ok im gonna answer the question since everybody else is whining about liscences and ccgames lol. you asked how to submit open source games? easy,first you might want to make a filefront account, to host the games on. also youll want to get winrar, to find it google it.
you find the folder that the game is in, compress that folder into a zip file. to find out how to compress folders to a zip, google it. im just too lazy right now to write out a long tutorial.
ok im gonna answer the question since everybody else is whining about liscences and ccgames lol. you asked how to submit open source games? easy,first you might want to make a filefront account, to host the games on. also youll want to get winrar, to find it google it.
you find the folder that the game is in, compress that folder into a zip file. to find out how to compress folders to a zip, google it. im just too lazy right now to write out a long tutorial.
Some other good places to look into are here and here.
__________________
o/ lolBeatrice \o
Quote:
Originally Posted by #sos-dan
21:42 <Azu-nyan>: And no, no happying. <.<
21:42 <Azu-nyan>: fapping*
21:42 <vonPreussen>: Freudian typos xD
closed source games die. ZuneHero is already out of date and will become unplayable in the future as the firmware is again upgraded.
this was the reason i asked about the source from the .cgames files
and what do you do jump on the flame train like a bunch of uneducated 12 year old's.
this is the only forum that someone gets flamed for asking a question about something.
i don't make xna games i mod 360s if you asked me a question about it i would give you the answer,
because usually if someone asks a question you give them the answer even if its a question that you think is dumb You DON'T flame them for it
Remember there is no stupid questions but there is a lot of inquisitive idiots
__________________
12/31/08 The Day The Music Died
Quote:
Originally Posted by Toast
If you refuse to use the search button and reply to one of those.
or you refuse to provide information to support your argument.
You get flamed, Simple.
this was the reason i asked about the source from the .cgames files
and what do you do jump on the flame train like a bunch of uneducated 12 year old's.
this is the only forum that someone gets flamed for asking a question about something.
i don't make xna games i mod 360s if you asked me a question about it i would give you the answer,
because usually if someone asks a question you give them the answer even if its a question that you think is dumb You DON'T flame them for it
Remember there is no stupid questions but there is a lot of inquisitive idiots
lol. btw, thanks for the info for open source stuff xeatmyshorts. but it wasn't what i was looking for but lets just drop the subject for now. i won't be putting up open source code soon.
Quote:
this was the reason i asked about the source from the .cgames files
and what do you do jump on the flame train like a bunch of uneducated 12 year old's.
this is the only forum that someone gets flamed for asking a question about something.
i don't make xna games i mod 360s if you asked me a question about it i would give you the answer,
because usually if someone asks a question you give them the answer even if its a question that you think is dumb You DON'T flame them for it
Remember there is no stupid questions but there is a lot of inquisitive idiots
It's sort of possible, though a pain. In a very quick step-by-step:
1. Rename .ccgame to .cab.
2. Use a unzipping program to extract the contents.
3. There will be a bunch of numbered files and one other file (don't remember the name, but it's the only one that isn't a number). That file will tell you which file is which of your content files and assemblies. Find the one(s) that represent any of your DLLs or EXEs and rename them back to being DLLs or EXE files.
4. Download .NET Reflector (free tool).
5. Open the DLLs or EXEs in .NET Reflector.
.NET Reflector allows you to see the compiler generated code from an assembly. It's not going to be exactly what you had (comments will be gone, code that wasn't used might have been removed, code might be rearranged a little, etc), which is why this isn't a perfect method, but this is about the best it'll get unless you have a backup of the project somewhere.