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| Game and Hack Support Come here for help with any of the XNA based Zune Games or for help with any of the Hacks or zTools. |
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#1 (permalink) |
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Jr. Member
Join Date: Apr 2008
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This is by design of XNA CTP. It is not even beta yet, so as a precaution they force the firmware to fully reboot for currently unknown reasons. The developer cannot change this. Now please stop making topics about this.
Last edited by Tiptup300 : 05-15-2008 at 11:57 AM. |
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#2 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
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Unless you can link to the official XNA team stating that as the reason, I really wish we'd try to be more accurate. I have not read anything from them as to why the Zune must reboot other than it is by design and they are working to see if they can remove that "feature" from future versions.
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#3 (permalink) | |
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Zewbie
Join Date: May 2008
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Although the rebooting is indeed "by design," it is not simply because the XNA is pre-beta, and we do know the reason why it does this.
Quote:
Last edited by Helium Crisis : 05-16-2008 at 08:38 AM. Reason: Clarification |
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#4 (permalink) |
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Zuner
Join Date: May 2008
Location: WA
Posts: 69
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Thanks for finding a public quote... us XNA MVPs knew the reason was for DRM purposes but we were told that in an NDA meeting which is why we have been vague when responding to people about it. Now we can just refer people to this.
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#6 (permalink) |
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Zuner
Join Date: May 2008
Location: WA
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Well when you switch into game mode all the DRM stuff gets turned off. Maybe there is no way in the Zune OS to turn it back on other than a reboot. Thats my guess anyway.
But I doubt anyone in here will be able to explain.. you know about as much as the MVPs do on this now. If you want to know the details ask in the XNA forums and see if anyone from the team will answer.
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#9 (permalink) |
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ZB Gammer/Coder
zB Programmer
Experienced Zuner |
im sure the real reason other than being ctp would be that the zune firmware uses a fair amount of the 16 mb ram, so i believe the xna team decided it was best to unload the majority of the firmware (apart from the nesecary system and xna software) so that developers can utilize the majority of the ram and that why the zune reboots after games to reload the unloaded firmware
Note just speculation on my part as i have no real proof since i dont know how much ram the zune actually has
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#10 (permalink) | |
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Support Team
Senior Zuner |
Quote:
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#11 (permalink) |
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
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Read the posts above you. The reason it restarts has nothing to do with memory. It's because they have to disable DRM while your game runs and then they reboot into the Zune OS so that the DRM works again.
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#13 (permalink) |
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Support Team
Moderator Ultimate Zuner Join Date: Apr 2007
Location: What a stalker!
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No.
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To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Do you live outside of the US, have Paypal, and want the Zune Pass? If so PM me.
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#16 (permalink) |
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Zewbie
Join Date: Jul 2008
Posts: 1
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The reason for the reboot is to make sure any residual code from whatever program you launched has been cleared from memory. They do this so that the OS & application that runs the Zune front-end cannot be manipulated to defeat the DRM or reverse-engineer the Zune OS's code. It has nothing to do with 'switching off' the DRM to run your homemade apps.
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#17 (permalink) | |
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Zuner
Join Date: May 2008
Location: WA
Posts: 69
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Quote:
The reason it restarts has nothing to do with memory. It's because they have to disable DRM while your game runs and then they reboot into the Zune OS so that the DRM works again.
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