The source is no longer available as drop.io has been shut down.
If you run into trouble with the custom build rule in the .zip, try the .tar.gz (it's been tweaked to avoid having the same name for shaders and the project).
Screenshots:
Last edited by Arfy; 03-22-2011 at 10:09 AM.
Reason: Updated dl link
I just moved this to Download OpenZDK Applications and renamed it, as it's too pro to be relegated to Dev Discussions.
If you download the source, make sure to set the configuration to Release before deploying - doing otherwise will result in a series of debugging messageboxes being displayed before the app starts.
I was under the impression that fractals were infinite in complexity, but I guess not. Still, this is fun. It runs slow, though.
mathematically they are, and sometimes even visually but computers cant handle the data and crash which is probably why some peoples zunes have crashed. also great job on the app!
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not bad. it should continue to render at better quality for the high zoom, tho. It was kinda depressing when i saw it just go to a bunch of pixels. Fractals are supposed to be infinite...
not bad. it should continue to render at better quality for the high zoom, tho. It was kinda depressing when i saw it just go to a bunch of pixels. Fractals are supposed to be infinite...
I capped out the iterations at 32 to keep it more interactive. You can get the source and set the iteration limit to whatever you like (e.g. 1024) but it will take a while to fill in the black areas if you zoom in. To put things in perspective, a friend of mine sent me a clip of a Cray Y-MP supercomputer drawing the mandlebrot set interactively back in the mid-80's, it was slower than what you've got in your hands today (333MFlops peak). The vertex processor on the Zune is ~1.6GFlops, faster than a 4-CPU Cray.