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Old 05-22-2010, 01:53 PM   #1
DiNoGames
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Default Valgards Fate HD

Well, just wanted to tell you that I am working on Valgards Fate for the ZuneHD.
I need to redo a lot of graphics and all the controls need to be redone, but I can already play the game after I worked on it a bit.

The very good news is, that the game ran at about 14 FPS on the Zune SD and it runs at almost 60 FPS on the HD....

And I got a lot of really cool ideas I will add to the game...

People who loved the game Pirates! will love the travelling system I will add... stay tuned for journeys around the seas... discover islands full of dungeons... explore multi level dungeons... get and solve quests.







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Old 05-22-2010, 02:04 PM   #2
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Great!, I loved your Beanstalk Tale game for the Zune HD as well.



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Old 05-22-2010, 02:05 PM   #3
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Awesome. Well done.
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Old 05-22-2010, 02:13 PM   #4
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HELL YEAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i have benn waiting like forever for this game!






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Old 05-22-2010, 02:16 PM   #5
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Sweet!!





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Old 05-22-2010, 02:35 PM   #6
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hey sorry i been saying you're slow i didn't know you were working on this.Looks great!!!! just like all the rest of your games cant wait




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Old 05-22-2010, 02:38 PM   #7
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loved the original!! this should be great






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Old 05-22-2010, 02:51 PM   #8
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Quote:
Originally Posted by just4me View Post
hey sorry i been saying you're slow i didn't know you were working on this.Looks great!!!! just like all the rest of your games cant wait
I don't know what you mean with "slow" anyway... Here is a list of the things I can racall right now that I have done for the Zune since I knew of it (remember that its not even available here!)

- Running Man
- 4ToWin
- Metronome
- GoldChase
- Suicide Squad
- Valgards Fate
- Acceleroid
- A Beanstalk Tale

Not listed are things I did not release yet like Ragdolls Challenge or my Sniper Game..... and besides all this I released a game on XBox Live Indie Games called GemChase and started 2 other XBL Indie Games (Castle Catapult game and Heroes & Villains) (All this all alone without any team)
And I don't know if I forgot something right now...
What are the other developers when I am "slow"?

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Old 05-22-2010, 02:53 PM   #9
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Wasn't this gonna come out on the original Zune's? I remember looking all over for the game only to find it was delayed. I can't wait to finally play it



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Old 05-22-2010, 02:59 PM   #10
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There slow to its just im not as focused with their games as much...

Alright well I have a question, are you making the ragdoll and sniper game for the marketplace because i saw on abi that you were trying to get the beanstalk tale released. Microsoft probably didnt take them because you released them already and thats why you havent been saying much




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Old 05-22-2010, 03:00 PM   #11
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Mudkip,

I think you missed the release of an early version one year ago
Search in the Zune 3.x forum to find a download for the SD Zunes...







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Old 05-22-2010, 03:08 PM   #12
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just4me: The ragdoll game was on a hold for some time. I have to decide if I stick to Farseer or if I switch all the code to a physics engine a german guy I know made. The german physics engine seems to be a lot faster but I am still waiting for final Zune optimizations.
The beanstalk game is still under progress. I posted on facebook some days ago that I am working on additional bosses and enemys.... You should become a fan of DiNoGames at facebook Being a fan provides you with additional news... :p







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Old 05-22-2010, 03:13 PM   #13
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Quote:
Originally Posted by DiNoGames View Post
Mudkip,

I think you missed the release of an early version one year ago
Search in the Zune 3.x forum to find a download for the SD Zunes...
I remember finding your site and stuff, but I don't think I ever ended up downloading it :/



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Old 05-22-2010, 03:18 PM   #14
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Well, try a look at this thread:

Valgards Fate

The thread has almost 60,000 views.... wow... I did not realize it since I just searched the thread.







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Old 05-22-2010, 03:21 PM   #15
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Sweet, man! I love your games! =) Is this going to be with OpenZDK or just plain XNA?




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Old 05-22-2010, 03:21 PM   #16
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Hm. Well I guess I'll just wait for the HD release. It'll be worth it



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Old 05-22-2010, 03:28 PM   #17
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Quote:
Originally Posted by FatalSylence View Post
Sweet, man! I love your games! =) Is this going to be with OpenZDK or just plain XNA?
Plain XNA... I know C++ but I am a DirectX man, no OpenGL in all my 20 years of programming. So I think I will stick to XNA unless I want to do something 3Dish...







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Old 05-22-2010, 03:30 PM   #18
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I thought the XNA put a 30 FPS limit



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Old 05-22-2010, 03:34 PM   #19
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Nah, the ZuneSD (Gen2) put that limit.... The HD puts a 60FPS limit. It has nothing to do with XNA. Its a hardware limit.







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Old 05-22-2010, 03:37 PM   #20
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Do you have any screens of the current zHD build?



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