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Old 10-08-2009, 10:59 AM   #1
ZGamer
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Talking Hmm I wonder if this will help us in some way...

+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


Maybe we could use the same games/apps than WiMo devices???





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Old 10-08-2009, 11:33 AM   #2
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well the zune isnt a win-mo device...so they wont work. but this is not to say the Zune team cannot make the zune accept the win-mo apps.
this has been discussed in the past, just a matter of the Zune team making it work. I wouldn't think it would be too hard but what do i know.



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Old 10-08-2009, 07:22 PM   #3
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But... he's using the same apps in both devices... aren't they easier to port???





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Old 10-09-2009, 04:31 PM   #4
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It seems pretty obvious that Windows Mobile 7 is going to be designed for almost identical hardware as the Zune. There are signs everywhere. This is probably why Microsoft are being coy about Zune apps...

Steve Balmer has already confirmed that Zune software will run on Windows Mobile phones, Windows Mobile 6.5 has a Zune-like today screen, and now has an iPhone-like marketplace.

All signs point to Zune and WinMo integration, which could lead to apps being interchangeable.

If Zune can be made to run WinMo apps (I'm pretty sure WinMo apps are created with Visual Studio / C# anyway) then Zune will automatically have tens of thousands of apps compatible with it.

If this happens, Zune will have the best of both worlds - a tightly moderated marketplace for quality apps approved by Microsoft and lots of outlets for non-moderated, side-loaded apps and games (which WinMo already has, of course).



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Old 02-04-2010, 03:46 PM   #5
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Default New Zune HD Programming Software

I came across a new program to make games for the zune hd. It also works with silverlight and windows mobile. I haven't tried it out, but I thought I'd just share it, so if any developers are interested here it is:
WiMo Game Frameworks
And here's a video demonstration of some games and such made on it.



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Old 02-04-2010, 04:20 PM   #6
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This is quite old...




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Old 02-04-2010, 09:19 PM   #7
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This might be old but I don't think it's been posted before, so it might as well stay.

This looks potentially interesting but the API seems like a bastardized version of XNA. Moreover, the demo game looked like it was having framerate issues, and that's a trivial Breakout implementation.

Edit: Turns out it was already posted, so I merged the threads.

Last edited by itsnotabigtruck; 02-04-2010 at 09:23 PM.





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Old 02-05-2010, 03:29 AM   #8
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It just piggybacks XNA. Then they probably have their own simple graphics implentation on the WinMo side of things. I'm more interested in if you need the payed for version to create applications for WinMo. I would love to create custom apps for my phone, but MS requires I pay them money to do it!



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Old 02-05-2010, 04:21 AM   #9
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Quote:
Originally Posted by itsnotabigtruck View Post
This might be old but I don't think it's been posted before, so it might as well stay.

This looks potentially interesting but the API seems like a bastardized version of XNA. Moreover, the demo game looked like it was having framerate issues, and that's a trivial Breakout implementation.

Edit: Turns out it was already posted, so I merged the threads.
Haha yep. Maybe I should have just reported the thread and given a link. Lol sorry




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