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#61 (permalink) |
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Squirt
Join Date: Oct 2007
Posts: 11
Reputation: 10
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so I installed everything but when XNA finds the zune i click next and i get
"System.Runtime.InteropServices.COMException (0x80004005): Could not connect to 'Bezike'. Make sure the device is connected to the computer and not busy syncing content. at Microsoft.Xna.RemoteServices.ZunePrimaryConnector. Connect(String hostId, Session session, Int32 millisecondTimeout, StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.OpenPr imaryConnection(StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.Connec tToHost(Int32 millisecondTimeout, StringBuilder diagnosticBuilder)" any ideas? |
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#62 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 3,980
Reputation: 126
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zune driver might be having problem? or maybe your system corrupted.. or maybe when you installed it.. it wasn't installed good.. not sure >.<
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#64 (permalink) |
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Jr. Member
Join Date: Jun 2007
Location: Under a bridge, attacking goats that try to cross.
Posts: 274
Reputation: 19
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I have been trying out the games and noticed a couple music things: On alien aggressors, the ingame music doesn't always play and the music doesn't play all the way through, it doesn't loop. On Galaxy Wars 3, you can play your own music at the same time while you play it.
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#65 (permalink) | |||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 3,980
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Quote:
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#66 (permalink) | ||
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zB Asian Badass
Support Team
zB Writer Retired Staff Super Zunerē |
Game restarts for me after playing 1 minute.
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#67 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 3,980
Reputation: 126
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which game? GW3 or Alien Aggressor? i'll test it...
tested GW3 worked more than 1 min.. testing alien right now finish testing both game.. both worked more than 1 minute.
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Last edited by runtohell121 : 05-07-2008 at 07:38 PM.
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#68 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,505
Reputation: 122
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So wait, what file do I open in through visual studios, the Zune version or windows version?
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#69 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
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you don't really open anything.. just go to build.. and deploy the game into your zune. just an advice again, don't have your zune program open while doing this.
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#70 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,505
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Yes, but I can't get to deploy without having a project open.. right?
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#71 (permalink) | ||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
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i'm a bit confused... 1. open the .sln file or whatever it is... then deploy it to zune.. its very simple mainly.. open up the game folder.. go to build.. deploy to zune..
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#72 (permalink) |
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Squirt
Join Date: Dec 2007
Posts: 20
Reputation: 10
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When I am trying to connect the Zune, I'm getting this error message:
System.Runtime.InteropServices.COMException (0x80004005): Could not connect to 'Zune'. Make sure the device is connected to the computer and not busy syncing content. at Microsoft.Xna.RemoteServices.ZunePrimaryConnector. Connect(String hostId, Session session, Int32 millisecondTimeout, StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.OpenPr imaryConnection(StringBuilder diagnosticBuilder) at Microsoft.Xna.RemoteServices.HostConnection.Connec tToHost(Int32 millisecondTimeout, StringBuilder diagnosticBuilder) Any ideas? |
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#73 (permalink) |
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Support Team
Expert Zuner Join Date: Nov 2007
Posts: 2,505
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yeah, but where is the .sln file, do I open the project through windows visual studio, or do I simply open it through my desktop?
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#74 (permalink) |
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Support Team
Senior Zuner |
There are known bugs for these games:
-Zune 30 is not entirely compatible with galatic war. The controls does not work and the sound doesn't work -Galatic War does not import properly. Solution is not compatible. -Zune 30 restarts when you exit the game.
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#75 (permalink) | |
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Squirt
Join Date: Jun 2007
Posts: 22
Reputation: 10
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Quote:
Go to the folder with the extracted files in it. Open up the one with the icon. The c# will open up. Make sure your zune is connected. Then do BUILD and then DEPLOY. Your zune will start doing things and then go back to the screen with the exit on the bottom. |
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#76 (permalink) |
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Jr. Zuner
Join Date: Mar 2007
Posts: 30
Reputation: 20
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You can fix Galaxy Wars 3 to support first generation zunes, simply open the following file, Player.cs, found in:
GW3 +-Entities +-Player.cs do a find and replace on the following find: Buttons.LeftThumbstickRight replace with: Buttons.DPadRight find: Buttons.LeftThumbstickLeft replace with: Buttons.DPadLeft find: Buttons.LeftShoulder replace with: Buttons.A (you could also add OR's to the thumbstick if's in order to make the code zune30 & zune80 compat at same time) save the file, deploy, enjoy Last edited by Jurai : 05-07-2008 at 08:04 PM. Reason: afsd |
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#77 (permalink) | |
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Administrator
Ultimate Zuner Join Date: Jul 2006
Location: Irvine, CA
Posts: 5,719
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Quote:
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#78 (permalink) | |||
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Super Zunerē
Join Date: Jan 2008
Location: a small town in california....
Posts: 3,980
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Quote:
when you extract theres a folder, when you open the folder.. theres another folder (don't open it) and 2 files besides it.. click on the middle one.
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