I’m proud to announce my third little Zune game: Repeater. Repeater is a basic electronic version of a classic pattern matching game. In this game you use the DPad to see how long you can last against a relentless AI determined to wear you out.
This is a simple game with no options and nothing fancy. But it’s definitely an enjoyable little experience. Grab the download here and let me know what you think: http://nick.gravelyn.com/2008/06/18/repeater/
It's likely an error because I modified the .csproj file by hand to make some changes. Visual Studio generally somehow can tell and warns people because of it. (I turned off that feature in my Visual Studio because I make these changes fairly often in a lot of my personal projects).
I like the idea, isn't kind of like simon says
also, couldn't we make it more like simon says extreme
adding more advanced levels
and more colors to press!
It looks good so far!
Fun game! One thing I don't like is theres not much time to do it. I'd suggest making there be a little (or lot) more time to react. It should be a memory game, not an action game in my opinion. Otherwise, I love it! Hers some rep for making
But that's how Simon worked. There's a timeout of about 1-2 seconds. If you don't respond, you lose. That's part of memorizing. If you have it memorized, you'll be able to start it right away when it's your turn.
But that's how Simon worked. There's a timeout of about 1-2 seconds. If you don't respond, you lose. That's part of memorizing. If you have it memorized, you'll be able to start it right away when it's your turn.
true but you should make a feature that lets you decide whether or not to have a time limit. + rep for making!!!
It looks very nice, I am not going to download it though, seeing as I don't like Simon Says...
Hehe, yeah if you don't like Simon you won't like this one.
As for feature requests, I'm not going to update this game. It was just a simple, one-off game I wanted to make and I have no plans for updates later. Sorry. I just made this to do something other than write networking code for my DreamBuildPlay entry.