|
  
|
|
|
#141 (permalink) |
|
Custom User Title (lol)
Support Team
Jr. Member Join Date: Nov 2007
Location: Renton
Posts: 360
Reputation: 30
Donate |
As of right now, XNA games will have direct access to the Zune's hardware. If they keep it like this, there will be games on Zune.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Updated daily with the most up to date information on the Conduit game coming out for Wii ![]() |
|
|
| Remove Advertisements Sponsored Links | |
Advertisement |
|
|
|
#143 (permalink) |
|
zB Programmer
Jr. Member Join Date: Dec 2007
Posts: 287
Reputation: 18
Donate |
I'm sorry but dont have a clue what you are talking about with managed code you NEVER have direct access to hardware EVER. thats the whole point of XNA so you dont have to worry about that you never ever get that low level
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
#144 (permalink) |
|
Super Zuner
Join Date: Jan 2007
Location: In the real world
Posts: 1,986
Reputation: 134
Donate |
Hahahaha. That would actually be kind of sweet. A big FU to all of those people who constantly whine about a lack of a clock (if you are reading this, tht means YOU).
|
|
|
|
|
#145 (permalink) |
|
Custom User Title (lol)
Support Team
Jr. Member Join Date: Nov 2007
Location: Renton
Posts: 360
Reputation: 30
Donate |
There are applications that have direct access to the hardware, such as ASSEMBLY CODE. Right now, XNA 3.0 working with Zune is still in its early stages and has direct access to the Zune's hardware. It actually quits the Zune's interface all together right now. This will probably all be changed closer to release anyway though.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Updated daily with the most up to date information on the Conduit game coming out for Wii ![]() |
|
|
|
|
#146 (permalink) | |
|
zB Programmer
Jr. Member Join Date: Dec 2007
Posts: 287
Reputation: 18
Donate |
Quote:
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
|
#147 (permalink) |
|
zB Programmer
Member Join Date: Feb 2008
Posts: 509
Reputation: 62
Donate |
Was this moved to "In Progress"? because I was under the opinion that this was at some point a request, and uhm, forgive me for saying this, but isn't it obvious that there has been just about 0 progress toward this feature on the part of anyone here? (unless someone has managed to alter the firmware without making the zune software and hardware reject the firmware... ) I'm sorry for such a bizarre comment... but it's an on topic question.
![]() |
|
|
|
|
#148 (permalink) | |
|
Zune Freak
Join Date: Jan 2008
Posts: 1,102
Reputation: 61
Donate |
Quote:
![]() |
|
|
|
|
|
#149 (permalink) |
|
'Keep Moving Forward...'
GFX Crew
Section Staff Expert Zuner Join Date: Jan 2008
Location: United States
Posts: 2,622
Reputation: 355
Donate |
At least through hacking anyway.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
#150 (permalink) | |
|
Custom User Title (lol)
Support Team
Jr. Member Join Date: Nov 2007
Location: Renton
Posts: 360
Reputation: 30
Donate |
Quote:
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Updated daily with the most up to date information on the Conduit game coming out for Wii ![]() |
|
|
|
|
|
#151 (permalink) |
|
zB Programmer
Jr. Member Join Date: Dec 2007
Posts: 287
Reputation: 18
Donate |
Yes i is complied in to assembly but we have no control over that. The fact remains thats you can only use certain API's within XNA for the Zune and we already know these are restriced. You do not have direct access to the hardware at all and unless the internal clock is exposed to XNA and then that API is allowed public access and then that is allowed in the XNA API's to be used for the Zune its not going to happen.
oh and on a different point there is no "alpha beta" the candidate list is Alpha candidate # once it has passed alpha then it goes to a beta candidate and then to a release candidate. But point remains that you DO NOT code in assembly and on another point its not in its early stages at all XNA3.0 is near completion as was demonstrated at GDC
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|
|
|
#152 (permalink) |
|
Zewbie
Join Date: Apr 2008
Posts: 2
Reputation: 10
Donate |
I know I am going to seem like a troll and perhaps I am, But C# is not compiled into assembler or machine code. Its compiled into Microsofts Intermediate Language whitch is run ontop of the Common Language Runtime hence managed code.
Anyhow if you really want to know about this you can find out about it on wikipeida, although i can't post the link So any access that the your C# program has to hardware, It has through the CLR, If microsoft don't want you to do something on the Zune they prolly won't let you access it through the CLR. System.DateTime I think would be supported by XNA. I think they would support most of the System namespace. |
|
|
|
|
#154 (permalink) | |
|
zB Programmer
Member Join Date: Feb 2008
Posts: 509
Reputation: 62
Donate |
Quote:
I hope not, the only reason people are talking XNA in the thread about clocks... is because people believe that XNA and C# will allow the zune to display a clock, and while that's a possibility, I'd rather have my clock in the main system menu of my zune, alongside with the progress display as shown earlier in a mock-up someone else did, sadly I don't recall where the mock-up was posted, or who by, but it looked very nice. ![]() |
|
|
|
|
|
#156 (permalink) | ||
|
Zewbie
Join Date: Apr 2008
Posts: 2
Reputation: 10
Donate |
Quote:
Quote:
|
||
|
|
|
|
#157 (permalink) |
|
Squirt
Join Date: Nov 2007
Posts: 28
Reputation: 18
Donate |
Perhaps once we start making games with XNA Studio 3 (I think that's what its called) someone will make a clock. Clock and Games right now are the only things iPods have that Zune does not.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Zune Stats: 80gb Zune Original (Black) - "Dark Wings" - Front Glass Cracked To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. Songs - 1015 ~:~ Pics - 1110 ~:~ Videos - 18 ![]() ![]() |
|
|
|
|
#158 (permalink) |
|
Super Zuner
Join Date: Jan 2007
Location: In the real world
Posts: 1,986
Reputation: 134
Donate |
I have my cell phone, what else do I need?
I'll tell you what I need, a clock on the Zune! It would be nice, but not required. It's just a media player guys, not a swiss army knife. |
|
|
|
|
#159 (permalink) |
|
'Keep Moving Forward...'
GFX Crew
Section Staff Expert Zuner Join Date: Jan 2008
Location: United States
Posts: 2,622
Reputation: 355
Donate |
Yeah, if you exclude completely functional software and the rest of the "Extras" section which include a stopwatch, calendar, notes for storing txt files, auto playlists, a search function on the device, on-the-go playlists, contacts (still haven't figured that one out yet), screen lock, and video organization for all files supported, and the ability to add and/or remove items from your menus and playlists.
__________________
To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 0 or greater. You currently have 0 posts. |
|
|