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Old 03-20-2008, 01:38 PM   #21 (permalink)
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yeah, good job omnidragon. So does my question have an answer?
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper....
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Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...



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Old 03-20-2008, 04:16 PM   #22 (permalink)
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spring this year is all we've got
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Old 03-20-2008, 04:21 PM   #23 (permalink)
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OH, ok. Thanks so sometime w/in the next 2 months then?
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i'd like to say.... deal w/ it.... don't complain.... liz swings the ban hammer at me and like an idiotic fish i fly back w/ a grape cannon in my right flipper....
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Pokemon be coming to your Zune plz... don't yell at me for slowness... the game took a team of like 100 ppl like 5 years.. and I'm one guy...



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Old 03-21-2008, 01:06 PM   #24 (permalink)
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thanks man you answered all my ?



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Old 03-26-2008, 03:58 PM   #25 (permalink)
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will they be like real games or just solitaire like the gay ipod




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Old 03-26-2008, 10:07 PM   #26 (permalink)
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IT is obvious from the videos around the net that while only being 2d, they will be very high quality - capable, and true color and even in - depth games, anything 2 dimensional that can be written on XNA with 16MB RAM or so maximum being used can run on the zune. XNA uses mostly C# and possibly a version of VB.net



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Old 03-26-2008, 10:11 PM   #27 (permalink)
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2D? I was checking out the XNA system and following a tutorial and they were using 3D modeling.
Do you just mean it will be scroll and basic no "world rotation" type play?
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Old 03-27-2008, 12:39 AM   #28 (permalink)
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Quote:
Originally Posted by umisguy View Post
IT is obvious from the videos around the net that while only being 2d, they will be very high quality - capable, and true color and even in - depth games, anything 2 dimensional that can be written on XNA with 16MB RAM or so maximum being used can run on the zune. XNA uses mostly C# and possibly a version of VB.net
It will only be using C# not VB, not C++, not any other language

As it says in the FAQ the Zune lacks the hardware acceleration to use a 3D engine. not only that but the API is restricted to the Spritebatch and rendertarget graphic API's
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Last edited by Omnidragon : 03-27-2008 at 12:44 AM.



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Old 03-29-2008, 08:02 AM   #29 (permalink)
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Thanks for the FAQ, lookin' forward to these.



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Old 04-06-2008, 07:02 PM   #30 (permalink)
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Quote:
Originally Posted by 133794m3r View Post
Ok, is there an official launch date for the release XNA 3.0?
for the last time not yet, read whole threads if you have a question
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Old 04-28-2008, 06:17 PM   #31 (permalink)
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Pretty cool...too bad my Zune screen cracked randomly.
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Old 05-07-2008, 09:38 AM   #32 (permalink)
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As of about 10am May 7 2008 Microsoft XNA 3.0 CTP beta has been released to the general public for download. You can start creating your games. It's finally here guys



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Old 05-08-2008, 01:08 AM   #33 (permalink)
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I've posted this question in one other thread, but I figured here would be the best place to get an answer, how do you delete the games from your zune?
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Old 05-08-2008, 05:39 PM   #34 (permalink)
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When you click the game it should say "Delete" under the "Play" button. Click that.
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Old 05-08-2008, 06:01 PM   #35 (permalink)
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thnx finally i got my ques answered thank u



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Old 05-08-2008, 09:21 PM   #36 (permalink)
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Quote:
Originally Posted by bobbyeggo View Post
When you click the game it should say "Delete" under the "Play" button. Click that.
thx amigo, can't believe I didn't see that lol.
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Old 05-11-2008, 09:49 AM   #37 (permalink)
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nice job of the faqs, but i dont really understand how you get them on your zune
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Old 05-11-2008, 01:59 PM   #38 (permalink)
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Quote:
Originally Posted by Taylor View Post
nice job of the faqs, but i dont really understand how you get them on your zune
Directions for deploying games are available here http://www.zuneboards.com/tip-of-the...your-zune.html



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Old 05-15-2008, 07:00 AM   #39 (permalink)
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Quote:
Q: When will zune games become avaliable?
A: XNA Studio 3.0 will come out in thfe spring with games "out for the holidays" so no firm dates for this as of yet
The release that just occurred was a Community Technology Preview (CTP). The full release of 3.0 will occur in the "Holiday 2008" time frame.

Quote:
Q: How will the games get on to my zune?
A: At first the games will have to be compiled and transferred to your zune via the XNA Studio. This is most likely so the games can be signed. After that there has been hints that they will be distributed via XBL but nothing has been confirmed yet.
There are no such hints for anything of that nature. Xbox 360 games will be getting a distribution system on XBL (called Xbox LIVE Community Games as of now) around the "Holiday 2008" time frame, but that has nothing to do with Zune.

Quote:
Q: Will the games support multiplayer?
A: Yes they will use the Zunes wifi to connect to other zunes so you can play together. No word as of yet as to how many players can play together.
There is a maximum of 8 Zunes that can connect together.

Quote:
Q: Can I share games with my friends via the zune's wifi?
A: Not to start with no but that is something they are planning to add at a later date.
This is also not something that was officially announced so I think should be removed from the FAQ (or at least corrected to just say "No").

There are also already three FAQs from the XNA site on Zune development and XNA 3.0:
http://forums.xna.com/thread/46553.aspx
http://forums.xna.com/thread/48067.aspx
http://forums.xna.com/thread/60507.aspx
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Old 05-15-2008, 08:23 PM   #40 (permalink)
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so is it true, can u play games and win prizes?



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