Go Back   Zune Boards > Zune Discussions > Zune Games > Download Completed Games > Restricted Games and Applications

Restricted Games and Applications For all closed source Games and Applications

Reply
 
LinkBack Thread Tools
Old 02-21-2009, 01:35 PM   #201 (permalink)
Experienced Zuner
 
Heyaaronn's Avatar
 
Join Date: Nov 2008
Location: Michigan
Posts: 237
Heyaaronn will become famous soon enough
Send a message via AIM to Heyaaronn
Default

sorta off topic but whats your new project?

oh and loving the game, but i always go into negatives with my health. is it suppose to be like that? cause the game never ends for me, until it crashes.
__________________

Thanks Zombii Matt!




Heyaaronn is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old 02-22-2009, 11:35 AM   #202 (permalink)
Experienced Zuner
 
Cutlass's Avatar
 
Join Date: Oct 2008
Location: California
Posts: 204
Cutlass is on a distinguished road
Send a message via MSN to Cutlass
Default

Quote:
Originally Posted by Heyaaronn View Post
sorta off topic but whats your new project?

oh and loving the game, but i always go into negatives with my health. is it suppose to be like that? cause the game never ends for me, until it crashes.
The same happens to me. I have never lost a game before, even when my "health" was negative. It also doesn't seem to crash logically, meaning, it isn't clocking out the Zune, it is just turning off at a certain time, because once when I played it crashed when there were no enemies on the screen and also the time hadn't run out for that wave yet.
__________________




"If Barbie is so popular, why do you have to buy her friends?"

"Cutlass is the lord of the rings"
- Jake





Cutlass is offline   Reply With Quote
Old 02-22-2009, 07:42 PM   #203 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

thats my problem, i have no idea how to track down the reason...and its never crashed on me... about the negative lives.....*face palm* i completely forgot to add the game over....

As for my new project....it's a secret
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)





Namakemono45 is offline   Reply With Quote
Old 02-22-2009, 07:44 PM   #204 (permalink)
lost in paradise with rae
Support Team
Moderator
Expert Zuner
 
Red Sky's Avatar
 
Join Date: Nov 2007
Location: Pennsylvania
Posts: 2,662
Red Sky is just really niceRed Sky is just really niceRed Sky is just really nice
Send a message via MSN to Red Sky
Default

hey namakemono, did you ever figure out the saving and containers?

and yay lucky 7's!





Red Sky is online now   Reply With Quote
Old 02-22-2009, 10:41 PM   #205 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

No, not really....and I had tests in all 4 of my classes in a 2 day span so I haven't gotten to read much either....

The whole code that they posted there is confusing and they were discussing errors and changing it...in mysterious ways without posting the changes >.>

All I got was that they're writing to a txt file that they open out of thin air.....(well a complex command but its still magic to me). I'd love to read up on it by my teacher certification takes top priority atm....

(Grats on 777! This is by 111 post, weird coincidence lol)
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)

Last edited by Namakemono45; 02-22-2009 at 10:51 PM.





Namakemono45 is offline   Reply With Quote
Old 02-23-2009, 02:59 AM   #206 (permalink)
lost in paradise with rae
Support Team
Moderator
Expert Zuner
 
Red Sky's Avatar
 
Join Date: Nov 2007
Location: Pennsylvania
Posts: 2,662
Red Sky is just really niceRed Sky is just really niceRed Sky is just really nice
Send a message via MSN to Red Sky
Default

lol@ the posts thing. When I get home from school today, I'll see if I can write something up for you.
Code:
public void Save
        {
            StorageDevice device = Guide.EndShowStorageDeviceSelector(Guide.BeginShowStorageDeviceSelector(PlayerIndex.One, null, null));
            if (device != null)
            {
                
                StorageContainer container = device.OpenContainer("Game Name or whatever");
                BinaryWriter writer = new BinaryWriter(File.Create(Path.Combine(container.Path, "file.txt")));
                //Write your variables here
               
//flushes the binary writer
                writer.Flush();
//closes the writer
                writer.Close();
//disposes of the container, since it's no longer being used
                container.Dispose();
            }
        }

      

        public void Load
        {
            
            StorageDevice device = Guide.EndShowStorageDeviceSelector(Guide.BeginShowStorageDeviceSelector(PlayerIndex.One, null, null)); 
//if the storage device doesn't properly open, this code will not execute
            if (device != null)
            {
                StorageContainer container = device.OpenContainer("Game Name or whatever");
                if (File.Exists(Path.Combine(container.Path, "file.txt")))
                {
//loads the file that you earlier saved, complete with error handling (if //file.exists..)
                    BinaryReader reader = new BinaryReader(File.Open(Path.Combine(container.Path, "file.txt"), FileMode.Open));
                    //Load your variables here
                    
//closes the reader
                    reader.Close();
                   
                }
//if file exists, it will load and then dispose, else it will dispose.  No sense
//trying to load a file that doesn't exist
                container.Dispose();
              

                
            }
            
        }
there, i wrote something up. I hope it helps you. Feel free to ask questions. I think there's better ways of doing this, but this is what i use to save and load high scores.

Last edited by Red Sky; 02-23-2009 at 02:09 PM.





Red Sky is online now   Reply With Quote
Old 02-23-2009, 05:28 PM   #207 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

That helps more than you could possibly imagine, tyvm
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)





Namakemono45 is offline   Reply With Quote
Old 02-23-2009, 06:05 PM   #208 (permalink)
lost in paradise with rae
Support Team
Moderator
Expert Zuner
 
Red Sky's Avatar
 
Join Date: Nov 2007
Location: Pennsylvania
Posts: 2,662
Red Sky is just really niceRed Sky is just really niceRed Sky is just really nice
Send a message via MSN to Red Sky
Default

no problem. I think the code can be optimized in a few places, but it definitely gets the job done.





Red Sky is online now   Reply With Quote
Old 02-24-2009, 09:15 AM   #209 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

Could a mod kindly change the topic to "[v1.0] Zune TD"?
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)





Namakemono45 is offline   Reply With Quote
Old 02-24-2009, 09:21 AM   #210 (permalink)
Zune Priest
 
Azu-nyan's Avatar
 
Join Date: May 2008
Location: Planet Bob
Posts: 7,088
Azu-nyan is a jewel in the roughAzu-nyan is a jewel in the rough
Send a message via MSN to Azu-nyan Send a message via Skype™ to Azu-nyan
Default

Quote:
Originally Posted by Namakemono45 View Post
Could a mod kindly change the topic to "[v1.0] Zune TD"?
Done.
__________________

o/ lolBeatrice \o
Quote:
Originally Posted by #sos-dan
21:42 <Azu-nyan>: And no, no happying. <.<
21:42 <Azu-nyan>: fapping*
21:42 <vonPreussen>: Freudian typos xD



Azu-nyan is offline   Reply With Quote
Old 02-24-2009, 09:26 AM   #211 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

TYVM

Quick fix @ 11:35: Made it so running out of lives stops the game (you'll have to hold back to exit and reload) (Temp Fix)

Quick bug i found, towers cannot be upgraded after loading, and they can be built over after loading....ill look for a fix......
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)

Last edited by Namakemono45; 02-24-2009 at 12:38 PM.





Namakemono45 is offline   Reply With Quote
Old 02-24-2009, 02:00 PM   #212 (permalink)
Zewbie
 
Join Date: Jun 2008
Posts: 7
Skynyrd is on a distinguished road
Default

The download link still says 0.9.5



Skynyrd is offline   Reply With Quote
Old 02-24-2009, 04:27 PM   #213 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

I upload files to that same place, ignore all text it really is 1.0.0. There's too many placed to change it so I usually forget some.
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)





Namakemono45 is offline   Reply With Quote
Old 02-24-2009, 04:39 PM   #214 (permalink)
GETTING AWAY WITH MURDER
Retired Staff
Expert Zuner
 
Bolt's Avatar
 
Join Date: Oct 2008
Location: In your closet, in your head
Posts: 3,258
Bolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to behold
Send a message via Yahoo to Bolt
Default

Quote:
Originally Posted by Namakemono45 View Post
Also this project is very close to its end. I am very interested in getting started on the next game. So If anyone sees a game in the request section that they would like, send me a PM. There's a lot of games there but I would love to work on one that people would be excited about. (Maybe an admin could give us a way to allow people to vote on which request the public would like the most?)
I don't think there's really a way to do a write-in poll... Because I just checked.

I vote for WarioWare. http://www.zuneboards.com/forums/gam...icrogames.html
More ideas here... http://www.zuneboards.com/forums/gam...e-madness.html

And I unlocked the first thread, just for you (and just in case )
But not the second one, cuz it's a lot older.
__________________



Bolt is offline   Reply With Quote
Old 02-24-2009, 04:57 PM   #215 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

Warioware is VERY tempting, just because of how simple and fast it would be (Just create an abstract "game" class and build different mini games off of it) But my only issue would be if the zune could process the textures fast enough that the mini games could be fast and hectic....

What im thinking is just have a million mini games coded as classes themselves (I cant imagine the ram getting eaten very fast) And load the classes into the generic container and play it, then dispose and load the next. sort like how game states are managed.

Here's the flow

<main menu> - <pick random game> - <move random game into game class> - - <finish game> - <load next game into same game class> - blah blah blah

Putting it this way anyone could create the basic design in less than an hour. (but the issue is making all the mini games them selves. If someone will throw some concepts and sprites at me Ill build the engine real fast after Physics tomorrow. Ill hold off on creating a thread until I get some confirmation that this is entirely possible. (Please tell me it is).

I was going to write stolen but the thread is still locked >.> CRY!!!!!!!!!!!
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)





Namakemono45 is offline   Reply With Quote
Old 02-24-2009, 05:04 PM   #216 (permalink)
GETTING AWAY WITH MURDER
Retired Staff
Expert Zuner
 
Bolt's Avatar
 
Join Date: Oct 2008
Location: In your closet, in your head
Posts: 3,258
Bolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to behold
Send a message via Yahoo to Bolt
Default

Oops. It auto-locked again because it hadn't been posted in for a while. I posted, and unlocked. Go post now!
__________________



Bolt is offline   Reply With Quote
Old 02-24-2009, 05:12 PM   #217 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

I'll drop my secret project for now and throw this together real fast, only because I love Bolt (In a non-gay/pedo way). I need a name though....
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)

Last edited by Namakemono45; 02-25-2009 at 08:39 AM.





Namakemono45 is offline   Reply With Quote
Old 02-24-2009, 05:13 PM   #218 (permalink)
GETTING AWAY WITH MURDER
Retired Staff
Expert Zuner
 
Bolt's Avatar
 
Join Date: Oct 2008
Location: In your closet, in your head
Posts: 3,258
Bolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to beholdBolt is a splendid one to behold
Send a message via Yahoo to Bolt
Default

Minigame Madness. As proposed in the second link.

I you too, no homo.

Plus, enjoy the added 4 rep.
__________________

Last edited by Bolt; 02-24-2009 at 05:16 PM.



Bolt is offline   Reply With Quote
Old 02-25-2009, 06:17 AM   #219 (permalink)
Zuner
 
Join Date: Aug 2008
Posts: 51
kenned1 is on a distinguished road
Default

on level 7 my towers just stopped firing never happened before until this release
__________________
12/31/08 The Day The Music Died
Quote:
Originally Posted by Toast View Post
If you refuse to use the search button and reply to one of those.
or you refuse to provide information to support your argument.
You get flamed, Simple.



kenned1 is offline   Reply With Quote
Old 02-25-2009, 07:11 AM   #220 (permalink)
Experienced Zuner
 
Namakemono45's Avatar
 
Join Date: Nov 2008
Location: Chicago Suburbs, Illinois, USA
Posts: 155
Namakemono45 will become famous soon enough
Send a message via AIM to Namakemono45 Send a message via MSN to Namakemono45
Default

The ghost level right? The spiked towers cant attack the air units any more.

Uploaded a quick hotfix, since i realize the towers have changed quite a bit. Its not giving it a new version but I added the display of a few of the towers properties in the tower selection screen.

When I finish the menu ill give it a new version.
__________________
I am working on:
Zune TD - Version 1.0.5 released 2/25/2009
Zune TD - Version 2.0.0 Unreleased (50% done)

Last edited by Namakemono45; 02-25-2009 at 07:37 AM.





Namakemono45 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools