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Old 07-30-2010, 02:41 AM   #101
CartBlanche
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Update - Stardate - 1001210.2351.21251.01

As Dirk tweeted earlier ( @DiNoGames ), the iPhone port of A BeanStalk Tale is pretty much done. We are just about to enter the beta testing phase.

Something which we've discovered is that once I've built your iPhone app, if you have an iPhone I can set you up as a beta tester, providing you send me your device's udid, and then I can send you the beta version for you to upload and try on your own iPhone before releasing it to the App Store masses.

I'll be setting up Dirk this week-end so, fingers crossed, that should go smoothly.

As already mentioned, the plan is that 95% of ports will only take a week-end to get up and running. I think that should be doable, now that Dirk has helped iron out quite a few teething issues.



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Old 08-12-2010, 10:24 AM   #102
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Latest update is that A Beanstalk Tale is up and running on Dirk's 3G iPhone for beta testing.
On my 3rd Generation iPod Touch it runs much smoother than on his 3G iPhone.
So looks like there is room for some optimizations within the XNATouch codebase and more tweaks required.

In the mean time, another XNATouch game has been approved and is available on the iPhone app store - XnaTouch - Discussions - xnatouch games do get approved - Perihelix.



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Old 08-22-2010, 05:22 AM   #103
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MonoDroid is now in preview, essentally pre Alpha, and it looks like a port of XNATouch to Android will be possible. The port to Android probably won't start for another few weeks, but it doesn't look major ( famous last words ).

In A Beanstalk Tale news, I am still trying to find a performance boost for things to work a bit faster. I've found a way that may allow us to restrict ABT to 3GS devices, which gives much better performance that 3G phones.



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Old 09-15-2010, 09:09 AM   #104
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Good news a few days ago : Statement by Apple on App Store Review Guidelines

Apple have officially said they don't mind what tools you use to create apps/games. So even though quite a few XNATouch games were already approved on the AppStore ( including mine ), there was always that possibility that they could have been banned. Now with their latest EULA, all is grande!

In other XNATouch news Loïc Dansart AKK Epsicode, the developer behind the XNA game Little Gamers has joined the XNATouch team. Here's a demo of his IceCream 2D game engine running on iPad is available on

Also the guy behind XAGE has ported part of his XNA Adventure Game Engine to iPhone. More info and video here.

And lastly, this morning I checked in some code to the XNATouch codebase, that adds Apple Game Center support. Therefore allowing you to set up things like LeaderBoards and Achievements for your game/app. The API is again XNA compatible. Game Invites are not yet supported, but that is on the cards. I'm in the process of adding Game Center support to my iPhone game this week-end.



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Old 09-15-2010, 05:32 PM   #105
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Wow, sounds like a buttload of stuff is goin' on. Congrats to all your hard work paying off!



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Old 09-15-2010, 08:00 PM   #106
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Hey, i dont know if you need anymore beta testers for the beanstalk tale app, but i would be glad to help. I have an iphone 4.





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Old 10-19-2010, 05:27 PM   #107
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Do you think anything will happen to the legitimacy of this project now that WP7 is out? Like if I made an app for zune and WP7 (for money on WP7) wouldn't MS make it illegal to put an app on the Apple store? Sorry if thats hard to understand.



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Old 10-19-2010, 07:20 PM   #108
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Quote:
Originally Posted by BlackFox View Post
Do you think anything will happen to the legitimacy of this project now that WP7 is out? Like if I made an app for zune and WP7 (for money on WP7) wouldn't MS make it illegal to put an app on the Apple store? Sorry if thats hard to understand.
It is my understanding that a developer of a given app is also a copyright holder of this app unless his right is brought for big money. Hence, it is perfectly legal to sell copies of his work via either store or both.



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Old 10-20-2010, 08:06 AM   #109
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That is exactly correct.



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Old 10-21-2010, 04:47 PM   #110
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But knowing Microsoft I feel that they would find a way to restrict this somehow... well until that happens I guess we'll just make and sel games freely.



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Old 05-22-2011, 10:56 AM   #111
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Default Quick update...

Hi all, it has been a while since I posted an update, so thought I would mention what's happened since my last post.

Basically through the help of the OpenSource community spirit, 2D XNA code will now work on more platforms than before.
Firstly the Project is no longer called XNATouch, but is now called MonoGame and it is now hosted on github.
We are gearing up to v1.6 release which will now include support for...
iOS, Android and Mac OS X ( it also has an App Store now )!
Windows support ( I know its a bit odd, but if removes the need for DirectX ) and Linux support are currently being worked on, but aren't quite ready for public consumption yet.

So the future RoadMap is...
We just have an Additive Blending bug that we need to fix, and v1.6 will be released. In parallel to this, a small Spanish company has 2 dedicated developers who are working on v2.0 which will include OpenGL ES 2.0 and shader support on all the aforementioned platforms.

Next stop PS3, PSP, NGP and maybe even Nintendo devices .



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Old 05-22-2011, 05:47 PM   #112
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Thanks for the announcement. Am looking at Android tablets. Seems a promise for me since I have rather a poor vision.



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Old 05-23-2011, 04:37 PM   #113
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Congrats. This is really great.



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