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| Game and Hack Support Come here for help with any of the XNA based Zune Games or for help with any of the Hacks or zTools. |
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#1 (permalink) |
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Zuner
Join Date: May 2008
Location: Georgia
Posts: 74
Reputation: 9
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When im playing a game it randomly shuts down and restarts the zune.
Anyone know whats wrong?
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#2 (permalink) |
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Tougher than Sand
Administrator
Ultimate Zuner Join Date: Jan 2007
Location: NYS
Posts: 5,677
Reputation: 221
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Because it's in CTP...
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#5 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,518
Reputation: 123
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Community technical preview, and because it's in such early stages the zune must restart every time you close a game.
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#6 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 335
Reputation: 49
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Perhaps reading the sticky threads would help in the future: http://www.zuneboards.com/forums/zun...me-solved.html
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Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
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#8 (permalink) |
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Experienced Zuner
Join Date: May 2007
Posts: 131
Reputation: 28
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You guys didn't really 'solve' the thread starters question..
He's asking why the zune randomly shuts down WHILE playing a game. I have this problem as well, I will be in the middle of a game and the zune will restart, pretty annoying.. ![]()
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#9 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 335
Reputation: 49
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What games? What is happening (in the game)? Are you holding the back button down for some reason?
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#11 (permalink) |
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Zuner
Join Date: May 2008
Location: WA
Posts: 64
Reputation: 12
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If a game has an error while playing it will reboot. Its likley a bug in the users code.
If you were playing the game while attached to visual studio then it would stop on the line of code and show you the problem so that you can report it to the person who developed that code. As for firmware updates it depends on what was in the last firmware update - maybe that was enough to enable all future XNA releases. If not then I would expect there to be another firmware release along with the final release of GS 3.0. Currently scheduled for Holiday 2008 (no there is nothng more specific that that)
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