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Old 11-06-2011, 07:07 AM   #21
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this is such a fun game, and great quality too!




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Old 11-06-2011, 10:58 AM   #22
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This game is worth being in Marketplace, great job!




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Old 11-12-2011, 06:05 PM   #23
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By the way, this game is now on xbox live (link) now for $1 and will soon be heading to Windows Phone market!



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Old 11-12-2011, 06:16 PM   #24
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Holy cow! Great job Cobalthex!



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Old 11-12-2011, 07:13 PM   #25
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This isn't getting enough attention! Front page it maybe?



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Old 11-15-2011, 03:12 AM   #26
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Quote:
Originally Posted by Cobalthex View Post
By the way, this game is now on xbox live (link) now for $1 and will soon be heading to Windows Phone market!
I saw it, congrats on getting it on the WP7 Marketplace






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Old 12-02-2011, 05:20 AM   #27
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The game is pretty difficult. I like it! Good Job



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Old 12-02-2011, 05:30 AM   #28
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Maybe one day, this game will be a Live Game... (Y)



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Old 12-11-2011, 11:32 PM   #29
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I have now updated the game to version 1.1. It contains a few updates, some performance tweaks and gameplay tweaks, and a some minor fixes. Download here (or in OP).



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Old 02-16-2012, 04:21 AM   #30
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I know this late but overdue thank you. No problems installing what so ever. Though a problem did arise with how the screen formats itself after I select my difficulty. I only get half of the screen in full color with the other side black though everything still functions the screen is jumbled to the left. Currently using the most up to-date version.



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Old 02-16-2012, 10:07 AM   #31
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That used to happen to me as well. It went away with a reinstall though. Not sure what the problem was, perhaps it read the screen dimensions wrong?




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Old 02-16-2012, 06:01 PM   #32
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Well, the way my game works is that its rendered in a render target and then rotated via a matrix to fit the screen. So it might be some XNA drawing issue. Since i've never encountered that issue myself, my only suggestion is to follow what runewake said. Hopefully that fixes it and sorry for any issues.



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Old 02-16-2012, 08:54 PM   #33
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Quote:
Originally Posted by Cobalthex View Post
Well, the way my game works is that its rendered in a render target and then rotated via a matrix to fit the screen. So it might be some XNA drawing issue. Since i've never encountered that issue myself, my only suggestion is to follow what runewake said. Hopefully that fixes it and sorry for any issues.
I've had this issue since your second release, and no amount of re-installing or further updates have fixed it.



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Old 02-19-2012, 09:06 AM   #34
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im not sure what the issue is exactly, but you can just play my game on the windows phone or xbox



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Old 04-16-2012, 07:19 PM   #35
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So today (tonight) I am releasing the source code from the game, this is unedited since the last push. This is the entire project and you can do what you want with it (code is ms-pl licensed, assets are creative commons 3 non-commercial). Note, this code is fairly badly written and I havn't bothered to clean any of it up. However, maybe this can help those who want to target wp7, xbox, and zune (and windows). Compiling should be pretty simple, just load, select target, and compile (Zune must be compiled on an XNA31 machine). If there are any issues, just ask here. Also, about the tech in this: it's rather out of date and I would suggest writing your own. I may at some point (maybe soon) post a new version of my tech if you guys want to use that. Anyway, have at it!

Repository on Bitbucket (also posted in OP)

For those not familiar with Bitbucket, at the top right there is a link that says get source, download in preferred format.

Last edited by Cobalthex; 04-16-2012 at 07:22 PM.



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