@Carpe Diem
Glad you like it!
1. I understand that it is sometimes very difficult to hit a tank, especially if there is wind and if the players are very far apart from each other. I am already thinking of implenting a restricted way of moving.
2.-4. It's a minigame. Teams and missions would overload it in my opinion. But I plan to implement a score system so you can unlock new terrains and tank models.

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