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| Tutorials A collection of tutorials to help you with various programs. |
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#1 (permalink) |
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Experienced Zuner
Join Date: Nov 2007
Posts: 119
Reputation: 15
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Intro:
By the end of the book, readers will have created two complete games and many demos along the way. This book takes a serious look at performance-related issues when writing games using XNA for Windows and the Xbox 360. It devotes two chapters to the High Level Shader Language (HLSL), which is a necessity for writing great games. It covers physics and artificial intelligence (AI). It also covers special effects, including explosions, transitions, and how to create a 3D particle system. It also demonstrates how to create a sound project using the Microsoft Cross-Platform Audio Tool (XACT) and how to integrate the sound into the game. Saving and loading a high score list and creating full menu system are also taught in this book. In general, this book contains a great foundation for many topics that need to be learned to create a full game. Download: Microsoft.XNA.Unleashed.Jul.2007.pdf
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#2 (permalink) | |
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Computer Nerd
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is this for xna 2.0 or 3.0?
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#3 (permalink) |
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Experienced Zuner
Join Date: Nov 2007
Posts: 119
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I think its XNA 2.0. But 2.0 and 3.0 are pretty much the same, with just a little more syntax in 3.0
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