Old 06-30-2008, 05:37 PM   #41
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Quote:
Originally Posted by sk8er209 View Post
umm... i don't know if it's a bug but in one game it said 5 and there was 6 mines around it. srry i don't have a pic or other info.
Are you sure you didn't just put a flag around the 5 where there wasn't actually a mine. It might have seemed like there were 6, but if you put a mine where there isn't actually a mine, once you lose it will show a mine with a red X through it. You may have just missed the red X.

Just a theory...




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Old 07-01-2008, 09:43 AM   #42
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I love minesweeper. My only gripe is no "Best Times", but I can live with that.

Last edited by YERCELL; 07-01-2008 at 04:17 PM.



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Old 07-01-2008, 05:22 PM   #43
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I love minesweeper. My only gripe is no "Best Times", but I can live with that.
I have that up and running in v2 which is ready to be released. The only thing I'm waiting for is wizard7926's skin. I'm defininitely NOT linking to his profile so that you will all PM him and tell him to hurry... actually, that might work...




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Old 07-01-2008, 06:20 PM   #44
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Originally Posted by CouchPotato99 View Post
I have that up and running in v2 which is ready to be released. The only thing I'm waiting for is wizard7926's skin. I'm defininitely NOT linking to his profile so that you will all PM him and tell him to hurry... actually, that might work...
SORRY for the wait, y'all, but I promise it'll be worth it!





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Old 07-01-2008, 07:14 PM   #45
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I can't wait to see what you come up with, wizard! It's quite a tricky/time consuming game to skin.




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Old 07-01-2008, 07:25 PM   #46
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I discovered a minor bug. In the custom view if you set the width and height high to say 8 by 8, you can place 49 mines. if you set it to 49 mines and then reduce the width and height you end up with a 5x5 map with more mines than tiles and it crashes. All you need to do is add a check so that when decreasing the side lengths if the mines is greater than the (width-1)(height-1) limit, decrease it to the limit



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Old 07-01-2008, 08:56 PM   #47
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Originally Posted by Nurta View Post
I discovered a minor bug. In the custom view if you set the width and height high to say 8 by 8, you can place 49 mines. if you set it to 49 mines and then reduce the width and height you end up with a 5x5 map with more mines than tiles and it crashes. All you need to do is add a check so that when decreasing the side lengths if the mines is greater than the (width-1)(height-1) limit, decrease it to the limit
Right, just fixed it for v2. Thanks for pointing that out.




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Old 07-02-2008, 07:12 PM   #48
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I think the movement could be a little better. I see that when you have the movement set to "Revealed tiles can't be selected.", when you click a tile, the default is to take you up or right. This gets annoying when you click a tile and it takes you back to a flag. I usually don't want to change a flag, so could you make the default move away from the flag? And maybe touch? Thanks, this is one of my favorite games (until valgard's fate comes out) =P




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Old 07-03-2008, 03:37 PM   #49
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I think the movement could be a little better. I see that when you have the movement set to "Revealed tiles can't be selected.", when you click a tile, the default is to take you up or right. This gets annoying when you click a tile and it takes you back to a flag. I usually don't want to change a flag, so could you make the default move away from the flag? And maybe touch? Thanks, this is one of my favorite games (until valgard's fate comes out) =P
Yeah, I looked at the code for that. I changed it so it wouldn't select flags, but that just revealed more problems... <sigh> So yeah, that needs an overhaul. I'll have it working in a manner you will hopefully find more acceptable for v2.




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Old 07-04-2008, 01:43 PM   #50
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My sincerest apologies for the double post. I guess this could be classified as a bump... So I'm doubly a bad person. Just thought I'd let everyone know that version 2 has been released. Check the original post for more information.




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Old 07-04-2008, 02:00 PM   #51
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Downloaded. Not a fan of the Windows blunded games...but will report any bugs or issues. Later.




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Old 07-04-2008, 08:00 PM   #52
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This is such a mind-bobbling game! Thanks for creating It!



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Old 07-04-2008, 08:12 PM   #53
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cool games. DLing now.




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Old 07-05-2008, 08:19 AM   #54
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I have a question! I was looking at the different versions that are created!
I was wondering if you could take the classic version and keep it grey, but
add the graphics from the blue version! If this isn't to much trouble! Thanks
for giving it a thought!



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Old 07-05-2008, 12:46 PM   #55
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Originally Posted by huffy1991 View Post
I have a question! I was looking at the different versions that are created! I was wondering if you could take the classic version and keep it grey, but add the graphics from the blue version! If this isn't to much trouble! Thanks for giving it a thought!
Uhh, I'm not entirely sure what you're asking... but hey, there is a guide on how to make custom skins! Give it a shot! If you mess anything up you can always just re-download the original and deploy it again.




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Old 07-05-2008, 12:48 PM   #56
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Quote:
Originally Posted by huffy1991 View Post
I have a question! I was looking at the different versions that are created!
I was wondering if you could take the classic version and keep it grey, but
add the graphics from the blue version! If this isn't to much trouble! Thanks
for giving it a thought!
Just change the tint of my blue skin's images to a gray? I could do that a little bit later and release it if that's ok with couchpotato (or i could PM you a DL link first to check it out and then you could just update the first post if you like it)




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Old 07-05-2008, 01:12 PM   #57
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cool game, i love it on windows and now i love it on zune!

that would be cool!

Last edited by LedZepp; 07-05-2008 at 01:15 PM.



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Old 07-05-2008, 03:23 PM   #58
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Quote:
Originally Posted by huffy1991 View Post
I have a question! I was looking at the different versions that are created!
I was wondering if you could take the classic version and keep it grey, but
add the graphics from the blue version! If this isn't to much trouble! Thanks
for giving it a thought!
Ok. Here is the Gray skin you asked for. It is my blue skin with the images all turned to a gray tint instead of blue. Follow the instructions below carefully for it to work.

1. Open the Minesweeper project file in Visual C#.

2. In the Solution Explorer bar on the right, open the "Content" section.

3. Right-click the "Classic" folder and click "copy".

4. Right-click on "Content" and click "paste". This should create a folder in the Content section titled "Copy of Classic".

5. Re-name this folder "Gray".

6. Download this zip file which contains the new images. Un-zip the folder into "Zune Minesweeper\Minesweeper\Content" and when prompted, click "replace all" or "yes to all".

7. Go back to the project file in Visual C# and in the solution explorer, find the file "Game1.cs" and double click it.

8. Go to line 112 where you will find the following code:
Code:
protected override void LoadContent()
{
   // Create a new SpriteBatch, which can be used to draw textures.
    spriteBatch = new SpriteBatch(GraphicsDevice);
 
    // TODO: use this.Content to load your game content here
    blank = Content.Load<Texture2D>("blank");
    skins.Add(new Skin("Classic", "Microsoft", Content, Color.Silver, Color.Black, Color.Gray, false, false));
    skins.Add(new Skin("Blue", "B.J. Miller", Content, new Color(98, 138, 192), new Color(34, 55, 85), new Color(137, 177, 231), true, true));
    skins.Add(new Skin("Black", "wizard7926", Content, Color.Black, Color.White, Color.Gray, false, false));
    if (selectedSkin > skins.Count - 1) selectedSkin = 0;
    s = skins[selectedSkin];
}
9. click at the end of the line that says "skins.Add(new Skin("Black", "wizard7926", Content, Color.Black, Color.White, Color.Gray, false, false));" and hit return.

10. Paste in the following code in the new line you just created:
Code:
skins.Add(new Skin("Gray", "B.J. Miller", Content, new Color(172,172,172), new Color(108,108,108), new Color(201,201,201), true, true));
11. Save changes to the game1.cs file and re-deploy minesweeper to your zune. The new "gray" theme should be found under "Options" and "Change Skins"


That's it! If there's any issues or you need any help, just ask and I'll see what i can do to resolve your issue. (o:

Good Luck!




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Old 07-05-2008, 03:36 PM   #59
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I do realize the method for custom skins is kind of complicated. It'll be easier for the next release, but I need to learn XML first...




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Old 07-05-2008, 06:45 PM   #60
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My Minesweeper is pretty in pink sorry guys. If I can create a skin it can't be to difficult. I thought that your instructions were very good and easy to follow. It does take a while to do though. I took some pictures but I don't know how to get them in my post. sad I know






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