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| Tutorials A collection of tutorials to help you with various programs. |
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#301 (permalink) |
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Support Team
Senior Zuner |
If you're desperate for games, just download vmware(free) of virtualPC (also free from microsoft) and install a 32bit windows on it.
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#307 (permalink) |
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Zewbie
Join Date: Dec 2007
Posts: 7
Reputation: 10
Donate |
When I click on the Zune image to add a Zune device an error pops-up but I'm able to click continue but it does not list any devices despite my being plugged in. :x
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Unable to find the specified file.
at Microsoft.Xna.GameStudio.DeviceManagement.UnsafeNativeMethods.AcquireZuneTransport()
at Microsoft.Xna.GameStudio.DeviceManagement.ZuneDeviceInfo.GetAllConnectedDevices()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneNamePage.SetCurrentPage()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.AddDeviceWizard.Proceed()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneWarningPage.SetCurrentPage()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
XnaDeviceCenter
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20XNA/XNA%20Game%20Studio/v3.0/Tools/XnaDeviceCenter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement.UI
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement.UI/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.UI.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Zune2 80 Vista [64Bit Home Premium SP1] |
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#309 (permalink) |
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Zewbie
Join Date: Dec 2007
Posts: 7
Reputation: 10
Donate |
Yes, I'm going to read 8 pages instead of asking a harmless question. If the thread was shorter and not filled with posts like 'good stuff' I would have.
Why isn't it supported? The programs seem to work fine and there are 64 bit versions of seemingly all of the software (Watch the C# install on a Vista64 install). |
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#310 (permalink) |
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Posting Disabled
Zewbie
Join Date: Nov 2007
Posts: 6
Reputation: 10
Donate |
getting error while adding zune to game studio
i m having windows Vista ultimate Sp1 32-bit zune 2.5 every thing is updated but still i get this error can anybody tell me what the problem is Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneErrorPage.SetCurrentPage()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.AddDeviceWizard.Error()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneProgressPage.bw_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
XnaDeviceCenter
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Program%20Files/Microsoft%20XNA/XNA%20Game%20Studio/v3.0/Tools/XnaDeviceCenter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement.UI
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement.UI/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.UI.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.dll
----------------------------------------
Microsoft.Xna.RemoteServices
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.RemoteServices/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.RemoteServices.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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#311 (permalink) |
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Zewbie
Join Date: Feb 2008
Posts: 1
Reputation: 10
Donate |
I get this message when trying to add my Zune to the XNA
System.Runtime.InteropServices.COMException (0x80004005): Could not connect to 'Milanak'. Make sure the device is connected to the computer and not busy syncing content. at Microsoft.Xna.RemoteServices.ZunePrimaryConnector. Connect(String hostId, Session session, Int32 millisecondTimeout, StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.OpenPr imaryConnection(StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.Connec tToHost(Int32 millisecondTimeout, StringBuilder diagnosticBuilder) |
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#312 (permalink) |
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Squirt
Join Date: May 2008
Posts: 15
Reputation: 10
Donate |
When I try to install the xna game studio, I get this error message:
"...Setup ended prematurely due to an error. Your system has not been modified. To install this program at a later time, please run the installation again." I've tried disabling the connection to the Xbox 360, and the the thing about the networked games, or what ever it was, during installation. Still got the same error message. I'm using: Windows Vista Home Premium 32 Bit 2GB 1.86GHz Intel Core 2 Duo 1st Gen Zune 30GB Last edited by mjoyce91 : 05-26-2008 at 09:30 AM. Reason: wrong cpu speed |
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#314 (permalink) |
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Zuner
Join Date: May 2008
Posts: 52
Reputation: 10
Donate |
i am also having a problem..
everytime i try to deploy the game to my zune..it says this: Error 1 Could not connect to 'zune'. Make sure the device is connected to the computer and not busy syncing content. 0 0 i have put like 3 games on it so far so i know it works and now i just get that everytime..i have forgotten my device on the zune software so that wont even bother with my zune..and i know its connected because it says so on my zune.. anyone know how to fix this? |
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#316 (permalink) | |
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Squirt
Join Date: May 2008
Posts: 15
Reputation: 10
Donate |
Quote:
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#318 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 4,061
Reputation: 126
Donate |
updating your computer, checking do you have 3.0 or whatever .NET Framework... might work
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