Go Back   Zune Boards > Zune Discussions > Zune Games and Applications > Development Discussions

Development Discussions All developers who are coding games may stop by here for any help, suggestions, and everything development related.

Reply
 
Thread Tools
Old 08-17-2011, 10:47 PM   #21
calyx
Squirt
 
Join Date: Aug 2010
Posts: 13
calyx is on a distinguished road
Default

Quote:
Originally Posted by Lanex View Post
Is it possible to make skype for Zune?
I'm not sure. I don't know the protocol for Skype, but it certainly should be possible I'd imagine.

Quote:
Originally Posted by tech.freak243 View Post
even though i dont use a zune anymore maybe you can add pidgin? thats open source
This app should work completely with pidgin. It's an XMPP client, so any XMPP based services (Google Talk, facebook chat, pidgin, jabber, etc.) ought to work on it.

Quick update:
The app feels very close to being released. Many features have not been implemented yet, but functionally the app is essentially complete. It is my goal to release it prior to September 7th which seems entirely feasible at this rate. The only remaining snag is it appears the app is running out of memory, so it crashes at the first page. Oops. This was not an issue in the debug version so I didn't know I'd have to fix it until tonight. I think this can be easily fixed by having each page load before being viewed instead of all being called at startup. I hope. All the textures seem to take up quite a lot of virtual memory unfortunately. Otherwise all has been compiled for release version (unless one of the compiled libs is leading to the zune crashing. Oh dear, just thinking out loud here). Well, I'll hack away at this behemoth again soon and hopefully get these last minute bugs resolved.




calyx is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old 08-18-2011, 09:54 PM   #22
The_Cre8r
Zuner
 
The_Cre8r's Avatar
 
Join Date: Apr 2008
Location: North Carolina, NC
Posts: 82
The_Cre8r is on a distinguished road
Default

This would be awesome. Closed source or open? and does it require a restart after it is done or not like the some of the Open ZDK apps (or can u switch it)?




The_Cre8r is offline   Reply With Quote
Old 08-19-2011, 03:39 PM   #23
zunehdman
Zuner
 
zunehdman's Avatar
 
Join Date: Jan 2011
Location: in my own land.
Posts: 83
zunehdman has a little shameless behaviour in the past
Send a message via MSN to zunehdman
Default

sundaes awesome hope it works!




zunehdman is offline   Reply With Quote
Old 08-19-2011, 03:41 PM   #24
SilentJay
Squirt
 
SilentJay's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 18
SilentJay is on a distinguished road
Default

looking forward to this!!!




SilentJay is offline   Reply With Quote
Old 08-20-2011, 03:54 PM   #25
MisterCrazy8
Squirt
 
Join Date: Feb 2011
Posts: 18
MisterCrazy8 is on a distinguished road
Default

Quote:
Originally Posted by The_Cre8r View Post
This would be awesome. Closed source or open? and does it require a restart after it is done or not like the some of the Open ZDK apps (or can u switch it)?
Unless the app became an official app in the Zune Marketplace a restart would be required to use the device normally.



MisterCrazy8 is offline   Reply With Quote
Old 08-23-2011, 11:30 AM   #26
calyx
Squirt
 
Join Date: Aug 2010
Posts: 13
calyx is on a distinguished road
Default

Quote:
Originally Posted by The_Cre8r View Post
This would be awesome. Closed source or open? and does it require a restart after it is done or not like the some of the Open ZDK apps (or can u switch it)?
To answer your questions, yes it is open source under the GPL v3. I did this partially to comply with requirements for the gloox library but also so people can modify it as they wish.

As of now the app isn't feature-rich. The biggest hurdle for this app was successfully connecting and communicating via XMPP, which it does now. Even though it doesn't have all the features I'd like it to have yet, I'm still going to release it in it's current state so people can begin using it, tinkering with it, whatever. I'll work to keep updating it with new features whenever possible and will gladly take advice from everyone on what to do to modify or add to it. Right now it requires a restart, but I can change that with no problem.

Looking forward to the release!




calyx is offline   Reply With Quote
Old 08-23-2011, 07:08 PM   #27
Netrix
Purger of Ignorance
Development Front
Retired Staff
Super Zuner²
 
Netrix's Avatar
 
Join Date: Jun 2008
Location: In my own world
Posts: 4,241
Netrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud of
Send a message via MSN to Netrix
Default

Quote:
Originally Posted by calyx View Post
Otherwise all has been compiled for release version (unless one of the compiled libs is leading to the zune crashing. Oh dear, just thinking out loud here). Well, I'll hack away at this behemoth again soon and hopefully get these last minute bugs resolved.
Do you have optimizations enabled? Of course, Release configuration would be pretty useless without the optimizations, but I am asking anyway because some optimizations can cause fairly odd crashes with otherwise bug-free code. You should also change the heap and stack sizes in Linker -> System to something large (for instance 2,000,000) just in case.




Netrix is offline   Reply With Quote
Old 08-25-2011, 05:50 PM   #28
zunehdman
Zuner
 
zunehdman's Avatar
 
Join Date: Jan 2011
Location: in my own land.
Posts: 83
zunehdman has a little shameless behaviour in the past
Send a message via MSN to zunehdman
Default

I hope this werk out




zunehdman is offline   Reply With Quote
Old 08-27-2011, 10:49 PM   #29
The_Cre8r
Zuner
 
The_Cre8r's Avatar
 
Join Date: Apr 2008
Location: North Carolina, NC
Posts: 82
The_Cre8r is on a distinguished road
Default

calyx, do u have this in a repository somewhere so we can ALPHA test it.... i wanna be a test-ah!!!
i am getting psyched over this app!!




The_Cre8r is offline   Reply With Quote
Old 09-03-2011, 08:44 AM   #30
MisterCrazy8
Squirt
 
Join Date: Feb 2011
Posts: 18
MisterCrazy8 is on a distinguished road
Default XMPP client for Zune HD

If you plan on meeting your 07 September 2011 goal that would be wonderful.
Here are some questions:
  1. Why 07 September 11? Anything specific about that day?
  2. Do you need people to test the application? (most of the users on this forum are willing to do that)
  3. Do you plan on hosting the project online (i.e. Google Code Project Hosting)?
  4. What does the UI look like? (I can help a little if needed)
  5. Do you need a logo? (I will gladly provide several concepts if you wish, as will others I assume)
  6. Do you plan on having your client listed on the XMPP.org client lists?
  7. Do you need a webpage (I can create one in several hours that will work, and you could easily use a free hosting service and a .tk domain)
  8. Are you aware of the copyright and acceptable use policies on both the XMPP Standard and Google Talk? (more than likely a terms of use document included with the client will be sufficient)

If any assistance is needed send em an email Click HERE



MisterCrazy8 is offline   Reply With Quote
Old 09-05-2011, 05:41 PM   #31
calyx
Squirt
 
Join Date: Aug 2010
Posts: 13
calyx is on a distinguished road
Default

Thank you all very much for your kind words and support. Unfortunately, lately a spontaneous side project has occupied a lot of my time, so I haven't been able to devote as much to this project as I would like. So, I'll try to answer any questions I can.

It looks like the bug is caused by a memory error-- I'll try messing around with the heap and stack sizes. Thanks for the tip, Netrix.

MisterCrazy8:
1. This is my last week of summer vacation, so I will have even less time after that date to mess around with the project.
2. I think I might as well release it to everyone and welcome feedback on features/bugs.
3. My current plan is to just host a zip file with all the source code. I'm not too familiar with Google Code hosting, but I'm certainly open to the idea.
4. I got screenshottr to work, so I can ul pics soon.
5. I've got a simple logo already, but if anyone offers improvements, I'm open to them!
6. I haven't thought about that too much. If this takes off though, why not!
7. Thank you for the offer. As a gift I received a .com domain I've never used before, so I think I'll host it there until the subscription runs out, then switch to a free hosting site. As for the webpage, it'll be minimal at best to begin with. When I made the deadline I allotted a couple of weeks to just website construction. Again, a side project came up, so to start the webpage will just be boring white with a couple links. Function not form in this case I suppose.
8. I purposely left any references to Google Talk out of this app to avoid anything copyright. I'm not aware of any legal notices I need to connect via XMPP, but I believe all software licensing is figured out and taken care of. I'm new to releasing software, so bear with me.
9. There is no nine.

I think I traced the debug/release configuration crash to /MDd or something similar for multithreaded DLL debug. I think I've compiled all DLL's as release, so I ended up just thinking "it works well enough as debug to be released." I've had enough headaches messing with compiling DLL's under different architectures, so that's where that issue stands.

You all have been such a great help to me with this project of mine, so I think I'll edit the screen shots (just blurring out my friends' emails, not adding anything that isn't there) and post them to an image sharing site so you all can have a preview of the app.

Update: here's the image of the login screen (typo noted, will fix), friend preview, and chat window. the main essentials you need to communicate via xmpp, with bells and whistles available for future releases.




Last edited by calyx; 09-05-2011 at 05:54 PM.




calyx is offline   Reply With Quote
Old 09-06-2011, 06:38 PM   #32
Netrix
Purger of Ignorance
Development Front
Retired Staff
Super Zuner²
 
Netrix's Avatar
 
Join Date: Jun 2008
Location: In my own world
Posts: 4,241
Netrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud ofNetrix has much to be proud of
Send a message via MSN to Netrix
Default

Quote:
Originally Posted by calyx View Post
I think I traced the debug/release configuration crash to /MDd or something similar for multithreaded DLL debug. I think I've compiled all DLL's as release, so I ended up just thinking "it works well enough as debug to be released." I've had enough headaches messing with compiling DLL's under different architectures, so that's where that issue stands.
If you end up not having time, you could probably just release the debug version, which should be fast enough anyway, then I could make the Release version work with all the best optimizations and such.




Netrix is offline   Reply With Quote
Old 09-06-2011, 06:47 PM   #33
ZuFi
/me .
Senior Editor
GFX Crew
Moderator
Elite Zuner
 
ZuFi's Avatar
 
Join Date: Jan 2011
Posts: 2,030
ZuFi is a name known to allZuFi is a name known to allZuFi is a name known to allZuFi is a name known to allZuFi is a name known to all
Send a message via MSN to ZuFi Send a message via Skype™ to ZuFi
Default

Wow, I'm really glad this is actually getting somewhere. Any ideas on a finish date? Not to rush, of course.
__________________

To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts.





ZuFi is offline   Reply With Quote
Old 09-06-2011, 06:49 PM   #34
calyx
Squirt
 
Join Date: Aug 2010
Posts: 13
calyx is on a distinguished road
Default

I'm actually posting it now.
Let's see how it goes.

Since I pulled a lot of this together to post in one night, there may be some minor problems to iron out, but as far as I can tell, this release is good. I ended up releasing the non-optimized code since it does work decently fast in debug mode. There's definitely quite a bit of work to still be done, but as far as a functional XMPP client goes, this is it.

Last edited by calyx; 09-06-2011 at 06:53 PM. Reason: More info




calyx is offline   Reply With Quote
Old 09-08-2011, 07:04 AM   #35
zunehdman
Zuner
 
zunehdman's Avatar
 
Join Date: Jan 2011
Location: in my own land.
Posts: 83
zunehdman has a little shameless behaviour in the past
Send a message via MSN to zunehdman
Default

awsome thanks for working on this.

Last edited by Rainbow Dash; 09-08-2011 at 12:35 PM. Reason: -_-




zunehdman is offline   Reply With Quote
Reply

Bookmarks

Tags
chat, gmail, gtalk, openssl

Thread Tools
no new posts