This is simply and amazing application, I will probably use this more than I will use the default Zune interface. The only suggestions I have are: Quicker and easier access music and touch-based support.
It's been almost two weeks since Huntsman even checked in here. If new updates are not coming, could someone with the programming know-how please post how the clock timezone can be modified to display 30 minute intervals as well? I am stuck in a timezone which is between two hour zones
Ok, so after a little help i finally figured out how to fix the games for 3.0 beta. I made the change to this app and got it on to my zune. Every time i try to start this app though it just restarts. Any suggetsions?
Ok, so after a little help i finally figured out how to fix the games for 3.0 beta. I made the change to this app and got it on to my zune. Every time i try to start this app though it just restarts. Any suggetsions?
In VS you have to run the game in debug mode (load game > Debug > Start Debugging), when it reboots it should tell you whats going wrong.
so i got everything right up to the point where i have to deploy it and
i don't know if it's just me that it needs to upgrade the project.
everyone seems to at least had it deployed successfully. did i do something wrong?
Well, to get it to deploy (it will still crash when you try to use it) you have to follow these instructions from XNA creators club:
Quote:
.2.1. How To Upgrade Projects from XNA Game Studio 3.0 CTP to XNA Game Studio 3.0 (Beta)
You will need to manually upgrade projects that were created with XNA Game Studio 3.0 CTP in order to use them with XNA Game Studio 3.0 (Beta). The upgrade wizard for XNA Game Studio 3.0 (Beta) upgrades only XNA Game Studio 2.0 projects. To manually upgrade a project created in XNA Game Studio 3.0 CTP, use the following procedure.
1. Right-click the project node for the XNA Game Studio 3.0 CTP project and select Unload Project. The node will now be marked unavailable.
2. Right-click the project node again and select Edit <projectname>.csproj. If you are using Visual C# 2008 Express Edition, you will not be able to edit the .csproj file directly in the IDE. Instead, use an external editor such as notepad.exe.
3. In the XML editor, scroll down to the bottom of the .csproj file and locate the following three <Import.../> elements.
4. <Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets " />
5. <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.Common.targets" />
6. <Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game Studiov3.0Microsoft.Xna.GameStudio.NestedContent.t argets" />
Replace these with the following two <Import.../> elements. Note that the first element is the same.
<Import Project="$(MSBuildBinPath)Microsoft.CSharp.targets " />
<Import Project="$(MSBuildExtensionsPath)MicrosoftXNA Game StudioMicrosoft.Xna.GameStudio.targets" />
7. Save the .csproj file.
8. Right-click the project node again. The project node will still be marked unavailable.
9. Select Reload Project .
10. Click Yes to close the editor.
After that you should be able to deploy the game (and quite a few other games, though they may still have other errors after deploying).
In VS you have to run the game in debug mode (load game > Debug > Start Debugging), when it reboots it should tell you whats going wrong.
Ok I did that I think and got this message:An unhandled exception of type 'Microsoft.Xna.Framework.Content.ContentLoadExcept ion' occurred in Microsoft.Xna.Framework.dll
Hi im really new to this. i got this program downloaded into my zune, but when i try to load up the application on my zune, my zune restarts. am i doing something wrong or what?
if at the earliest conveinence Huntsman, can you have a version that is updated to the new Zune Firmware. I saw some sort of coding and stuff that i do not understand becuase i am not overly tech savy