the users the ability to make their own games. I didn't buy the zune to make games for, I bought it since it's a great mp3 player. Now that I can make games for it, Sweet!, I have a bigger audience to share my free games with.



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Old 06-11-2008, 09:01 PM   #11 (permalink)
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Is this going to be limited to the original Zune or will it be supported by Zune 2 as well?




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Old 06-11-2008, 09:11 PM   #12 (permalink)
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lol pretty nice right now i guess.. hopefully microsoft/zune will just give us the asian language support already..
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Old 06-11-2008, 09:53 PM   #13 (permalink)
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Great, cant wait to see this in my zune

unless zune starts selling in asia, there won't be any asian language support from microsoft. Now the iPhone 3g gonna totally control the asia market.

奕神

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Old 06-12-2008, 02:25 AM   #14 (permalink)
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Quote:
Originally Posted by runtohell121 View Post
lol pretty nice right now i guess.. hopefully microsoft/zune will just give us the asian language support already..
I doubt it.... I mean it'd be nice but I don't think it's all that high on thier priority list. Which is kind of sad really since it'd be pretty simple for them to include it in an Update.




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Old 06-12-2008, 11:33 AM   #15 (permalink)
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Quote:
Originally Posted by Condor.Hero View Post
Is this going to be limited to the original Zune or will it be supported by Zune 2 as well?
zune 2 will be fine, but I only have the 1st gen, so there won't be any touch function, only button pressing.



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Old 06-13-2008, 05:43 PM   #16 (permalink)
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Quote:
Originally Posted by sectionboy View Post
zune 2 will be fine, but I only have the 1st gen, so there won't be any touch function, only button pressing.
Nice... I'm just interested in the asian character display. I have a huge collection of Chinese songs I can't really read =/




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Old 06-30-2008, 02:53 AM   #17 (permalink)
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I'm very interested in how did you managed to get the Chinese fonts with the player. Everyone has the same problem when comes to building the spritefonts for Chinese (whole set). Did you prefilter the words?



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Old 07-12-2008, 04:41 PM   #18 (permalink)
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Quote:
Originally Posted by sectionboy View Post
I don't have an eta just yet, but I might release it after I finish coding for "now playing list". I am think about 1 month out.

Spike, to me this is just a pet project. But you are right about one thing, the lack of asian language support is a shame on zune. If they weren't so, IMHO, unbelivably incompetent and may I say, arrogant to acknowledge this problem, I won't be doing this. It's already more than one year since the release of the 1st gen zune, and my Chinese and Japanese songs still show up as boxes. We did hope fw2.5 could solve this issue, but MS just kept failing us. When I saw the xna release, I just wanted to take this problem in my own hand.

Let me run offtopic a bit more. To be honest with you guys, I don't believe XNA for zune will go anywhere. Today, apple just announced $199 for 8G iphone. I am not trolling here, but iphone/itouch is simply a much capable platform as a handheld device. Did you guys see the monkey ball demo? On the software side, apple's SDK has been out for months, when xna is still shooting for xmas release. I am not saying xna will not be successful on xbox or pc platform, but on zune, don't keep you expectation too high, enjoy what you have now, which isn't much .
I look forward to see your release version



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Old 07-13-2008, 02:10 AM   #19 (permalink)
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I don't we will see its release ever, the asian text issue is not something that can be fix. I believe he did filter the words out for the song he shown in his demo.



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Old 07-13-2008, 06:45 PM   #20 (permalink)
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Quote:
Originally Posted by stantang View Post
I don't we will see its release ever, the asian text issue is not something that can be fix. I believe he did filter the words out for the song he shown in his demo.

It's just decade-old dot array font, instead of spritefont.



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