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Old 02-05-2011, 07:03 PM   #21
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Quote:
Originally Posted by Malkierian View Post
Alright, folks, here it is:

UPDATE 2-5-11: New layout with supersized trackpad! Sensitivity is halved, but you don't need it with how big that thing is. Trackpad is also now outlined by red bar (except where it goes beneath the game screen).

Keyboard functionality is now implemented in both the title screen and the difficulty select menus! Do you know the codes?

I also fixed the data cube text scrolling in this release.

Left to go: keyboard in-level, Ship Specs view (game menu), and Destruct (might not make it).

Get it here: OpenTyrian Beta 0.5

EDIT: Dangit, I forgot to update the layout.png inside the archive before uploading it... It's fixed now, though. If you downloaded 0.5 before, try downloading it again to see it.
When in the game menu, pressing select will cause the exit confirmation to show up. If the trackpad is touched, it will switch between OK and CANCEL really quickly.




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Old 02-06-2011, 05:57 AM   #22
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Quote:
Originally Posted by Netrix View Post
When in the game menu, pressing select will cause the exit confirmation to show up. If the trackpad is touched, it will switch between OK and CANCEL really quickly.
OpenTyrianHD GoogleCode issues

Plz?

EDIT: Meh, nvm. I fixed it already.

Last edited by Malkierian; 02-06-2011 at 06:19 AM.




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Old 02-07-2011, 07:27 PM   #23
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awesomez





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Old 02-07-2011, 07:31 PM   #24
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Great job! Glad to see some new developers turning out! +rep



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Old 02-09-2011, 03:41 PM   #25
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Alright, guys, got a question for you:

Do you care about the in-game keyboard functionality? Here are some examples:

"m" mutes the music
"s" mutes the sound
"F2+F3+F6" turns on invincibility
"Backspace+-" cycles through game screen color filters
"Backspace+1" cycles through the 3 speed multipliers (x1, x3, and something like x15)

So? Would you want me to include some kind of support for these, or should I just nix them and finish up the port?




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Old 02-09-2011, 03:52 PM   #26
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i would like invincibility...



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Old 02-09-2011, 08:11 PM   #27
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Not really. I think it can wait.



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Old 02-10-2011, 06:48 AM   #28
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Jamima: it's really the last thing to do, except any very minor bugs people haven't reported yet. If this isn't done, I'd release it right now.

Alright, I think I figured it out anyway. Details posted with the next release (will probably be 1.0, no beta).

Last edited by Malkierian; 02-10-2011 at 11:25 AM.




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Old 02-10-2011, 06:34 PM   #29
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So after the 1.0 release, what will you work on? Getting destruct to work?



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Old 02-11-2011, 08:12 AM   #30
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Quote:
Originally Posted by Jamima View Post
So after the 1.0 release, what will you work on? Getting destruct to work?
I suppose I could do that. It would really be the only feature left.

However, I'm not sure, since it's difficult to control even on the computer. I'd really much rather leave it out of OTHD.

EDIT: OK, folks, it's done. No more beta. It's 1.0 now. Go here to find out details:

OpenTyrianHD 1.0

Mod: please close this thread.

Last edited by Malkierian; 02-11-2011 at 10:56 AM.




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