Maybe decoding 320kbps music is too CPU expensive to allow games to run. I am sure Microsoft will test this all out well before they release the final XNA 3.0... I guess right now we have to live with such "issues"... don't forget, XNA is just a CTP... which you can compare to a early Beta version.
Just wanted to note that I've several other games while listening to music ripped at 320...so this seems to be isolated to Running Man. Strange. Perhaps the sound files for this particular game at a higher bitrate than others and that's what's causing the problem(?) Anyways, it's still in my top 3 favorites right now. Can't wait for a more update and/or final version.
Hey DinoGames, I was just wondering how progress is going. I like the Valgards fate video
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Hey, progress is going only at the Valgards Fate project. I stopped working at all other side projects at the moment. I want to finish VF first.... and there is much artwork to do... its not only programming. You know, I do almost everything myself in my games, and that needs time But as you can see in the interview Justananomaly posted at his site, there is good progress to Valgards fate...
The first screenshots were from a version where I did not fix the spelling. Look at the last screenshot which shows the correction.
@kanyefalloutboy: Yes, there is a possibility to play the game on Windows. Let me know if you have the source code version or the rigged one... If you have the source code, just compile it using Windows as target platform.
The first screenshots were from a version where I did not fix the spelling. Look at the last screenshot which shows the correction.
@kanyefalloutboy: Yes, there is a possibility to play the game on Windows. Let me know if you have the source code version or the rigged one... If you have the source code, just compile it using Windows as target platform.
ok, if there is no Windows project in the solution explorer to the right, then rightclick on the project name (Running Man I guess). Select something similar to "Create a Windows copy of the project" and click ok.
After that, right click at the new project name and select "Set as default project" or similar (My Visual Studio is in german). After that, select X86 as target in the toolbar (not Zune). Then compile and run it. A Windows game should start. Controls are Cursor keys and Space+left control.
Warning 1 The field 'RunningMan.TurretObject.WeaponKind' is assigned but its value is never used C:\Documents and Settings\HP_Owner\Desktop\RunningMan\RunningMan\Ru nningMan\Turret.cs 16 13 Zune
Can some one help pls i really wanna play this game!!
Warning 1 The field 'RunningMan.TurretObject.WeaponKind' is assigned but its value is never used Cocuments and SettingsHP_OwnerDesktopRunningManRunningManRunning ManTurret.cs 16 13 Zune
Can some one help pls i really wanna play this game!!
That is not an error. It is a warning... It will not stop you from deploying the game.
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