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Old 04-27-2010, 07:53 PM   #21
BackAtIt
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Quote:
Originally Posted by Christoph680 View Post
Hey backAtIt!

If you need graphics for the emulator, just gimme a call You can see some of my work at my portfolio site: Philipp Christoph - Freelance Programmer (especially recommended: the enigma simulator under projects.. all hand-crafted).

As for logging, why don't you use printf, sprintf or OutputDebugString for now? (using the remote debugger and truck's debugclient )
Thanks for the offer! I haven't had the chance to look yet, but I will. Spent/wasted a bunch of time on various logging things today, learned a lot but didn't get too far. Talking to truck about debugclient now, though -- not connecting for me for some reason *sigh*.

But I did got enough logging working to see that the emulator core is requesting a screen refresh. One. Then the process disappears, so I suspect I've got a crash hiding in there.

--BackAtIt



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Old 04-28-2010, 04:22 AM   #22
DiRe ELITE
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Quote:
Originally Posted by dooglehead View Post
Don't you need VS 2008 pro, not 2010?

I am thinking about getting my high school to sign up for dreamspark so I can develop for OpenZDK.
It said atleast 2008 pro so I was assuming 2010 would work for OpenZdk but im having install problems not Zdk problems and i dont think 2008 would be any different I might download it and try it to see





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Old 04-28-2010, 12:30 PM   #23
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Quote:
Originally Posted by DiRe ELITE View Post
It said atleast 2008 pro so I was assuming 2010 would work for OpenZdk but im having install problems not Zdk problems and i dont think 2008 would be any different I might download it and try it to see
From zunedevwiki.org] :
Quote:
Visual Studio 2010 may be installed side-by-side with Visual Studio 2008, but cannot be used for Zune development.

Visual Studio 2008 provides the compilers and integrated development environment needed to build native Zune applications.




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Old 04-28-2010, 03:51 PM   #24
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Hey BackAtIt, you should start a blog about your progress because this thread is probably going to eventually fall into oblivion (as is the fate of most message board threads.)




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Old 04-28-2010, 05:11 PM   #25
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I agree. I look Forward to playing Pokemon on my Zunehd. The whole reason I bought an Ipod to only find out 3rd Gens with 3.1.3 cant be Haxed. =(. I Hate apple and all it stands for..Im a Zune man Till I die =)

Last edited by Hitmantheiii; 04-28-2010 at 05:18 PM.



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Old 04-28-2010, 05:40 PM   #26
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Quote:
Originally Posted by dooglehead View Post
oh i did not see that on there, thanks for finding it for me. I think ill try downloading 2008 to see if i can get it to install but idk why it would if 2010 wont install





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Old 04-28-2010, 05:45 PM   #27
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Quote:
Originally Posted by BlackFox View Post
Is this for both Zunes, or just the zHD?
just zhd cuz open zdk only wurks w/ zhd srry if u have an older zune





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Old 04-28-2010, 05:55 PM   #28
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Quote:
Originally Posted by RollTide5968 View Post
just zhd cuz open zdk only wurks w/ zhd srry if u have an older zune
I know on the official announcement it says all zune models have been hacked, but ZDK only works with the HD?

Also, I don't know if anyone read an idea I posted in a different thread:
Quote:
Originally Posted by zafiros bonitos View Post
awesome, I think that whoever mentioned the gb emulators for iphone is on the right track, also I think that what was done with Doom for the Zune was good (the transparent buttons, and now the ability to choose which .wad, or in this case, rom.)

just another thought, the gba aspect ratio is probably different than the zune's, right? (definately is for the gb and gb color) maybe you could use the extra space for buttons.
also:
Quote:
Originally Posted by Hitmantheiii View Post
I Hate apple and all it stands for..Im a Zune man Till I die =)
amen.

Last edited by zafiros bonitos; 04-28-2010 at 06:03 PM.




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Old 04-28-2010, 06:52 PM   #29
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OpenZDK is for all Zunes.




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Old 04-29-2010, 01:09 AM   #30
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hope you know how to optimize the emulator for the Zune hd... everyone hates a 3 FPS emulator




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Old 04-29-2010, 02:45 AM   #31
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I'm just as happy as everyone else, but if it we're me, I probably would have waiting until I had something to show for it, before posting a thread. Just don't want give people false hope.

Regardless, atleast it's someone attempting to code an emulator and not just another thread about how "zomg zune needs teh emulatorz1111".





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Old 04-29-2010, 02:56 AM   #32
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yay :] pokemon on zunee!? :]





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Old 04-29-2010, 01:18 PM   #33
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I found a pretty good site about coding emulators, I bet it could help you out alot: here. There's lots of useful info all over the site, not just at the page I linked to. I emailed the guy to see if he'd be willing to help but all he replied was "I don't have a zune so I don't know how I could help."

VBALink is based off of VirtualBoy but made specifically for linking 2-4 gbas together and it's open source I think so it might help you with implementing system link in your emulator, if you even decide to try that, or if it's even possible with the zune. I hope some of these links are of some help and that I'm not just being a nuisance.

Last edited by zafiros bonitos; 04-29-2010 at 03:28 PM.




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Old 04-29-2010, 08:34 PM   #34
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Status update:

Tetris 1.1 (GB) seems to work, but I only had select and start buttons implemented. No sound yet. I'm getting roughly 30fps, but this isn't even compiled with compiler-level optimizations, nor have I taken a look at anything else I can do to speed it up.

See (absolutely horrid) picture below.

I'm not an artist, however. I could really use a set of the following:

* background image, along with coordinates for where the GB display goes in it. GB display itself is 160x144, but can be scaled (above FPS rate is with it scaled)
* images of select, start, A and B, in pressed and non-pressed positions, along with coordinates for where they go
* image of joypad in nonpressed, and pressed in each of the eight possible directions, along with coordinates of where this image goes and where the eight hit-detection areas should be

I need images in PNG format with transparency

note that the joypad will support diagonal movement by pressing both up and left with two different fingers, or by pressing the area between the two.

app is already designed to allow for different layouts, either portrait or landscape, so I'll include any I get.

thanks for the help!

[IMG=http://img521.imageshack.us/img521/7397/imag0079k.jpg][/IMG]
Uploaded with ImageShack.us

Last edited by BackAtIt; 04-29-2010 at 08:59 PM. Reason: Adding image



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Old 04-29-2010, 09:30 PM   #35
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Wow This is awesome!!! Keep up the good work!!! +rep





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Old 04-29-2010, 10:26 PM   #36
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....im getting excited now... i DEMAND you hurry and release this!!!! O_o




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Old 04-29-2010, 11:40 PM   #37
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Here's a mockup for the buttons (what's the best way to insert a pic on here?), I don't know how the inset effects would look with a transparent background, or on the actual zune, though. Plus making the d-pad with 8 different pressed positions would be a little trickier.

Last edited by zafiros bonitos; 04-29-2010 at 11:50 PM.




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Old 04-30-2010, 02:24 AM   #38
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sounds like your making progress! :] woot woot. i can't wait. if you pull this off, well you are going to be my favorite person in the world





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Old 04-30-2010, 04:02 AM   #39
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Very nice, any chance we'll see a beta soon?



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Old 04-30-2010, 04:17 AM   #40
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Im not sure where but there was a thread about the layout of a gba emulator, i even have a mockup of it on my zune that someone made, you might try to find that thread it had lots of ideas on the possible control schemes





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