So, I made a thread a little while back about a memory error that was popping up in my Pokemon game randomly and I think rather than a problem with my game, it's a problem with my zune as I got this error message the first time I deployed the game:
"An unhandled exception of type 'System.OutOfMemoryException' occurred in Microsoft.Xna.Framework.dll
Then I have to cancel the deploy and restart my Zune. Oddly enough, it works fine after I restart my Zune. I have no clue what's up with this, but it's starting to get on my nerves, any ideas?
Onto the game itself, love it. Love the Beholders, one of my favorite monsters. Love the Diablo/Clue style music. Love the general feel to it, very good job. A quick question, do you make all the pre-rendered 3D sprites you use in so many of your games yourself? If so, damn good job.
Also, the framerate was a little choppy for me, and the Beholders ability to growl at me through walls was a little weird, but that's what beta's are all about.
And one last thing cause I know you all want me to sthu, seeing as my Zune's DPad is kapoot, I did a quick fix for it to run on touch input instead. Here's a rar for anyone else with a mentally handicapped Zune: http://cid-168f84f535deaf6d.skydrive.../GoldChase.rar
So, I made a thread a little while back about a memory error that was popping up in my Pokemon game randomly and I think rather than a problem with my game, it's a problem with my zune as I got this error message the first time I deployed the game:
"An unhandled exception of type 'System.OutOfMemoryException' occurred in Microsoft.Xna.Framework.dll
Then I have to cancel the deploy and restart my Zune. Oddly enough, it works fine after I restart my Zune. I have no clue what's up with this, but it's starting to get on my nerves, any ideas?
Onto the game itself, love it. Love the Beholders, one of my favorite monsters. Love the Diablo/Clue style music. Love the general feel to it, very good job. A quick question, do you make all the pre-rendered 3D sprites you use in so many of your games yourself? If so, damn good job.
Also, the framerate was a little choppy for me, and the Beholders ability to growl at me through walls was a little weird, but that's what beta's are all about.
And one last thing cause I know you all want me to sthu, seeing as my Zune's DPad is kapoot, I did a quick fix for it to run on touch input instead. Here's a rar for anyone else with a mentally handicapped Zune: http://cid-168f84f535deaf6d.skydrive.../GoldChase.rar
Shhhhh! If you keep calling em' beholders and Wizards of the Coast will send a cease and desist his way!
Just kidding ahaha. It wasn't too choppy for me, but it did make incorrect movements from time to time.
It wasn't too choppy for me, but it did make incorrect movements from time to time.
Could you explain this a bit more? Is the movement buggy? Or can it be that you pressed the DPad and it recognizes a wrong direction (which happens on my 80GB sometimes, because it seems that pressing up sometimes presses a direction (left or right) too.)
Could you explain this a bit more? Is the movement buggy? Or can it be that you pressed the DPad and it recognizes a wrong direction (which happens on my 80GB sometimes, because it seems that pressing up sometimes presses a direction (left or right) too.)
I think it was just as you described... my theory is that the Zunepad is directional based on where your finger is when you click it. I proved this by placing one finger on the right side of the pad and pressing the left side resulting in the Zune's selector moving to the right (as opposed to the left). My assumption of the culprit for this is based on the priority of the pad's sectors, which most likely favor the right side first (and most likely up over down). I tested my theory on my Zune 8 though, I'm not sure if it is the same with the 80 as well.
So perhaps this inaccuracy was caused by the previously described issue.
Edit: I re-tried it on my Zune 30 it was peachy, 'cept that 30's directional-pad hurts my fingers hurt from its stiff button design.
My 30 is normally my DevZune, as I am currently coding up a surprise for the boards as well and do so wish to have a nice big screen to tweak the graphics on and such (plus it was a gift from back when I worked over at the now defunct ZuneMAX so I like to use it for something other than collecting dust) , but I liked the game enough that I put it on there and beat it.
As far as I know, no. It seems like it would be awefully hard to mess that up as I'm assuming it's all 'on button press' and is coded as accurately as C# allows.
There is no secret. I render 3D models the way I need them and postprocess things in Photoshop. I own all the assets I use in my games, speak I paid money for most of the 3D models/assets I use. I already posses a quite big collection of 3D models and if something is missing that I need, I try to make the model myself if its an easy to make thing. If its something like a monster or such, I just search the internet for what I need and buy it online. Thats why I asked people at my Valgards Fate blog to donate money. Because I spend money on the games I make and take no charge for any game yet. All donated money (if there was any ) would be spend on game assets.
well, i loved it. once i realized that the gazers movement was just an evenly-weighted random toss at direction upon hitting a wall, it wasn't hard, unless i took my eyes off the minimap and they surrounded me
"Please do not post additional feature wishes"? bah. well, i think you could improve the already existing features by increasing the minimap refresh rate. it might hurt performance, but i get annoyed by the minimap's choppiness... looks kinda of bad next to the good graphics. and, whether you want feature suggestions or not, i think a level editor or multi would be awesome.
great job! looking forward to the final!
EDIT: you might have noticed already (i'm too lazy to read this 5 page thread), but if you start a new game after losing the minimap loads incorrectly.
EDIT^2: PLEASE put in a pause button. ... really.
Last edited by unknown005; 07-11-2008 at 03:59 PM.
Some problems I came onto in the game is when you spawn in the first level and there is a monster coming towards you from each hallway.
I also encountered a problem on levle 4 I think, where the monsters all surrounded the last gold peice and I couldn't get in
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SIRTET HIGH SCORE: 48600
Levels 0-9 (ver .2)
Some problems I came onto in the game is when you spawn in the first level and there is a monster coming towards you from each hallway.
I also encountered a problem on levle 4 I think, where the monsters all surrounded the last gold peice and I couldn't get in
In level 1 you have a little room in the place you start to avoid those monsters in that case.
The problem you had in lvl 4 should not occure in the next upload (maybe today), because I changed the AI of the monsters.. they will not only change direction when hitting a wall now, but also decide to change direction when running over crossroads. That makes the whole game another experience. You cannot foresee the behaviour of the monsters anymore..