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Old 11-24-2008, 02:27 PM   #201 (permalink)
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No, it's not. What I really (kind of) meant was that, as my zune was dying, I used some of its 2 minutes of battery to write everything down.
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Old 11-24-2008, 02:28 PM   #202 (permalink)
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Even in it's current build I hardly consider this a waste of time.
true, it's terribly addicting : p




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Old 11-24-2008, 02:32 PM   #203 (permalink)
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Yep. I'm glad that the exp thing is going to be changed, because I wasn't going to get past level 6 for a LONG time
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Old 11-24-2008, 02:33 PM   #204 (permalink)
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If you use hold to pause the game, back, center and play for different attacks.... how do you enter the menu?

I will announce the changes when they are online.... right now 0.2 is the current version.
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Old 11-24-2008, 02:39 PM   #205 (permalink)
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I can't wait to try this.



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Old 11-24-2008, 02:41 PM   #206 (permalink)
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It's cool. Can't wait til saving is implemented (hoping within a week or two)
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Old 11-24-2008, 02:46 PM   #207 (permalink)
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Quote:
Originally Posted by DiNoGames View Post
If you use hold to pause the game, back, center and play for different attacks.... how do you enter the menu?
What you could do is have the hold button enter the menu, then you undo the hold and select the options (how they did it in Sudoku) that should work.
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Old 11-24-2008, 02:48 PM   #208 (permalink)
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@cutlass: do [quote=DiNoGames;326228]If you use hold to pause the game, back, center and play for different attacks.... how do you enter the menu?
[ /QUOTE] (without the space)

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If you use hold to pause the game, back, center and play for different attacks.... how do you enter the menu?
I like the controls the way they are, personally.
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Old 11-24-2008, 02:56 PM   #209 (permalink)
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Well just to say this, I had been waiting for a long time for this to come out. At the time it had been on my top four games for the zune list. So far every thing has worked except that I allways start taunting the rats and goblins.

Anyway great game six out of five for preview ratings. I can't wait untill the final version of this and running man.




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Old 11-24-2008, 03:11 PM   #210 (permalink)
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Quote:
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I understand what you mean, because you own a 4GB Zune, which has a very small display. And to be honest I like the idea, but I guess I have no more controls left. Back, Center, DPad and Play buttons are already used in the game. Maybe some kind of option in the options menu? But I don't know if this makes sense at all because you will not see as much of the environment as intended, so you most likely will oversee things and run kinda blind through the wilderness...
what if the game started with a magnifying lens in your weapon inventory that when equipped, it magnifies the playing field (centered on the player)... that way those who don't need it can leave it in inventory or drop it.
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Old 11-24-2008, 03:16 PM   #211 (permalink)
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I guess a better solution is adding an option to the ingame menu (where the save game functionality will be added later... this disk in the ingame minimenu). I guess it makes more sense to let the player enable/disable the magnifying whenever he wants to...
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Old 11-24-2008, 03:23 PM   #212 (permalink)
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Maybe you're right, Dirk. did you read about my issue with the graphics for the chests in dungeons?
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Old 11-24-2008, 03:35 PM   #213 (permalink)
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Yup, I did... (I read EVERY post in this thread). Its on my list, but has lower priority than the inventory bug that resets the Zune... so I will investigate later... but I will not forget about it
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Old 11-24-2008, 03:38 PM   #214 (permalink)
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what do i need to get to download this i have c# already



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Old 11-24-2008, 03:39 PM   #215 (permalink)
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I'm happy that we have such a skilled programmer working on something like this on his own spare time without expecting money from his users.. your dedication melts my heart, Dirk.
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Old 11-24-2008, 03:43 PM   #216 (permalink)
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what do i need to get to download this i have c# already
Use the BIG link in my sig.
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Old 11-24-2008, 05:01 PM   #217 (permalink)
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Quote:
Originally Posted by DiNoGames View Post
If you use hold to pause the game, back, center and play for different attacks.... how do you enter the menu?

I will announce the changes when they are online.... right now 0.2 is the current version.
Pause is the menu. Just press hold to pause it, it will open up the menu. Then un-hold to navigate




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Old 11-24-2008, 05:05 PM   #218 (permalink)
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Pause is the menu. Just press hold to pause it, it will open up the menu. Then un-hold to navigate
Make that back. Pause activates the equipped rune (which in the current version means throwing a fireball).
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Old 11-24-2008, 05:07 PM   #219 (permalink)
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I'm still on the lookout for new bugs etc, but I've found a couple of ideas that came to mind while playing v0.2 of the preview:
1) use the mushrooms on overworld in some sort of quest. (in final version)
2) have an alchemy mode: use harvested items from overworld, dungeons, monsters etc to 'cook' together into better items, potions, or weapons or equipment..
that's all for now, just ideas.. use them if you want, drop them if you think its not a good idea.
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Old 11-24-2008, 05:13 PM   #220 (permalink)
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Quote:
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Make that back. Pause activates the equipped rune (which in the current version means throwing a fireball).
no, what i mean is pressing hold pauses it and brings up the menu




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