ok so iv'e did the whole edit the project thing and it deploys but just restarts the zune right when i try and run it. So to see if i can get any info on why its not working, i tried debuging.
when i tried i got this error message: An unhandled exception of type 'Microsoft.Xna.Framework.Content.ContentLoadExcept ion' occurred in Microsoft.Xna.Framework.dll
{Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Segoe_UI_10". ---> System.IO.EndOfStreamException: EndOfStreamException
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadBoolean()
at Microsoft.Xna.Framework.Content.SpriteFontReader.Read(ContentReader input, SpriteFont existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at ZBlade.ZuneBlade.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
at Microsoft.Xna.Framework.Game.Initialize()
at ZAC.ZuneAlarm.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ZuneAlarmClock.Program.Main(String[] args)
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at ZBlade.ZuneBlade.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
at Microsoft.Xna.Framework.Game.Initialize()
at ZAC.ZuneAlarm.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ZuneAlarmClock.Program.Main(String[] args)
} System.Exception {Microsoft.Xna.Framework.Content.ContentLoadException}
I dont know if this helps at all because i'm a noob to c#, but any suggestions would be appreciated.
"there is no need, there is a clock on your zune 3.0 firmware, just go to settings, clock, then set clock. its that simple
"
You sir are ignorant and should be aware of what we are speaking.
this is an ALARM clock. We understand we are able to tell the time, however most of us would like to wake up to music of our preference which is why we want this program.
However since I do not have access to my zune; using your steps I should be able to pull up an Alarm clock right? well if not please do us a favor and read.
hunstman: PLEASE Post an Update for 3.0 if you figure a way around it.
ok so iv'e did the whole edit the project thing and it deploys but just restarts the zune right when i try and run it. So to see if i can get any info on why its not working, i tried debuging.
when i tried i got this error message: An unhandled exception of type 'Microsoft.Xna.Framework.Content.ContentLoadExcept ion' occurred in Microsoft.Xna.Framework.dll
{Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Segoe_UI_10". ---> System.IO.EndOfStreamException: EndOfStreamException
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadBoolean()
at Microsoft.Xna.Framework.Content.SpriteFontReader.Read(ContentReader input, SpriteFont existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at ZBlade.ZuneBlade.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
at Microsoft.Xna.Framework.Game.Initialize()
at ZAC.ZuneAlarm.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ZuneAlarmClock.Program.Main(String[] args)
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at ZBlade.ZuneBlade.LoadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Initialize()
at Microsoft.Xna.Framework.Game.Initialize()
at ZAC.ZuneAlarm.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at ZuneAlarmClock.Program.Main(String[] args)
} System.Exception {Microsoft.Xna.Framework.Content.ContentLoadException}
I dont know if this helps at all because i'm a noob to c#, but any suggestions would be appreciated.
i was gettin this same error on my ZuneBible App That Im Workin On And All I Did Was Changed The ZBlade.dll to one that wasn't Built Usin CTP Verison Of Xna and it worked im currently tryin to get this app to work with Zune 3.0 will post back my results after im done!
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Didn't Work For This App!
Last edited by cworkman29729; 10-02-2008 at 11:21 PM.
Reason: merged 2 consecutive posts
i was gettin this same error on my ZuneBible App That Im Workin On And All I Did Was Changed The ZBlade.dll to one that wasn't Built Usin CTP Verison Of Xna and it worked im currently tryin to get this app to work with Zune 3.0 will post back my results after im done!
---
Didn't Work For This App!
okay, so you tried changing the zblade file to a newer one. hmm I think it might have something to do with the way the media player is written out. I saw something that it changed this time around. I think that the zblade DOES have somehing to do with it though. could you try to replace this section of code?
__________________
\nn/===IRON MAIDEN RULES===\nn/
Xbox live/Zune= Epocilyps. Invites are fine. need people with zunes on my friends list.
i can't seem to deploy this one. there is only the option to build when i right-click it in c#. any suggestions?
it's only the source code, not the new version. and way to go huntsman. best of luck to ya. hopefully it's not like sirtet, where it was impossible to fix...
__________________
\nn/===IRON MAIDEN RULES===\nn/
Xbox live/Zune= Epocilyps. Invites are fine. need people with zunes on my friends list.
it's only the source code, not the new version. and way to go huntsman. best of luck to ya. hopefully it's not like sirtet, where it was impossible to fix...
Well I Comment out All The Lines That Cause The Error's And All The Error's Seem To Be Caused By The ZBlade! So I Think Its Something With The ZBlade.dll & The ZAC.dll Not Agreeing With Each Other!
An unhandled exception of type 'System.MissingMethodException' occurred in ZAC.dll
Additional information: Method not found: .ctor ZBlade.MenuItemTree.
An unhandled exception of type 'System.MissingMethodException' occurred in ZAC.dll
Additional information: Method not found: set_CurrentGameInfo
Last edited by cworkman29729; 10-14-2008 at 01:11 PM.
Well I Comment out All The Lines That Cause The Error's And All The Error's Seem To Be Caused By The ZBlade! So I Think Its Something With The ZBlade.dll & The ZAC.dll Not Agreeing With Each Other!
An unhandled exception of type 'System.MissingMethodException' occurred in ZAC.dll
Additional information: Method not found: .ctor ZBlade.MenuItemTree.
An unhandled exception of type 'System.MissingMethodException' occurred in ZAC.dll
Additional information: Method not found: set_CurrentGameInfo
It sounds like the version of ZBlade you're using is different from the version of ZBlade that ZAC was compiled against. Recompile ZAC.dll and make sure to keep your versions of ZBlade consistent.