Game Name: aMAZEing
Creator: David Shenk (JulianDave)
Version: Beta 0.1
Description:
Object: Roll your ball along an elevated maze, finding your way to the next level without falling off! The first level is a training level and has sidewalls that prevent you from falling off. You can fall off of the maze from Level 2 on.
Levels: There are currently 4 levels. Level 1 is a small, 11 X 14 2D maze. It is about 2 screen widths wide and high. Level 2 is a much larger 17 X 23 2D maze. Level 3 is my first attempt at making something '3D' looking and is a medium sized 14 X 19. Level 4 is also 3D, but has 2 smaller 11 X 15 mazes connected together with a bridge.
Options: The Options Menu allows you to change ball speed from slow to normal to fast, choose the level to start from, and choose sidewalls turned on for all levels (cheating!). During game play, button A changes ball speed. The back button accesses the Zune's music menu.
Scoring: The bonus counts down as you complete a level. Your score is what's left when the level is finished. You receive a new ball (life) with each completed level.
Variety: Because variety is the spice of life (and I get bored easy), the background, maze texture, background sound effects and even number of stars in the starfield coming at you change with each level. Of course, the maze itself changes as well.
Screenshots:
Future Development: Because the gameplay is so simple, my plan is to add:
Things to collect along the way. These can give you extra points and/or would be required before moving to the next level.
Things to avoid. A passing "black hole" is a possibility.
More levels. I'm waiting for feedback on current levels before designing more.
More sound effects added.
A proper 'explosion' when the ball leaves the maze.
New levels will zoom in, allowing you to get a look at the whole thing before starting (thank you Timtacious).
Thank You to: Microsoft for the ZuneGameState framework. MavisPuford for his Bombtastic. It also used the ZuneGameState framework and gave me something to refer to when I didn't know how to do something (which was often!), and to Timtacious (Bolt) for offering to do preBeta testing on his Zune 30.
I told you about this already, but on my zune it says "Welcome" or "go, go GO" continually instead of right at the beginning like I think you intended.
I told you about this already, but on my zune it says "Welcome" or "go, go GO" continually instead of right at the beginning like I think you intended.
I can't get it to do that on my 120. I've looked at the code and it seems OK. I wonder if anyone else is running into this problem.
As a side note, I used Song instead of SoundEffect for those to save space, but I think that will interfere with playing your own music while in the game. I haven't spent any time troubleshooting that part of things.
Dave
My music keeps playing at the main menu. I hit "play game", and when the maze pops up my music stops playing and it instead says "welcome. welcome." over and over again until I finish the maze. The next maze keeps saying "go go GO" until I beat it. And so on.
I'm not sure what to do either. It loops for me, though.
My music keeps playing at the main menu. I hit "play game", and when the maze pops up my music stops playing and it instead says "welcome. welcome." over and over again until I finish the maze. The next maze keeps saying "go go GO" until I beat it. And so on.
I'm not sure what to do either. It loops for me, though.
Also, thanks for putting my name in the OP
It seems that there is a way to loop sound effects. It looks like I can add info to the Play() method to tell it specifically NOT to loop. I didn't specify and it seems like its looping by default on your zune and not on mine. I'll let you know when I've made that change, then you can try it out again.
The other problem is easy to fix, I have to change the intros to .wav files and use SoundEffects to play them instead of Song. Thanks,
---EDIT---
I got it figured out now: Timtacious, you have your zune set to repeat music. Because the intros to each level are songs (which I'm going to change), it repeats them. If you change that setting I'm sure it would stop doing that.
Dave
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Last edited by JulianDave; 11-24-2008 at 02:03 PM.
Reason: I figured out the problem.
Looks cool. Maybe this game will give you a few ideas: Gyroball
+rep
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This should ignore the repeat setting while you play music.
Yes, that would work. I think it's a mistake, though, to use MediaPlayer for what is basically a sound effect because it interferes with the playing of the users own music. I'm going to change the level intro sounds to a SoundEffect as it should have been.
Cutlass - The beta version of the game is now out. Click here.
I think he knew it was out, he was just expectantly waiting. Can't wait for it to allow regular music to be played.
EDIT: @JulianDave: No, that's how I first discovered it. Then I jumped to level 3 with the side walls on, no dice. I havn't been able to beat level 3 regularly though.