The code for the old vers is really unmanageable which is one reason I'm rewriting it, im not even using a snippit of code from it. Also on the new vers I want to add a different style of game play as well. Still TD but a little more complex (Nothing that requires pathing though as that might lag the zune too much.
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I am working on: Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)
I just wish Microsoft would share some insigt to the Zune HD so we know if the current version of XNA will work on it, it it will have a different precompiler name
or what ever it is (like we use #if ZUNE), And weather it will upscale old zune games or we will need to program them for the different versions.
Common Microsoft share the LOVE!!!!!!!!!!!!
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I am working on: Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)
I just wish Microsoft would share some insigt to the Zune HD so we know if the current version of XNA will work on it, it it will have a different precompiler name
or what ever it is (like we use #if ZUNE), And weather it will upscale old zune games or we will need to program them for the different versions.
Common Microsoft share the LOVE!!!!!!!!!!!!
I cant wait to see your HD version its gonna be amazin!
Just wanted to give an update, the game is about 50% done for the first version, the first version will only have one map and one game mode as I want to get it as bug free as possible before adding more (and i just cant find all teh bugs alone).
Also just because I am proud of this bit () the code is about 40% shorter than the first code at this point, and there are about 70% less variables being passed from function to function. As I don't have my zune with me I cant tell you how much performance this is, but I hope it is a lot
Ram usage is down about 95% while in the playing state as well which is pretty impressive.
As you can tell from those stats the first version was horribly structured code, which is why I never bothered sharing the source. But as I am writing this code I am commenting every thing so I definitely plan on sharing this source. Sorry to all those I had disappointed before.
Stay tuned
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I am working on: Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)
I would say the first alpha is about 80% done at this point and will be released as a teaser with some minor issues and missing features (since I don't have some needed code i left at home, mainly the ability to save) But here is a feature list for the new version over the last version.
First of all everything in the old version will be in the new version except the alpha will only have one map as all the other map files I left at home.
I added the much requested feature to be able to hold down a directional button and have the cursor scroll further automatically. I'm not sure how fast to have this scroll so any comments on the feature would be MUCH appreciated.
Tower selection will only be available through a menu, the purpose being to vastly clean up the bottom of the screen.
Much cleaner menus
All the general speed ups mentioned before.
Additional features for the final version include a menu to play your music in game, saving, a second game mode and more maps, and a few more graphical updates.
The alpha should HOPEFULLY be released by Wednesday (earlier if possible, later if I can't get internet when we cross into Canada)
Code will be released with the official release of 2.0.0, NOT with alphas/betas.
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I am working on: Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)
Some people may notice that the enemies don't follow the path...., that's because I was lazy and haven't fixed the way points for it yet (the only piece of code i kept was the way points for the paths....way too long to make the first time (and some may remember me rewriting the way point code about 3 times >.>)
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I am working on: Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)
great game, i just played it yesterday, it's my new favorite zune game, it all worked except it did nothing when the enemies got through and the game froze mid-level at like 30 or something. what do hp, armor, and reward mean? i know you're done with this until ZuneHD but just some suggestions. can't wait to play this on a touch screen!
ok, i hope i dont sound like a complete idiot for asking this but how do i get this (the game...duh)on my zune??im kinda new to hacks and stuff. so if anybody could help me it it would be greatly appreciated...