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Old 09-03-2010, 04:56 PM   #1
IDWMaster
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Default Managed library for OpenZDK [C#]

I have been making a managed library for the OpenZDK, meaning it will be possible to use things such as the keyboard and networking functions of the ZuneHD through C#. As various people have pointed out, this approach is relatively slow compared to using C++ and C. However; if you're interested, here's the download link. It can now no longer requires the IDWOS, so it can be ran and compiled without having to use my boring-looking shell. It's not really anything new, but it's just a simpler way to take advantage of the Zune's keyboard right now, and it currently does not support networking; however this feature will be added soon.
Also; anyone using this development kit can post their apps to this thread. I'd like to see what people are doing with this kit, and improve it if necessary

UPDATE: Networking capabilities coming soon - An updated library will be released when I publish IDWOS 2011 for ZuneHD (maybe even before then)

Edit: Please be sure to follow all of the instructions and follow them in the order described on the download page.

Last edited by IDWMaster; 10-03-2010 at 01:30 PM.





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Old 09-03-2010, 05:03 PM   #2
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This sounds very cool.

Just to clarify, is this made to work with XNA? Also, is Visual Studio Pro needed to use this?




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Old 09-03-2010, 05:04 PM   #3
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Yes, this is made to work with XNA, and no; this does not require Visual Studio pro.





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Old 09-03-2010, 05:12 PM   #4
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Old 09-03-2010, 05:26 PM   #5
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So basically you are making what is available in OpenZDK available in XNA, bit by bit? Unless I'm taking what you're saying the wrong way.





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Old 09-03-2010, 07:10 PM   #6
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Quote:
Originally Posted by comics11 View Post
So basically you are making what is available in OpenZDK available in XNA, bit by bit? Unless I'm taking what you're saying the wrong way.
Yes, I am essentially making what is available in OpenZDK available in XNA. Not the best method of doing it, but it works!





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Old 09-03-2010, 07:26 PM   #7
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Quote:
Originally Posted by IDWMaster View Post
Yes, I am essentially making what is available in OpenZDK available in XNA. Not the best method of doing it, but it works!
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Old 09-05-2010, 06:42 PM   #8
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so basically it lets u move your media or what



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Old 09-05-2010, 07:15 PM   #9
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cooleo, i like where this is going





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Old 09-06-2010, 12:57 PM   #10
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The preloader doesn't have a sln file, so I can't find a way to open it.




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Old 09-06-2010, 03:20 PM   #11
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Quote:
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The preloader doesn't have a sln file, so I can't find a way to open it.
Use the vcproj file





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