I spent the whole weekend writing it and hope to get further this weekend with some of the new characters.
To install, you should just need to launch the CCGame file and have the Zune software install the game.
The controls are Zunepad controlled by touch. For the Zune 80 and 120, it's better to only use the touch sensitive controls of the pad. When you move a different direction, take your finger off the pad when it starts to move in a different direction. I should get it cleaned up in later releases. Zune 30 should be able to use the directional controls.
Again, it's early alpha and there's still plenty of work to do. The horizontal and vertical scrolling is up and running fairly well. There are 7 characters including the main one, but I only did the graphics for the Pacman-like character so you'll see 7 Pacmen-like characters running around.
Look at the thread for details, updates. I'm also going to point out this thread to the creator now...
You really should ask the creator if they want to post their games here prior to posting... If they want to then you can make a thread, or have them make one.
EDIT: Nevermind... However, there's an updated version.
You really should ask the creator if they want to post their games here prior to posting... If they want to then you can make a thread, or have them make one.
EDIT: Nevermind... However, there's an updated version.
It's cool with me. Bolt told me and offered to do it for me, so I'm glad that it was done. Thanks!
The game is going to have an updated version uploaded tonight. It's not done.... still a work in progress. The gameplay is mostly done (vertical and horizontal scrolloing). Some of the animation needs to be cleaned up and there are some AI and extras I wanted to throw in. For example, I wanted to have sound effects and have the user able to play their own music during the game.
Let me know what you think and if you have any mazes that you created, please let me know so that I can include them with the game or at least build a website to show the mazes. The good thing about the extra mazes is that they're sharable by the Zune. I haven't attempted to send a maze to someone else so it may need some tweaking, but if you sync it to your Zune, it will work fine. At least the capability is there and will be improved upon.
Lauren
Last edited by daelin73; 02-03-2009 at 05:57 PM.
Reason: no reason
I'm not sure if this is just with my copy, but the AI characters go right through you and dont hurt you + there are only 4 dots on the whole map. but the game play looks awesome and I can't wait to see how this will turn out
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"If Barbie is so popular, why do you have to buy her friends?"
I tried the first version, and i found it to be the smoothest pac-man like game made for the zune so far! Turning corners, which was a problem for other developers, is really smooth in this game. I like it
It's cool with me. Bolt told me and offered to do it for me, so I'm glad that it was done. Thanks!
The game is going to have an updated version uploaded tonight. It's not done.... still a work in progress. The gameplay is mostly done (vertical and horizontal scrolloing). Some of the animation needs to be cleaned up and there are some AI and extras I wanted to throw in. For example, I wanted to have sound effects and have the user able to play their own music during the game.
Let me know what you think and if you have any mazes that you created, please let me know so that I can include them with the game or at least build a website to show the mazes. The good thing about the extra mazes is that they're sharable by the Zune. I haven't attempted to send a maze to someone else so it may need some tweaking, but if you sync it to your Zune, it will work fine. At least the capability is there and will be improved upon.
Lauren
You really should apply a license to your game (see Licensing requirements for developers: a primer. revis. 2009-01-01). Open-source licenses are preferable and benefit the community, benefit individual users, and benefit you. By open-sourcing your game, this thread can be moved to the main Download Completed Games forum. Additionally, if XNA gets updated again (as it almost certainly will), it's probable that it'll break compatibility with old .ccgame files like it did last time. With open source, your game will be protected from the grave of obsolescence and will have a chance to stay in the public consciousness long after the game is out of your consciousness.
The controls are sometimes non responsive for me..
What way do you mean? Something about the Zunepad for v2 Zunes is that it really depends more on the position of your finger on the pad instead of which direction you push.
For example, the ZunePad may sometimes misinterpret your right push as a center push because your finger was too close to the center.
To work around this, I may have to set up a bigger dead-zone area for the Zunepad (or at least get it configurable).
From my experience with the current build, you need to tap on it with Zune v2 and then take your finger off. Pushing the v2 pad is the equivalent of pushing the center button on Zune v1 (and that's true using the regular Zune GUI on the player too).
It will get better and I hope to at least get some board "playlists" also. It may require that the user put the item in a folder called "Punkman III\UserSet1\" and another in a different subfolder named "Punkman III\Difficult\". You would be able to put them in any order you want, but at least it would be user definable.
It will get better and I hope to at least get some board "playlists" also. It may require that the user put the item in a folder called "Punkman IIIUserSet1" and another in a different subfolder named "Punkman IIIDifficult". You would be able to put them in any order you want, but at least it would be user definable.
Lauren
If you mean playlists as in music playlists, the simplest way to add music to your game (and also give access to the master volume and battery), is to use this string in your game.
If you mean playlists as in music playlists, the simplest way to add music to your game (and also give access to the master volume and battery), is to use this string in your game.
Guide.Show();
That's good to know. Thanks!
What I plan to do for the next build is to improve the controls a bit using a couple of new methods. I'm thinking a swipe motion would also work as well (a motion of at least 1/3 of the surface of the pad). That should prevent the need for you to have to lift your finger after each motion.