Sorry bout that, midterm season came around
In news related to Tilt, I'd really like to get it done by the end of this week(and be working on level upon level upon level) I also got a version running on Windows, which can be found by scrolling down on the TMB link. (Also has a level editor, though there's something I should really change to get the size of the map(that isn't empty) read from the map file). I think there's an instructions manual for it somewhere too, though its not in the dl.
I've also entered Tilt in a windows phone 7 competition, which has led to some redesigning of how the menus will work to fit with the UI (and means I need to finish it all sooner, so it can hopefully be ported and accepted by Microsoft before the middle of March)
Menu-wise, I haven't really done much real work, though I suppose the level selector is pretty close to working(I'm not sure how scoring will work with that though)...
oh right! I added a timer and death counter, and I'm thinking that the score will be based on your deaths/min and total time taken to complete the game. (Drawing out a numbers font really sucked)