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| Tutorials A collection of tutorials to help you with various programs. |
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#241 (permalink) |
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Squirt
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I am having trouble putting the GW3 game on can you help me ?? I already tried debuging it and it found one error ... so what do i do?
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#242 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 4,068
Reputation: 126
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no need to debug.. just try and click deploy.
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#243 (permalink) |
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Zewbie
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Hey, I need some help. I followed the tutorial to the tee, and I get the error: "Error 1 The given path's format is not supported." When I try to deploy.
I've already reinstalled both Visual C# and XNA and tried, no go. I also tried starting over several times.. Nothing. I have a Zune 80gb, if that makes a difference. What should I do?
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#244 (permalink) |
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Squirt
Join Date: Sep 2007
Posts: 28
Reputation: 10
Donate |
Awesome
thanks... i'm a little late on the reply, been too busy to keep up with everything :P.
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#245 (permalink) |
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Support Team
Super Zuner Join Date: Mar 2007
Location: New York
Posts: 1,559
Reputation: 122
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Here's a couple of fixes
1) Change your zune's name to Zune 2) Make sure the software is closed and your zune isn't syncing 3) Make sure your using the latest software and programs
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#246 (permalink) |
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Experienced Zuner
Join Date: Mar 2008
Location: Middle of Nowhere, TX
Posts: 148
Reputation: 16
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Every time i try to install Visual C#, it always gets to about 3 out of 61 megabytes done, then it says: Setup.exe has stopped working. I can't get it to install!
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Attorney at LOL. Support VideoCompiler at: To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Thanks to stkr! Keep up the good work! ![]()
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#247 (permalink) |
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Squirt
Join Date: Apr 2008
Posts: 14
Reputation: 10
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I get this message whenever I click the Zune icon...I can press CONTINUE, but nothing happens....
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Unable to find the specified file.
at Microsoft.Xna.GameStudio.DeviceManagement.UnsafeNativeMethods.AcquireZuneTransport()
at Microsoft.Xna.GameStudio.DeviceManagement.ZuneDeviceInfo.GetAllConnectedDevices()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneNamePage.SetCurrentPage()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.AddDeviceWizard.Proceed()
at Microsoft.Xna.GameStudio.DeviceManagement.UI.ZuneWarningPage.SetCurrentPage()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3031 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
XnaDeviceCenter
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Program%20Files%20(x86)/Microsoft%20XNA/XNA%20Game%20Studio/v3.0/Tools/XnaDeviceCenter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3031 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3031 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3031 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement.UI
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement.UI/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.UI.dll
----------------------------------------
Microsoft.Xna.GameStudio.DeviceManagement
Assembly Version: 3.0.0.0
Win32 Version: 3.0.10426.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.GameStudio.DeviceManagement/3.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.GameStudio.DeviceManagement.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Using VISTA x64 with SP1. Downloaded everything in the 64-bit IE the second time, and still did not work....installed with all options...what do I do!??!
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#251 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 4,068
Reputation: 126
Donate |
glad that it worked for most people.. btw.. i should say.. people try updating your computer before installing xna+c#2008
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#253 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 4,068
Reputation: 126
Donate |
maybe your drivers can be faulty.. be sure to have the zune software close first though.
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#255 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 4,068
Reputation: 126
Donate |
not sure.. it can be the problem. i'm using vista and i have no XP computers... all my computer runs fine.. with vista sp1.
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#256 (permalink) |
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Squirt
Join Date: Dec 2007
Location: California
Posts: 19
Reputation: 10
Donate |
I have Win XP SP3 and I could install Tetris, I dont think thats the problem
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#257 (permalink) |
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Jr. Member
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Ok this is really jacked up for me here so idk what to do.
i open up the c# and the XNA studio thing and then hook up my zune. everything is up to date (2.5) as soon as i hook my Zune up it says Connected (on the zune) but i dont have zune stuff on my computer open so now when i go to the XNA deal and click on +ADD DEVICE i pick zune, and my zune shows up so when i click on it to test the connectivity with my computer, the zune doesn't say connected anymore, and it takes me to the main page on the zune (music, vids, podcast, settings, etc...) for only a split second then reboots itself after all that i get this message XNA Game Studio Connect connection attempt failed exit so i went to try and do the +ADD DEVICE thing again and i go through all that again I really need some help i've been gloating to all my ipod buddies about how zune has games and ill fer sure get my ass chewed out if i cant deliver lol
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#258 (permalink) |
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Squirt
Join Date: Dec 2007
Location: California
Posts: 19
Reputation: 10
Donate |
ok if u see ur zune that is already in the XNA Game studio, just right click and choose remove, then add it again then deploy the game and it should be done (dont open the zune program)
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