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Old 05-07-2008, 08:12 PM   #61 (permalink)
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so I installed everything but when XNA finds the zune i click next and i get

"System.Runtime.InteropServices.COMException (0x80004005): Could not connect to 'Bezike'. Make sure the device is connected to the computer and not busy syncing content.
at Microsoft.Xna.RemoteServices.ZunePrimaryConnector. Connect(String hostId, Session session, Int32 millisecondTimeout, StringBuilder diagnosticBuilder)
at Microsoft.Xna.RemoteServices.HostConnection.OpenPr imaryConnection(StringBuilder diagnosticBuilder)
at Microsoft.Xna.RemoteServices.HostConnection.Connec tToHost(Int32 millisecondTimeout, StringBuilder diagnosticBuilder)"
any ideas?



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Old 05-07-2008, 08:13 PM   #62 (permalink)
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zune driver might be having problem? or maybe your system corrupted.. or maybe when you installed it.. it wasn't installed good.. not sure >.<
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Old 05-07-2008, 08:15 PM   #63 (permalink)
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hm my system isnt corrupted i can validate that, the installs worked fine no kinks or anything ive tried restarting XNA twice and nothing



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Old 05-07-2008, 08:18 PM   #64 (permalink)
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I have been trying out the games and noticed a couple music things: On alien aggressors, the ingame music doesn't always play and the music doesn't play all the way through, it doesn't loop. On Galaxy Wars 3, you can play your own music at the same time while you play it.
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Old 05-07-2008, 08:19 PM   #65 (permalink)
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Quote:
Originally Posted by JawaKing View Post
I have been trying out the games and noticed a couple music things: On alien aggressors, the ingame music doesn't always play and the music doesn't play all the way through, it doesn't loop. On Galaxy Wars 3, you can play your own music at the same time while you play it.
lol its the first versions.. you would expect bugs on it no matter what
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Old 05-07-2008, 08:31 PM   #66 (permalink)
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Game restarts for me after playing 1 minute.
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Old 05-07-2008, 08:32 PM   #67 (permalink)
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which game? GW3 or Alien Aggressor? i'll test it...

tested GW3 worked more than 1 min.. testing alien right now

finish testing both game.. both worked more than 1 minute.
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Last edited by runtohell121; 05-07-2008 at 08:38 PM.




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Old 05-07-2008, 08:40 PM   #68 (permalink)
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So wait, what file do I open in through visual studios, the Zune version or windows version?
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Old 05-07-2008, 08:41 PM   #69 (permalink)
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Quote:
Originally Posted by soccerfreak24 View Post
So wait, what file do I open in through visual studios, the Zune version or windows version?
you don't really open anything.. just go to build.. and deploy the game into your zune. just an advice again, don't have your zune program open while doing this.
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Old 05-07-2008, 08:42 PM   #70 (permalink)
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Originally Posted by runtohell121 View Post
you don't really open anything.. just go to build.. and deploy the game into your zune. just an advice again, don't have your zune program open while doing this.
Yes, but I can't get to deploy without having a project open.. right?
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Old 05-07-2008, 08:43 PM   #71 (permalink)
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Quote:
Originally Posted by soccerfreak24 View Post
Yes, but I can't get to deploy without having a project open.. right?
i'm a bit confused... 1. open the .sln file or whatever it is... then deploy it to zune.. its very simple mainly.. open up the game folder.. go to build.. deploy to zune..
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Old 05-07-2008, 08:44 PM   #72 (permalink)
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When I am trying to connect the Zune, I'm getting this error message:



System.Runtime.InteropServices.COMException (0x80004005): Could not connect to 'Zune'. Make sure the device is connected to the computer and not busy syncing content.
at Microsoft.Xna.RemoteServices.ZunePrimaryConnector. Connect(String hostId, Session session, Int32 millisecondTimeout, StringBuilder diagnosticBuilder)
at Microsoft.Xna.RemoteServices.HostConnection.OpenPr imaryConnection(StringBuilder diagnosticBuilder)
at Microsoft.Xna.RemoteServices.HostConnection.Connec tToHost(Int32 millisecondTimeout, StringBuilder diagnosticBuilder)

Any ideas?



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Old 05-07-2008, 08:47 PM   #73 (permalink)
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Quote:
Originally Posted by runtohell121 View Post
i'm a bit confused... 1. open the .sln file or whatever it is... then deploy it to zune.. its very simple mainly.. open up the game folder.. go to build.. deploy to zune..
yeah, but where is the .sln file, do I open the project through windows visual studio, or do I simply open it through my desktop?
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Old 05-07-2008, 08:59 PM   #74 (permalink)
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There are known bugs for these games:

-Zune 30 is not entirely compatible with galatic war. The controls does not work and the sound doesn't work

-Galatic War does not import properly. Solution is not compatible.

-Zune 30 restarts when you exit the game.




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Old 05-07-2008, 09:00 PM   #75 (permalink)
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Quote:
Originally Posted by soccerfreak24 View Post
yeah, but where is the .sln file, do I open the project through windows visual studio, or do I simply open it through my desktop?

Go to the folder with the extracted files in it. Open up the one with the icon. The c# will open up. Make sure your zune is connected. Then do BUILD and then DEPLOY. Your zune will start doing things and then go back to the screen with the exit on the bottom.



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Old 05-07-2008, 09:01 PM   #76 (permalink)
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You can fix Galaxy Wars 3 to support first generation zunes, simply open the following file, Player.cs, found in:

GW3
+-Entities
+-Player.cs

do a find and replace on the following

find:
Buttons.LeftThumbstickRight
replace with:
Buttons.DPadRight


find:
Buttons.LeftThumbstickLeft
replace with:
Buttons.DPadLeft


find:
Buttons.LeftShoulder
replace with:
Buttons.A


(you could also add OR's to the thumbstick if's in order to make the code zune30 & zune80 compat at same time)

save the file, deploy, enjoy

Last edited by Jurai; 05-07-2008 at 09:04 PM. Reason: afsd



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Old 05-07-2008, 09:04 PM   #77 (permalink)
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Quote:
Originally Posted by Jurai View Post
You can fix Galaxy Wars 3 to support first generation zunes, simply open the following file, Player.cs, found in:

GW3
+-Entities
+-Player.cs

do a find and replace on the following

find:
Buttons.LeftThumbstickRight
replace with:
Buttons.DPadRight


find:
Buttons.LeftThumbstickLeft
replace with:
Buttons.DPadLeft


find:
Buttons.LeftShoulder
replace with:
Buttons.A



save the file, deploy, enjoy
Awesome. Do you have experience in XNA?
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Old 05-07-2008, 09:05 PM   #78 (permalink)
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Quote:
Originally Posted by jackluo923 View Post
There are known bugs for these games:

-Zune 30 is not entirely compatible with galatic war. The controls does not work and the sound doesn't work

-Galatic War does not import properly. Solution is not compatible.

-Zune 30 restarts when you exit the game.
all zune restarts when you exit game.

Quote:
Originally Posted by soccerfreak24 View Post
yeah, but where is the .sln file, do I open the project through windows visual studio, or do I simply open it through my desktop?
when you extract theres a folder, when you open the folder.. theres another folder (don't open it) and 2 files besides it.. click on the middle one.
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Old 05-07-2008, 09:05 PM   #79 (permalink)
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Quote:
Originally Posted by esmith4 View Post
Go to the folder with the extracted files in it. Open up the one with the icon. The c# will open up. Make sure your zune is connected. Then do BUILD and then DEPLOY. Your zune will start doing things and then go back to the screen with the exit on the bottom.
I see "Alien aggressors [zune]" and "Alien aggressors [windows]" which one is the correct one to open?
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Old 05-07-2008, 09:06 PM   #80 (permalink)
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click on the zune one.. then go up to build.. and click deploy to zune
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