Game Name: Crates
Creator: Jim Perry (Machaira)
Version: Beta 2.0 (XNA 3.0 Beta)
Description: Took some time off from working on my 2nd XNA book to throw this little game together. It's a Zune version of Tipover. There's 10 levels of Easy, Medium, Hard, and Impossible difficulty. I'm hoping to add multiplayer and several powerups when time allows. Ignore the Options menu for now. It's only there as I plan on using it later and was too lazy to take it out.
New this release:
Changed menu buttons to graphics and changed font
Added crate info to game screen
Changed next level message
Added remaining levels to all difficulties
Fixed crash bug when pressing center button on info screen - now returns to main menu
This game is looking really good for a beta. Nice work!
Might I point out, though, that we Zune users don't really know which button is the A button. I kept resetting my game instead of going to the next level because I didn't remember that the center button is A on the Zune.
works good so far, pretty fun too
edit: found a very minor glitch. if you press the center button on the instructions menu, it crashes the game, dont know if its intentional just thought i should bring it up
This game is looking really good for a beta. Nice work!
Might I point out, though, that we Zune users don't really know which button is the A button. I kept resetting my game instead of going to the next level because I didn't remember that the center button is A on the Zune.
Didn't consider that. I'm working with the same code for all 3 platforms. I'll add that to the clean up list.
Thanks for the feedback.
Quote:
Originally Posted by Ultima
works good so far, pretty fun too
edit: found a very minor glitch. if you press the center button on the instructions menu, it crashes the game, dont know if its intentional just thought i should bring it up
Not intentional. I'll check it out, thanks!
Quote:
Originally Posted by itsnotabigtruck
Nice graphics - I'll give this a try.
However, I'd strongly recommend ditching Comic Sans with prejudice.
Yeah, it's the default font for the gamestate management sample and I was too lazy to change it. I hope to replace it with something like the Hexic menu.
Last edited by Space Toast; 10-09-2008 at 06:58 PM.
Reason: Use the EDIT button next time.
a) Offer an XNA package, but also release the source under an OSI-certified license
b) Alter the graphics to indicate the number of blocks per stack (for example, two squares on the yellow, three squares on the green...)
c) Prevent advancing to the next level until the current level is complete
d) Add more intermediate levels and make the advanced/impossible menus not crash the game
e) Make the menu text much smaller
a) Offer an XNA package, but also release the source under an OSI-certified license
b) Alter the graphics to indicate the number of blocks per stack (for example, two squares on the yellow, three squares on the green...)
c) Prevent advancing to the next level until the current level is complete
d) Add more intermediate levels and make the advanced/impossible menus not crash the game
e) Make the menu text much smaller
Thanks for the suggestions. I thought I'd put in a check on advancing the level, but I must have missed testing it. d and e I'd already commented on.
Hey, just wondering if you knew that the middle button takes you to the next level. I agree with itsnotabigtruck, and think you should probably take that off.
New version is up. Please let me know if you encounter any new bugs. Happy solving!
The legend at the top disrupts the visual flow; indicating the crate quantity as part of the graphics (with as much subtlety as possible) would provide a cleaner appearance.
Also Arial Rounded is probably a downgrade from the eponymous Comic Sans. Releasing games as closed-source only is a bad idea as well, something that became extremely apparent during the CTP to beta transition.