Hi all, it has been a while since I posted an update, so thought I would mention what's happened since my last post.
Basically through the help of the OpenSource community spirit, 2D XNA code will now work on more platforms than before.
Firstly the Project is no longer called XNATouch, but is now called MonoGame
and it is now hosted on github
We are gearing up to v1.6 release which will now include support for...
iOS, Android and Mac OS X ( it also has an App Store now )!
Windows support ( I know its a bit odd, but if removes the need for DirectX ) and Linux support are currently being worked on, but aren't quite ready for public consumption yet.
So the future RoadMap is...
We just have an Additive Blending bug that we need to fix, and v1.6 will be released. In parallel to this, a small Spanish company has 2 dedicated developers who are working on v2.0 which will include OpenGL ES 2.0 and shader support on all the aforementioned platforms.
Next stop PS3, PSP, NGP and maybe even Nintendo devices