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Old 11-21-2008, 10:08 AM   20 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default [PREVIEW] Valgards Fate

Valgards Fate

Creator: Dirk Nordhusen (DiNoGames)

Version: 0.3.2 HOTFIX for Zune Firmware 3.1 users

Short instructions are as follows:

There are many many things that decide how the game interacts with Valgard. Especially the attributes of Valgard are important to improve. You can learn many things on my
Valgards Fate Website which is not complete yet, but already holds some valuable information about character skills, magic and monsters. I will add more information as soon as possible.

I added a fire rune to the inventory at startup of the game. Try to equip it and cast spells. This hopefully will make you stay alive a bit longer.

Here are the short instructions of the controls. If I forgot something, I will add it later.

Limitations of the preview version gameengine:
- Charging runes at shrines is not yet implemented
- only one magic spell yet.

The final version will have many more monsters, objects, levels and graphics.

DPad:
In Game screen: Hold to walk, tap to turn.
In any dialog: up/down choses options. Left/Right choses items in your inventory

Back-Button:
In Game screen: Open minimenu (minimap/character screen/inventory/save game (not available yet)
Close dialog screens. Be careful with the back button. Only tap it. Holding it will restart your Zune! (I can't change this, so don't ask)

Center Button:
In Game screen: Melee attack / Use world item (e.g. open chest) / use stairs / loot monsters, chests or broken items
In inventory: Use item / equip item
In character screen: set skillpoints
In shrine screen: chose selected choice (restore HP, get potions, charge runes or get skillpoint by sacrificing gold)

Play Button:
In Game screen: Cast (if a rune is equipped and charged)
In inventory: Drop item

Changes in V0.3.2 (11/30/2008):
- another reduction of memory usage. Hopefully this resolves all the crashes now

Changes in V0.3.1 (11/30/2008):
- The game crashed due to out of memory exceptions. The firmware 3.1 seems to restrict memory access for community games a bit more than 3.0 did. I cut out the background from the loading screen which freed up some memory. With this fix, the game is now able to run with firmware 3.1.
- I added some "key using logic" to the rathole. Some chests now need a key to be opened. But you can find all you need in the rathole itself. Its just to show this feature.
- PLEASE START A NEW GAME! DO NOT RESUME A GAME FROM VERSION 0.3!

Changes in V0.3 (11/29/2008):
- new ambient music in outdoor levels. This is a track from my mate Bernd König who also made the dungeon music. So no more copyright infringement at all (and I am very glad about it!). The outdoor music will be exchanged in the final version when I have bought some minutes of music from a professional musician.
- Options are working now (sound and music volume)
- there is a new option that lets you zoom the gameplay screen
- options are saved! You don't need to set them every time you start the game
- You can access the options from within the game now.
- A SAVE GAME option has been added
- At first startup you can start a new game. As soon as you enter a new region, the game is autosaved. A new menu entry is available from that moment on (resume game). You can start a new game anyway, which deletes the game in progress. I do not plan to add multiple saved games (although its possible).
- Health regeneration is lowered to the half (it was too much in 0.2 build)
- needed experience per level grows linear now. Before it grewed exponential.
- A visual glitch at some trees was fixed.
- You cannot pickup more than 9 items of the same category now (potions, keys, weapons or runes)
- if you drop items from your inventory, you create a pouch in the world that holds the dropped stuff... You can add more stuff to it or pick the contents up again later.
- You cannot hit dying monsters anymore, thus its not possible to get the monsters XP more than once.
- Stamina potions and + stamina enchantments of weapons now increase your MaxHP properly
- Some objects in the tomb level 2 were smoking... fixed now
- Monsters and containers drop weapons of an adequate level now.
- Monsters use their agility now, so they have a chance to parry your attacks


Changes in V0.2 (11/23/2008)- fireballs destroy destroyable objects now
- character generator creates skills that sum up to exactly 55 points, with a minimum of 10 points per skill
- Rats and goblins are weaker now
- You can restore health while walking now. But standing still restores health 3 times faster
- Tileset problem fixed in Region 4 (Chests should now be visible)
- Monsters have portraits now. When they are near, a picture of your foe pops up and shows his face, level and a health bar
- fixed the "transformation bug" which lets you change your shape after death
- No creature can have negative HP anymore.

Download URL:
Valgards Fate (ccgame package)

Screenshots:


+ YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.
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Old 11-21-2008, 10:09 AM   #2 (permalink)
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Way to go Dirk, +rep.
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Old 11-21-2008, 10:20 AM   #3 (permalink)
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Wow man, looks amazing, can't wait for the final version!




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Old 11-21-2008, 10:41 AM   #4 (permalink)
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Thanks a lot dirk
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Old 11-21-2008, 11:57 AM   #5 (permalink)
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wow!! I am one of the first people to use the public privew
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Old 11-21-2008, 11:59 AM   #6 (permalink)
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GREAT GAME!

Although, one thing that I did notice is that if you go up/down stairs and a rat attacks you while you are on the stairs, you can't attack back. If you press center button to attack you will instead go up/down the stairs.
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Old 11-21-2008, 12:11 PM   #7 (permalink)
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YESSSSSSSSSSSS!!!! dling now. +rep




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Old 11-21-2008, 12:15 PM   #8 (permalink)
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hey, in the final version will there be cheats?
also when deploying I get


error 2007:FileCopy failed with code CorruptCabnet(4)
nooooo!

see? it's smart to relase a public test

so glad it's a ccgp most that have problems aren't (this is the first prob. cc. I've come accross, and I have 42 games on my zune (that includes all of yours)
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Old 11-21-2008, 12:32 PM   #9 (permalink)
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Quote:
Originally Posted by brenttiscool15 View Post
GREAT GAME!

Although, one thing that I did notice is that if you go up/down stairs and a rat attacks you while you are on the stairs, you can't attack back. If you press center button to attack you will instead go up/down the stairs.
Thanks for the hint. I need to change the priority of the actions the Center button can trigger. At the moment, using the stairs is more important than attacking. I will change this, but it will mean that you cannot flee into a dungeon while a monster is in melee range. But I see the point and it is annoying when monsters block your way and you cannot fight them.


@Padam
You need XNA GameStudio 3.0 final
Do other ccgame packages work?
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Old 11-21-2008, 12:40 PM   #10 (permalink)
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have it, and yes already tested
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Old 11-21-2008, 12:41 PM   #11 (permalink)
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Talking YES!!!!!!!

YES! The preview version is here! THANK YOU Dirk!!!!!!!!!!
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Old 11-21-2008, 12:47 PM   #12 (permalink)
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padam, it works for other people here... so the problem may be nested in your PC

Did you try to redownload? Because "error 2007:FileCopy failed with code CorruptCabnet(4)" sounds like a corrupted file which would affect all other people here, too. But it doesnt... so try redownloading once more...
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Old 11-21-2008, 12:56 PM   #13 (permalink)
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woo hoo another 35 min. of downloading
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Old 11-21-2008, 12:56 PM   #14 (permalink)
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Cool. I've got to restart my computer, then I've gotta try this game right away (gotta restart because I put on XNA 3.0 Beta)
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Old 11-21-2008, 01:10 PM   #15 (permalink)
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Quote:
Originally Posted by Timtacious View Post
Cool. I've got to restart my computer, then I've gotta try this game right away (gotta restart because I put on XNA 3.0 Beta)
I hope you put on FINAL and not BETA
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Old 11-21-2008, 01:19 PM   #16 (permalink)
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I had beta, I'm trying to install Final again. It's being screwy.
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Old 11-21-2008, 01:24 PM   #17 (permalink)
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w00t it... it... IT WORKS!!
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Old 11-21-2008, 01:36 PM   #18 (permalink)
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I'm playing it now...I love it...so much. The only word I can describe it with is...orgasmic. +rep for sure

Edit: I do have one suggestion, however. Turning can get annoying, so perhaps it could be more sudden instead of turn, wait move. Just a thought.

OMG I Love the music in the game. Did I hear a little pirates of the carribean in in there?
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13,151/ 20,000 Plays [updated 12/25/09]

Why isn't there a Tetris for ZuneHD yet...it's an unwritten law that everything needs tetris, even car key remotes.

Last edited by Moocow146; 11-21-2008 at 02:03 PM.





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Old 11-21-2008, 01:42 PM   #19 (permalink)
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Holy ****, awesome.
This make me very happy.
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Old 11-21-2008, 01:48 PM   #20 (permalink)
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Gah it just crashed when going into the inventory

Edit: Found out why. If you hit a directional button in the weapons inventory when theres only 1 item in it...the game crashes.
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13,151/ 20,000 Plays [updated 12/25/09]

Why isn't there a Tetris for ZuneHD yet...it's an unwritten law that everything needs tetris, even car key remotes.

Last edited by Moocow146; 11-21-2008 at 01:50 PM.





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