@carpe diem: instead of moving use strategy ( a combination of wind, power, and angle ) to get your opponent. I think thats what Drahcir was aiming for
@Carpe Diem
Glad you like it!
1. I understand that it is sometimes very difficult to hit a tank, especially if there is wind and if the players are very far apart from each other. I am already thinking of implenting a restricted way of moving.
2.-4. It's a minigame. Teams and missions would overload it in my opinion. But I plan to implement a score system so you can unlock new terrains and tank models.
I don't think you fully comprehend how awesome this app is. I've spent over 24 hrs playing this, wayyy more than that. It better go in the marketplace.
This game is incredibly fun. Something someone else already mentioned that I've been getting A LOT; I click on what seems to be right on the "fire" or other button but instead the tank tries to aim in that direction. You should disable the touch-to-aim system anywhere near the ui as you would never aim there anyway.
Also, is there anyway you could make this zune to zune multiplayer, or can that not be done in XNA?
Thanks a lot for the amazing app. And unlocks for points is a great idea. I think the higher-up weapons should need to be unlocked as well. I just tried the cheapest nuke so I don't know about the others but it was extremely underpowered for it's price. It seems like a lot of the more expensive weapons are underpowered. Maybe weaken the big bomb or strengthen the more expensive weapons. Yet another suggestion, add a dirt weapon that will bury your opponent if it hits then have the digging weapons effective against buried enemies. Finally, a "scrambler" weapon would be nice; a weapon that does a small amount of damage and scrambles your opponent's aim.
Sorry for throwing all these suggestions at you. I hope you find some of them helpful. You should definitely contact Zune and try and get this on the marketplace.
Last edited by garthbartin; 03-03-2011 at 04:41 PM.
Thanks for your feedback!
The problem with the interface and aiming in the game is known. I'll fix that.
I think it's not possible to make Zune multiplayer games with XNA, although I'm not sure. Anyway, it's very unprobable that such a function will be part of Tank Skirmish.
I am satisfied with the balance of weapons' damage and price. Yeah, there is only one weapon that is able to kill a tank with one shot and it's very expensive. But in my opinion this ensures fairness in the gameplay.
I also find a dirt weapon a good idea. It is already planned.