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Old 04-22-2010, 12:27 PM   #201
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now we just need pokemon



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Old 04-22-2010, 12:37 PM   #202
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Quote:
Originally Posted by rightwing2core View Post
Nice job on the game. Im not sure if it has been asked yet but would there be a way to make a popup keyboard to input the cheat codes for the game?
Yes, that could be done. I might eventually add that capability.




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Old 04-22-2010, 01:35 PM   #203
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Originally Posted by rightwing2core View Post
[Concerning accelerometer AR] It might be possible if it could measure it by intensity but I don't see that working flawlessly.
In all my attempts to get such things to work, I have failed. One of the big problems is that, unlike in theory, the Gravitational Force pulling down on the device is not always registered as a perfect 1. That means, unless you're not being very precise, it's hard to get exact tilt. And, a single accelerometer can only really register tilt and force (to a point), not position. AR works by interpreting what a device sees through its camera primarily, accelerometer secondarily. Relying on only accelerometer is pretty much a waste of time, sorry.

And besides, once you fell down a few stairs, you'd probably rather have touch/tilt input anyway.




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Old 04-22-2010, 01:55 PM   #204
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Originally Posted by Redwing View Post
And besides, once you fell down a few stairs, you'd probably rather have touch/tilt input anyway.
LOL




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Old 04-22-2010, 02:10 PM   #205
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Hi, I created a logo if you would like to use it I can do other graphic work but I just put this together in a short time today. This version is resized, the origional is larger. I had to make the stupid H for the HD by cutting up the logo. I created this in a 4:3 aspect ratio to fit the thumbnail images in the Zune browser, but I can also make some wide versions for in-game splash logo's or signatures, again if you decide to use it.

EDIT: Tweaked the HD logo.


Last edited by Spike!; 04-22-2010 at 02:56 PM.





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Old 04-22-2010, 02:50 PM   #206
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Beautiful job, man. I love it. The only thing I would like to see is dual analog sticks to make it really easy to move and look. Then I think it'd be golden.




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Old 04-22-2010, 03:17 PM   #207
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That's awesome, Spike. App thumbnails have to be under 14k I believe, so it'd have to be around 100x100.

Last edited by autopilot; 04-22-2010 at 03:19 PM.




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Old 04-22-2010, 03:33 PM   #208
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Quote:
Originally Posted by autopilot View Post
That's awesome, Spike. App thumbnails have to be under 14k I believe, so it'd have to be around 100x100.
Yea, I haven't actaully talked with Netrix about doing a logo for it, I just saw the thread and made it after trying out the game. If he wants to use it I can edit and resize it etc.





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Old 04-22-2010, 03:36 PM   #209
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Also, <3 Netrix for being an awesome guy.





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Old 04-22-2010, 03:46 PM   #210
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Great job! I'm really enjoying it.

But I'm wondering if I'm the only person to have issues after deploying it that my Zune is no longer recognized in the Zune software?



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Old 04-22-2010, 03:49 PM   #211
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Quote:
Originally Posted by heinami View Post
Great job! I'm really enjoying it.

But I'm wondering if I'm the only person to have issues after deploying it that my Zune is no longer recognized in the Zune software?
You have to restart your Zune.



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Old 04-22-2010, 03:52 PM   #212
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Quote:
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You have to restart your Zune.
Strange, I thought I did that. Thanks!



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Old 04-22-2010, 04:41 PM   #213
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Quote:
Originally Posted by burdetteorama View Post
If it had a gps tracking chip or something similar you could prob do it; however, I don't see how it could be done just with the accelerometer.
It’s entirely possible. If there’s anything physics has taught me, it’s that an accelerometer measures acceleration, not angles relative to the ground. Obviously if the Zune is in constant motion the accelerometer won’t notice, no inertia based device can, but it can measure the acceleration and deceleration of your movements. One might argue that it’s not sensitive enough for this but I’ve found that it can pick up footsteps from across the room while on a table. To prove my point I made a video that showing the Zune can register acceleration and deceleration (as shown by the peaks and dips on the graph).




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Old 04-22-2010, 04:50 PM   #214
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That's pretty interesting, did you test that it could actually pick up footsteps from across the room??





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Old 04-22-2010, 04:57 PM   #215
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Quote:
Originally Posted by neremic16 View Post
That's pretty interesting, did you test that it could actually pick up footsteps from across the room??
yup.



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Old 04-22-2010, 05:07 PM   #216
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That is intense, I would love to see it pick up footsteps.





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Old 04-22-2010, 05:35 PM   #217
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Quote:
Originally Posted by neremic16 View Post
That is intense, I would love to see it pick up footsteps.
Even though I think its possible, it really isn't all that practical. As redwing partially explained.




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Old 04-22-2010, 06:10 PM   #218
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Accelerameter sensitivity?







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Old 04-22-2010, 06:14 PM   #219
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Quote:
Originally Posted by rightwing2core View Post
Even though I think its possible, it really isn't all that practical. As redwing partially explained.
Please read the original post and the post with the video. I'm not saying that the Zune would pick up your foot steps, thats retarded. I'm saying the the Zune would pick up the inertial changes of when you move forward or backward and turn.

When i said it could pick up the disturbance of my foot hitting the floor from across the room, it was merely to explain how sensitive the accelerometer was, not a viable input method.



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Old 04-22-2010, 07:03 PM   #220
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In order for something like that to work correctly, you would need to hold the Zune perfectly level. Otherwise, the force of gravity would make the program think that you are moving even when it is only tilted slightly. Also, the amount of acceleration on the accelerometer would depend on how far away you hold the Zune away from you when you turn.

That idea is completely impractical.




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