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#21 (permalink) |
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Super Zuner
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yeah, good job omnidragon. So does my question have an answer?
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#22 (permalink) |
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zB Programmer
Jr. Member Join Date: Dec 2007
Posts: 287
Reputation: 18
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spring this year is all we've got
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#23 (permalink) |
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Super Zuner
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OH, ok. Thanks so sometime w/in the next 2 months then?
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper.... ----------------------------------------------------- Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...
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#26 (permalink) |
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zB Programmer
Jr. Member Join Date: Feb 2008
Posts: 446
Reputation: 45
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IT is obvious from the videos around the net that while only being 2d, they will be very high quality - capable, and true color and even in - depth games, anything 2 dimensional that can be written on XNA with 16MB RAM or so maximum being used can run on the zune. XNA uses mostly C# and possibly a version of VB.net
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#27 (permalink) |
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Jr. Member
Join Date: Feb 2008
Location: Va Beach
Posts: 466
Reputation: 31
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2D? I was checking out the XNA system and following a tutorial and they were using 3D modeling.
Do you just mean it will be scroll and basic no "world rotation" type play?
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#28 (permalink) | |
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zB Programmer
Jr. Member Join Date: Dec 2007
Posts: 287
Reputation: 18
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Quote:
As it says in the FAQ the Zune lacks the hardware acceleration to use a 3D engine. not only that but the API is restricted to the Spritebatch and rendertarget graphic API's
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#30 (permalink) | |
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better than dirt
Retired Staff
Expert Zuner Join Date: Mar 2007
Location: Nowhere, USA
Posts: 3,013
Reputation: 172
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for the last time not yet, read whole threads if you have a question
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#31 (permalink) |
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Member
Join Date: Aug 2007
Location: Dallas, Tx
Posts: 523
Reputation: 20
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Pretty cool...too bad my Zune screen cracked randomly.
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#33 (permalink) |
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Experienced Zuner
$zB: 95
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I've posted this question in one other thread, but I figured here would be the best place to get an answer, how do you delete the games from your zune?
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#34 (permalink) |
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Experienced Zuner
Join Date: May 2008
Location: Columbus, GA
Posts: 115
Reputation: 11
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When you click the game it should say "Delete" under the "Play" button. Click that.
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#36 (permalink) |
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Experienced Zuner
$zB: 95
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thx amigo, can't believe I didn't see that lol.
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#38 (permalink) | |
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Experienced Zuner
Join Date: Jun 2007
Posts: 125
Reputation: 10
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Quote:
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#39 (permalink) | ||||
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Jr. Member
Join Date: May 2008
Location: Seattle, WA
Posts: 394
Reputation: 50
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Quote:
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There are also already three FAQs from the XNA site on Zune development and XNA 3.0: http://forums.xna.com/thread/46553.aspx http://forums.xna.com/thread/48067.aspx http://forums.xna.com/thread/60507.aspx
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Nick Gravelyn Microsoft MVP - DirectX/XNA To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts.
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