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#1 (permalink) |
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Jr. Member
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If you can make games in it.
I'm sure you can make virus. Do you think anyone is going to produce a virus to annihilate the Zune?
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#2 (permalink) |
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Join Date: Jul 2007
Location: WV,
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there might be a jack A** out there willing to do it theres always someone, but mainly i think microsoft will make it hard for them as they have made it for us to crack the firmware, but you never know
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#3 (permalink) |
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zB Programmer
Jr. Member Join Date: Dec 2007
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well you'd need to be silly enough to run it any way but i'm pretty sure you couldnt do it any way but then again you might be able to
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#4 (permalink) | |
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'Keep Moving Forward...'
GFX Crew
Section Staff Expert Zuner Join Date: Jan 2008
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Quote:
. I doubt it would happen anyway, though.
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#5 (permalink) |
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Administrator
Ultimate Zuner Join Date: Jul 2006
Location: Irvine, CA
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If we can create a virus, why not take advantage of it and run our own firmware?
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#6 (permalink) |
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Zune Freak
Join Date: Dec 2007
Location: 15 miles south of Nowhere, USA
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I doubt viruses are going to spread very fast though. Mainly because the wireless is between friends, and you just need to be careful where you get your downloads from. So yes, it's a possibility, but not a massive threat IMO.
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#7 (permalink) |
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Support Team
Moderator Ultimate Zuner Join Date: Apr 2007
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You can't share games wirelessly.
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#8 (permalink) |
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Zune Freak
Join Date: Dec 2007
Location: 15 miles south of Nowhere, USA
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Has this been stated? What's to stop the sharing of games if all the other media on a Zune can be shared? It's still just sending information.
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#9 (permalink) |
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Support Team
Super Zuner Join Date: Mar 2007
Location: New York
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I think they did state you can't wirelessly share games, only play(I'm not really sure though)
It could be possible that someone will make viruses in the games, so to stay safe, just make sure you get the games from a trusted source
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#10 (permalink) |
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Posting Disabled
Member
Join Date: Jan 2007
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You can play games wirelessly with friends.. but you cant send them. You cannot wirelessly sync games either, only add them to the Zune via USB.
XNA have already stated this on their website. |
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#11 (permalink) |
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Jr. Member
Join Date: Apr 2008
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Sorry to burst your bubbles, but Microsoft pretty much destroyed any chance of doing anything to permanently affect your zune, which I personally think is for the best. This is how they did the Xbox 360 and I have no doubt they would do the same for the Zune.
Last edited by Tiptup300 : 04-17-2008 at 01:31 PM. |
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#12 (permalink) |
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zB Writer
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Also inorder for a game to be mass distributed it has to go through a couple steps as far as I know, and one of them is being tested by the XNA community. So basically someone could get a small group of XNA people and would probably then be removed from XNA if they tried an attack.
At least that is what I'm pretty sure they do with it right now.
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#13 (permalink) |
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zB Programmer
Member Join Date: Feb 2008
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well, it's a managed code system likely in some form of virtual machine or something close to it, meaning that the best anyone could 'hope' for is maybe a buffer overflow, but even that would be tough considering you won't be assembling the code yourself, and any "exploitable" code would be mostly blocked, and what isn't... has little likeliness of doing any real harm. The best you can expect is to run software / firmware with it that you would otherwise be unable to.. but what's the point? ----while typing all this out, I just had the most bizarre idea flow through my head... you know data can be transmitted between zunes wirelessly, even with xna 'games', what if the wireless networking being shared between zunes worked in a sort of cluster system, making an XNA "game" like "SETI@Home" and other similar technologies, generating a variable capacity networked computer system out of wireless portable media players... skynet is in our zunes killing our medias.
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#14 (permalink) | |
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Jr. Zuner
Join Date: Jun 2007
Posts: 34
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Quote:
That's why it's not possible to make viruses for the xbox 360 using XNA Studio
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