This is a little something I've been working on for the past couple weeks in my free time(work in progress):
Its a puzzle platformer, very inspired by the likes of Shift, but where you change the direction of gravity by rotating(read: Tilt-ing) the zune.
Basic Controls:
-touch on the side of the screen you want to move to
-two fingers <=> jump
-four fingers <=> reset the room
-rotate the zune around to change the gravity
General info, updates and assorted amenities can (probably) be found here: Click Me!
... and if you just want a download link: Download
edit: haha at the walking animation, it looks like he has no arms.
edit2: that went fast, already beat the game twice.
Can't wait for the updates, specifically in the area of more levels! Oh and also after adding more rooms (levels), and main menu (w/ room chooser, help, about) try sending this to davemac. Seeing this has potential, your app might make it into the official app store. Good luck!
Can't wait for the updates, specifically in the area of more levels! Oh and also after adding more rooms (levels), and main menu (w/ room chooser, help, about) try sending this to davemac. Seeing this has potential, your app might make it into the official app store. Good luck!
What he said. Maybe have a gravity based main menu? Being able to alter gravity while in movement made a few of the levels easier than they were supposed to be. Didn't seem like to big of a problem though.
Like he mentioned it has a lot of potential. Including the potential to be highly addicting. Simple+Addicting= High chance to be in the Zune Marketplace. Most of the games/apps there seem to have qualified for that reason.
Wow, I haven't seen this bit it seems awesome! I'm a huge fan of :Shift: (I have both of the apps on my iPod and I've beat them!), and also the GBA game "Yoshi Topsy Turvy".
Could you port this to iOS when you're done? /me begs
Of course, this is a work in progress:
There is most definitely menus planed, with some parts drawn already. I just figured that I'd get all the actual gameplay done first(there's still some stuff to add, such as keys and changing some of the spike collision-ing so the flat side is solid among other things)
Levels-wise: there is a map editor already posted somewhere on the tmb site, but I think I'll make an update oriented for tilt. There's not really much for a limit on how big the map can be, asides from download and initialization time.
...and finally, for the ipod/phone and whatever, I don't hold much liking for apple, but maybe if I "borrow" my housemate's laptop? I'd much prefer to port into java though.
This app is great despite its length, though the gravity shifting does make the jump stuff kind of irrelevant (didnt even know you could jump till i read it on here after playing through 5 times). your gonna need some parts of the level to move with gravity if you want the jump to be useful. however, more levels would be more awesome... ya, do that first XD
...some of the puzzles may be a little too difficult though.
Key things to remember while playing through:
On the first time you see something new, play through the level a couple of times/figure out exactly what things do. (It'll help later on)
(You should probably play through some of the game before reading this next bit)
As to what's next, I hope to get the full engine done by the end of the week, then start making up a full set of brain and dexterity testing puzzles! for the most part this includes making one more block type, which will kill you half the time, and let you go through the other half(while removing the gravity-locking outline) Then its menu-time ... which will probably take longer than I'm giving it credit for.
this app is better than most of the ones on the official marketplace O_o very fun and challenging at times i would give you more rep, but it wont let me
bug: it showed that swirling arrow (i assume reloading?) thing for 5 minutes. i didnt even notice the reload thing in the previous version.
thats not a bug, that means you dont have your zune oriented right. you have to orient it so the guy is standing upright. it makes it so you dont just start a level and die by falling in spikes
As to the bug: The arrow is definitely there to tell you to set the gravity right(reloading is pretty much instant, as far as my eye can tell and my logic can dictate) I am thinking about tuning the compass input a little better, so it will work a little nicer with less extreme tilts.
Also, judging by the amount of work I've done since Sunday, (read: 0hrs) the menus may not be started by the end of the week, let alone finished. I will get the map editor all together though. Promise.