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| Tutorials A collection of tutorials to help you with various programs. |
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#141 (permalink) | |
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Zewbie
Join Date: May 2008
Posts: 4
Reputation: 10
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Quote:
*EDIT* Alright, I found a link to C# 2005. So, I uninstalled 2008 and XNA. I then installed 2005, and now, when I go to install XNA, it says that I need to have C# 2008 in order for it to install. I'm out of ideas as to how to get this thing to work. Last edited by Retail : 05-08-2008 at 04:52 PM. |
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#142 (permalink) | ||||
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zB Writer
Zune Lord Join Date: Jan 2008
Location: a small town in california....
Posts: 4,682
Reputation: 403
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Quote:
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#144 (permalink) | |||
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zB Writer
Zune Lord Join Date: Jan 2008
Location: a small town in california....
Posts: 4,682
Reputation: 403
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#150 (permalink) | |||
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zB Writer
Zune Lord Join Date: Jan 2008
Location: a small town in california....
Posts: 4,682
Reputation: 403
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try updating your computer... only need to download the one that it was selected.. and try to restart your computer along with checking if it has been installed incorrectly then uninstall it.
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#151 (permalink) |
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Experienced Zuner
Join Date: Jul 2007
Posts: 144
Reputation: 10
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I need help...
I have no idea what I'm doing... i downloaded everything fine...then when I went into the program I didnt have the right font so I got that... now it says that it doesnt support solution folders and my zune is a solution folder so it says unavailable... What is the .sln file that you need for the alien game?
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GO SOX! |
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#152 (permalink) | |||
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zB Writer
Zune Lord Join Date: Jan 2008
Location: a small town in california....
Posts: 4,682
Reputation: 403
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which game? Galatic Wars 3? when you open it.. it all say that always.
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#153 (permalink) |
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Experienced Zuner
Join Date: Jul 2007
Posts: 144
Reputation: 10
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I dont know...I'm confused... in the big space on the top left of the program is says this...
<?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game, and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pi peline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. Redistributable sample fonts are available at http://go.microsoft.com/fwlink/?Link...78&clcid=0x409. --> <FontName>Comic Sans MS</FontName> <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>14</Size> <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Regular</Style> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start> </Start> <End>~</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and I have no idea what any of it means
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GO SOX! |
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#154 (permalink) | |||
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zB Writer
Zune Lord Join Date: Jan 2008
Location: a small town in california....
Posts: 4,682
Reputation: 403
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try extracting the file again.. delete the first one.. redo everything and see will it still be like that.
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#155 (permalink) |
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Experienced Zuner
Join Date: Jul 2007
Posts: 144
Reputation: 10
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I did that and deployed it and it gave me 2 warnings...
Warning 1 'FocusedGames.GW3.Entities.Weapon.Draw(Microsoft.X na.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)' hides inherited member 'FocusedGames.GW3.Entities.Entity.Draw(Microsoft.X na.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Documents and Settings\Joellen Dykstra\My Documents\My Documents\filelib\Zune game\Galactic Wars 3\Zune\Entities\Weapon.cs 20 29 GW3 Warning 2 'FocusedGames.GW3.Entities.Weapon.Update(Microsoft .Xna.Framework.GameTime)' hides inherited member 'FocusedGames.GW3.Entities.Entity.Update(Microsoft .Xna.Framework.GameTime)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. C:\Documents and Settings\Joellen Dykstra\My Documents\My Documents\filelib\Zune game\Galactic Wars 3\Zune\Entities\Weapon.cs 32 29 GW3
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GO SOX! |
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#157 (permalink) |
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Experienced Zuner
Join Date: Apr 2007
Location: 3 minutes from McDonalds
Posts: 133
Reputation: 15
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i now have both games on my zune!!! well their not too fun, but they are better than having no games lol....pretty fun, but graphics could be better in my opinion.
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#160 (permalink) |
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Experienced Zuner
Join Date: Sep 2007
Location: Richlands NC
Posts: 101
Reputation: 14
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If zune 30 owners are having a problem with GW3 heres a little bit more information on it. Do exactly what runt said and change players.cs files. Then when you load Galactic wars 3, select start debugging. You will get an error when it initially loads, but after you debug it will automatically put it on your zune. Also you dont need the Zune pad version of Alien agressor. Cheers and thanks Runt.
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Cheers, Steven My Zune with its Solid Steel Case will kick your Arse ![]() |
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