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Old 12-20-2008, 11:04 PM   #21 (permalink)
you lost the game.
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You aren't going to get banned for that.

However, it might be better to get an actual bug tracker, running software that was in fact intended for tracking bugs.
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Old 12-21-2008, 05:33 AM   #22 (permalink)
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haha! Well I actually do know a way of Cleaning up the bottom part of the game Nam, I will send you a PM.
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Old 12-21-2008, 06:04 AM   #23 (permalink)
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its not very challenging and its a bit confusing but its a good start!





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Old 12-21-2008, 06:51 AM   #24 (permalink)
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Quote:
Originally Posted by Namakemono45 View Post
I hope the mods don't ban me for saying that but it will be much easier to track bugs and prevent multiple submissions this way.


I literally started laughing. There's no problem, plenty of other sites have that too.
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Old 12-21-2008, 06:54 AM   #25 (permalink)
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When ever i try to unpack this game to put it on my zune it says i need a new version of Xnapack... i'm currently running the 3.0 beta is there a newer version? Link?



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Old 12-21-2008, 06:57 AM   #26 (permalink)
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XNA 3.0 Final is the current version. Get it here: Download details: Microsoft XNA Game Studio 3.0
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Old 12-21-2008, 08:39 AM   #27 (permalink)
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thx can't wait to play



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Old 12-21-2008, 09:32 AM   #28 (permalink)
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I was playing last night and I had pretty much filled the screen with the black towers, I was about half way done making them into the $256 "invisible ones" and it crashed. I'm assuming I just used too much memory.
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Old 12-21-2008, 10:35 AM   #29 (permalink)
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Quote:
Originally Posted by Ricardo Dawkins View Post
Needs a huge graphics update and polish. Even Java TD games for cellphones looks better than this. otherwise, good games. just fix the bugs.
I am seriously getting tired about this...READ THE FIRST POST

The graphics were made by ME who sucks at graphics, my original spriter vanished but we have someone who's in training right now to replace them. I'm one of those people that would rather spend time on the code rather than what it looks like.
A lot of the functions are in total rewrite at the moment for optimization so of course there will be bugs as left over code still exists. I am trying to include new features as I finish coding the game to that people actually have something to play.

I really do not like being mean but PLEASE read posts before saying stuff like this.

About the ban thing, a lot of forums ban users for linking to other forums :/
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Old 12-21-2008, 12:09 PM   #30 (permalink)
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Not challenging enough huh? OH, we shall see about that my friend....we shall see, muhahahahahahahahahahahaaaa....

And about the game crashing, that could have occurred from too slow of an FPS. I am not sure it is a memory issue because I have filled up the whole screen before with towers at an FPS of 2. SO...I am not sure why it has frozen.
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Old 12-21-2008, 05:09 PM   #31 (permalink)
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nam, i finished the new map so see if that one will work, i sent you pm with the link in it
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Old 12-21-2008, 08:51 PM   #32 (permalink)
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Just to notify Everyone, I have made 100 levels of enemies. I am working on balancing the towers and enemies, so that easy crap that you had before will vanish, I hope!
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Old 12-21-2008, 09:21 PM   #33 (permalink)
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Quote:
Originally Posted by Mitch View Post
I was playing last night and I had pretty much filled the screen with the black towers, I was about half way done making them into the $256 "invisible ones" and it crashed. I'm assuming I just used too much memory.
My guess is a boss or an enemy got passed and caused an integer overflow because it isnt removed from game yet.
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Old 12-22-2008, 05:21 AM   #34 (permalink)
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I must at this game. Once I got to the level 10 monsters, I couldn't ever kill one, and they just kept coming at level 10.
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Old 12-22-2008, 05:57 AM   #35 (permalink)
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Quote:
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I must at this game. Once I got to the level 10 monsters, I couldn't ever kill one, and they just kept coming at level 10.
Did the version I released spawn that massive number after a boss? I fixed that right away....
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Old 12-22-2008, 08:28 AM   #36 (permalink)
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fun game, i just cant upgrade using the play button like it says in the OP
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Old 12-22-2008, 08:59 AM   #37 (permalink)
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Hmm. Interesting. I don't have a zune currently though.



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Old 12-22-2008, 09:17 AM   #38 (permalink)
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Good Job
*i download now*
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Old 12-22-2008, 09:31 AM   #39 (permalink)
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hmmm....died at level 10? Well, you cant die yet...because the lives do not go down. Hmm.... right now I am finding the game too easy Bolt and will increase its challenge. Although, the boss you have right now might be too hard for such an early level, and I am working on that one!

Here is the new UPDATED version of ZUNE TD!!!! Zune TD.ccgame

Note: This version was made by me. This version was made to simulate the similar version that will be released. It was also made to point out any problems with the enemy/tower stats or difficulties. Please tell me them!

NOTE2: I have tested this and could make it to level 24 without letting severe enemy lines through. I only used 4 different towers which included tower 1,2,4,5.
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Old 12-23-2008, 09:15 PM   #40 (permalink)
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Link added to first post. Sir justin will be posting his enemy balances separate from the main releases until I finish recoding the engine. Please be sure to try his out, he is making some awesome changes!
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