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Old 06-16-2010, 11:35 PM   #21
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One word: ninja

I of course will download this stuff only one problem...


And yes I followed the link, and used revo to uninstall what I could but still the problem continues, any thoughts...



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Old 06-17-2010, 12:40 AM   #22
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Originally Posted by argondey View Post
i see alot of potential for the zune as a pc controller now, i might grab your source download and try some things if you dont mind
It is licensed under the GNU GPL Version 3 for that reason. Your two main obligations are to give proper credit and release the source code of anything you make using it.

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One word: ninja

I of course will download this stuff only one problem...

And yes I followed the link, and used revo to uninstall what I could but still the problem continues, any thoughts...
Do you have the extensions installed as well and did you try using the Deploy Kit?

Last edited by Netrix; 06-17-2010 at 12:42 AM.




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Old 06-17-2010, 09:51 AM   #23
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whenever i go to connect it stays connected for 3 seconds then fails. whats the problem? is it port forwarding?

edit:
it was my firewall.

Last edited by REA; 06-17-2010 at 11:39 AM.



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Old 06-17-2010, 11:40 AM   #24
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Is this app responsive enough to have a Zune motion controlled pc game, or would the controls lag?

I think somebody should use this for a pc remote control.




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Old 06-17-2010, 11:47 AM   #25
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Is this app responsive enough to have a Zune motion controlled pc game, or would the controls lag?

I think somebody should use this for a pc remote control.
It is as responsive as you can see by using it, or by watching the video. It is more responsive than I thought it would be.

If someone else want to use the code to make it work as a controller, they can do it. The source code is there and free to be modified.




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Old 06-17-2010, 01:57 PM   #26
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through small modifications ive got it running as a media controller that can play/pause and skip songs forward/back, and im likely going to try to get some kind of menu for accessing media. The only problem ive got right now is that the connection seems to fail after 45 secs or so every time.

do you think its a problem with my setup?(i have 0 firewalls up) or is there a way the pc side could try to recconnect if the connection fails?





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Old 06-17-2010, 02:18 PM   #27
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Originally Posted by argondey View Post
through small modifications ive got it running as a media controller that can play/pause and skip songs forward/back, and im likely going to try to get some kind of menu for accessing media. The only problem ive got right now is that the connection seems to fail after 45 secs or so every time.

do you think its a problem with my setup?(i have 0 firewalls up) or is there a way the pc side could try to recconnect if the connection fails?
Well, it uses UDP, so there is no actual "connection". If it does not receive a UDP message within a certain amount of time, it says it disconnected, but it really just gave up listening for more messages since it assumes that the other end has stopped sending messages. Instead of exiting, you can use CreateThread to start a thread that run Client::Start just like it does at the beginning, and it should connect again. I might add that feature to VR Zune.




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Old 06-17-2010, 03:56 PM   #28
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Originally Posted by argondey View Post
through small modifications ive got it running as a media controller that can play/pause and skip songs forward/back, and im likely going to try to get some kind of menu for accessing media. The only problem ive got right now is that the connection seems to fail after 45 secs or so every time.

do you think its a problem with my setup?(i have 0 firewalls up) or is there a way the pc side could try to recconnect if the connection fails?
that sounds interesting! what media player have you tried it with?



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Old 06-17-2010, 04:25 PM   #29
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that sounds interesting! what media player have you tried it with?
just the zune player, but it should work with anything that is compatible with a media keyboard





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Old 06-17-2010, 04:30 PM   #30
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just the zune player, but it should work with anything that is compatible with a media keyboard
I look forward to seeing the end result. If you are going to be releasing this, maybe you should create a Work In Progress thread. Also, I apologize if you find the source code is messy and hard to read. I pretty much threw the networking code that I made into a basic 3D engine that I made a while ago to get things working and I rarely comment anything.

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Old 06-17-2010, 04:39 PM   #31
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Netrix you are amazing.




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Old 06-17-2010, 05:06 PM   #32
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Do you have the extensions installed as well and did you try using the Deploy Kit?
yep and yep and the weird thing is that xna games install just fine, but not odk games



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Old 06-17-2010, 05:26 PM   #33
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Hey netrix i was wondering if you could maybe someday make this work with doom so you can tilt to mave and tap the screen to shoot




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Old 06-17-2010, 05:59 PM   #34
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yep and yep and the weird thing is that xna games install just fine, but not odk games
What happens when you open the XNA project?

Last edited by Netrix; 06-17-2010 at 06:33 PM.




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Old 06-17-2010, 06:02 PM   #35
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Quote:
Originally Posted by Netrix View Post
I look forward to seeing the end result. If you are going to be releasing this, maybe you should create a Work In Progress thread. Also, I apologize if you find the source code is messy and hard to read. I pretty much threw the networking code that I made into a basic 3D engine that I made a while ago to get things working and I rarely comment anything.
will do, the code isnt too hard to read, its just alot of stuff i havent worked with before, and its amazing the difference in style between programmers. I figured you adapted it from something else though, i saw alot of things that looked like it was designed for a game





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Old 06-17-2010, 06:38 PM   #36
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will do, the code isnt too hard to read, its just alot of stuff i havent worked with before, and its amazing the difference in style between programmers. I figured you adapted it from something else though, i saw alot of things that looked like it was designed for a game
If there is anything you can not figure out, just ask. A lot of that code is fairly odd, from when I was less experienced. You can PM me or contact me on Windows Live Messenger. When I was making the 3D engine, it was meant to be a game engine. At first, it was horrible, then I rewrote it all and used a 'manager' paradigm. I got the idea from the XNA samples where they used ScreenManager and I applied it to every aspect of a game engine that I was implementing.

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Old 06-17-2010, 08:11 PM   #37
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i can sense this being used like the Wii controller on pc.




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Old 06-18-2010, 01:14 AM   #38
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Originally Posted by ducktape View Post
yep and yep and the weird thing is that xna games install just fine, but not odk games
Did you install XNA 4.0 CTP? It prevents the deploy tool from deploying. If so, deinstall XNA 4 and reinstall 3.1 (cuz 4.0 modifies some 3.1 files, too) and it should work.


@Netrix: Very cool work....







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Old 06-18-2010, 08:39 AM   #39
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i can sense this being used like the Wii controller on pc.
That wouldn't work too well without a compass.




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Old 06-18-2010, 08:40 PM   #40
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ok, got it to work, sort of. When I run VR Zune.exe The message on my Zune screen "Connected to one client" starts going on and off. Does that mean my connection is unstable or what?



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