CCGame Onle V1.0
Full Package V1.0 (Includes CCGame and Source)
CCGame Only V0.95 (!Outdated!)
Full Package V0.95 (!Outdated!)
Source V0.8 (!Outdated!)
NOTE: This video was created using the Windows Phone 7 Emulator. As such a few things are different and some features are not shown. This shows the basic ideas of the app and how it works. For a full list of what the Zune app contains see the features list below.
This App creates Particles. A lot of them (3000 to be exact). You can control these particles with Gravity and
with your fingers. Tilting your Zune will alter the applications gravity and the particles will fall down. Thus setting your zune on a flat table will remove gravity and holding it vertical will give you the most gravity.
You may use as many fingers as you want to manipulate the particles, however, any more than 1 will cause lag.
Particles will constantly change colors depending if you are playing music or not. If you have your music paused or not playing the particles will fade to an angry red. I was going to have it only do this if you were playing a Lady Gaga song but that was too much work.
Colors will slowly fade from one to another throughout the programs runtime.
Added in Version 1:
- Fine tuned Gravity and Friction.
- Added special (motion blur) effect.
- Added Herobrine.
- Added Icon.
- Paused music no longer causes the particles to fade to red. Instead they simply stop changing colors. This allows you to stay at a certain color scheme if you like it.
- Slight optimizations.
Added in Version 0.95:
-Locked Particles To the Screen: This extra step forces particles to remain onscreen removing the annoying falling of the screen bug if you let the application run to long.
-Color Changing: The Top and Bottom Part of the Screen each have a unique color that will change over time. Particles blend between the top and bottom color as they move.
-Dynamic Gravity: The gravity now uses your Zunes Accelerometer to determine gravity.
-Multitouch: You can use more than one finger. Or your forehead and finger. Or your toes! They all work now (toes and head not recommended).
-Minor Optimizations: Attempted to reduce memory load by moving things around. Slightly effective.
-Reduced Particles: I know, I know, its bad. However, with the changing colors the way they are, I had to. That was why I spend some time Optimizing (see above).
This is 100% Open Source, feel free to use the code for my particles etc in any other project you see fit. I don't really care. A link back would be nice, but not required.
Ahh... I'm falling!
Let me know what you think.
Quick Note: If you want to change how fast (or slow) particles fade out, you can do this by downloading the source and changing the background.png file. The more transparent you make the image the longer it will take for the particles to fade out, the less transparent the background the faster the particles will fade out. Feel free to play with this as you want.
Donation's optional, but appreciated.