wow this looks great i can't wait for it to be released! hopefully this along with DOOM will inspire other developers to look into porting more games : D
By the way, as a sort of hypothetical, instead of a soft-dpad, what would everyone think of a soft-joystick for controls?
I definitely like the sound of a joystick a lot better than a dpad. Maybe somewhere down the line you could add mouse-like (wherever you touch on the screen your ship will fly there) controls too?
Its a vertically scrolling shmup, Like the arcade game 1942.
You also earn money from destroying ships and picking up items. You use the money to buy new ships, weapons, and increase your armor and shields.
reminds me of a mix between metal slug and advance wars. Keep up the good work
Quote:
Originally Posted by tech.freak243
so is this sort of a RTS game? release the source as well
It's hard to make posts this far off the mark, but you two have managed it; kudos. It's a bullet hell game a la Raiden, Ikaruga, or Touhou. Metal Slug is a side-scrolling shooter like Contra, and Advance Wars is a strategy game like Civ or Fire Emblem. RTS would be like Age of Empires or Rise of Nations, and...none of these at all fit the type of the first three mentioned.
this looks like a better version of "space battle". and i llike how you are trying to kill "microsol" which must obviously be microsofts little brother or something
Yeah, even a video was posted demonstrating gameplay. :/ This almost smells of troll behavior.
Btw Malkierian, thank you so much. I used to play the DS port of this almost nonstop.
I tried the DS version of this, but frankly, it sucked. It was so incomplete. I tried finishing the port of it at one point too, but that was like 2 years ago, and I wasn't prepared for it.
My favorite was my port of it to the Wii. The Wii controls were fantastic for it.
My goal is to make this an even better port than the Wii one. Unfortunately, that will take some time. Right now I'm in the process of completely rewriting the controls to work directly with ZDKInput, instead of SDL, so I can implement the software gamepad more easily.
UPDATE 1-26-11: I'm happy to report that the new control system is completed and operational within the "out-of-game" menus (title screen, plus gameplay, episode and difficulty selections; help menu; high scores, load screen, the OpenTyrian menu, and the Jukebox).
Everything seems to be working well. The next step will be incorporating it into the in-game menu, and then in-level.
Still waiting for someone to offer to create a layout, though right now it would just be a background image, telling everyone where each part of the softPad is located.
I downloaded the source and deployed it just to see whats what and even though I can't do anything yet it still looks awesome. : )
You got it to run and everything? Have you downloaded the latest commits from today?
Quote:
Originally Posted by Jamima
Wow, really? I thought it was so cool. It even had little minigames.
Are there more than four episodes?
Could you tell me what was missing?
You must be playing a different version than I was, because the one I had had music half-not working, it was slow.
I didn't know they'd gotten destruct working for the DS version...
And no, there aren't more than four episodes for the version of Tyrian that OpenTyrian uses (2.1). The fifth episode (which is extremely long) requires different files that come with Tyrian2000, and those aren't compatible with the 2.1 source.
no i did not get a chance to download the latest update but everything rendered fine. i could not do anything except select SOME of the menu options though. btw the menu keeps highlighting and scrolling by itself if that makes sense... but that was with the old source not now. and as for controls..idk since ive never played b4 but it seems as if a joystick and shoot button will work right? or just use tilt?
You must be playing a different version than I was, because the one I had had music half-not working, it was slow.
I didn't know they'd gotten destruct working for the DS version...
I think I remember there being three releases, of course I used the third one. Everything looked and played fine and dandy, even on the Pentium setting. Of course there were little slowdowns here and there once the screen became crowded, but that was expected.
I dont know if there was any correlation, but when I played games through My Acekard RPG (with AIO), I would always tap the "Use extra RAM if game supports it" option.
My EZFlash 3 in 1 provided the extra RAM.
no i did not get a chance to download the latest update but everything rendered fine. i could not do anything except select SOME of the menu options though. btw the menu keeps highlighting and scrolling by itself if that makes sense... but that was with the old source not now. and as for controls..idk since ive never played b4 but it seems as if a joystick and shoot button will work right? or just use tilt?
Hahaha, you're more on than you thought. The reason it would scroll by itself is because SDL's accelerometer "zero" is flat on the back of the Zune. You were probably holding it at an angle.
But yes, I'm making a soft joystick and gamepad, which will be mapped with a layout background image. It requires 5 buttons, though, not just one . And there will be times when the ZDKKeyboard will be called, and that will have its own location on the layout.