when I tried to deploy the app i got this error message Error 1 The font family "Zegoe UI" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. C:\Users\Thao Nguyen\Downloads\jazp0.1\Clock\Clock\Content\Sprit eFontSmall.spritefont Clock
please help thx a lot
Quote:
Originally Posted by websnail
Just replace "zegoe" with "Arial" in souce code .
how to do this?
Last edited by Elektrolik; 11-16-2008 at 06:25 PM.
when I tried to deploy the app i got this error message Error 1 The font family "Zegoe UI" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. C:UsersThao NguyenDownloadsjazp0.1ClockClockContentSpriteFontS mall.spritefont Clock
please help thx a lot
how to do this?
Double-click the error message, then change where it says Zegoe UI to Arial.
when I tried to deploy the app i got this error message Error 1 The font family "Zegoe UI" could not be found. Please ensure the requested font is installed, and is a TrueType or OpenType font. C:UsersThao NguyenDownloadsjazp0.1ClockClockContentSpriteFontS mall.spritefont Clock
please help thx a lot
how to do this?
Either replacing Zegoe UI font with Arial, or you can install Zegoe UI font ( included in the package.)
Do a find and replace on the following, and make sure you change the search to Solution. Find and replace is found in the Edit menu (I think) or the one next to it, and you want to click replace.
find:
Buttons.LeftThumbstickRight
replace with:
Buttons.DPadRight
find:
Buttons.LeftThumbstickLeft
replace with:
Buttons.DPadLeft
find:
Buttons.LeftThumbstickUp
replace with:
Buttons.DPadUp
find:
Buttons.LeftThumbstickDown
replace with:
Buttons.DPadDown
(you could also add OR's to the thumbstick if's in order to make the code zune30 & zune80 compat at same time)
save the file, deploy, and enjoy
Do the opposite of above (this is for converting games to zune 30). You want to insert the commands under 'find'. Add OR's, like it says in red, so it works for both.
Do the opposite of above (this is for converting games to zune 30). You want to insert the commands under 'find'. Add OR's, like it says in red, so it works for both.
ORing it is a bad idea as then if you click the Zune pad in any direction it runs the command twice.
It requires a little bit of work to make a font file, and a bit of knowledge of the language(Korean), which I don't have. I can show you how to do that.
Basically, find a software can convert a TXT file to a image file ("advanced text2gif") , then convert the image file to the font file using the language you are familar with ( I used matlab).
The font file contains font information as a dot array. Each dot is repersented by 1 byte. Adjust the font size so it looks good on zune screen.
Nothing fancy here, and I am sure it can be streamlined a lot.
Edit: One dot is actually represented by one byte (256 grayscale).
Last edited by sectionboy; 11-24-2008 at 09:55 PM.
Basically, find a software can convert a TXT file to a image file ("advanced text2gif") , then convert the image file to the font file using the language you are familar with ( I used matlab).
The font file contains font information as a dot array. Each dot is repersented by 2bits, thus 4 gray levels. Adjust the font size so it looks good on zune screen.
Nothing fancy here, and I am sure it can be streamlined a lot.
You might want to indicate a bit more in terms of specifics about the format, like how code points are mapped to glyphs or what the expected dimensions of each glyph are.
Someone (e.g. you :p) could make an automated font generation tool that uses GDI+ to automatically render a range of codepoints and generate the necessary 2bpp glyph bitmaps.
You might want to indicate a bit more in terms of specifics about the format, like how code points are mapped to glyphs or what the expected dimensions of each glyph are.
Someone (e.g. you :p) could make an automated font generation tool that uses GDI+ to automatically render a range of codepoints and generate the necessary 2bpp glyph bitmaps.
Only I don't know windows programming except matlab ( work related), which can't display Korean properly.
The font file format, on the other hand, is pretty straightforward. There is no header. The dimension of a glyph can be adjusted. A Chinese glyph is 13x13. One byte for one dot on the screen, thus one Chinese glyph is 13x13=169 bytes. The size of font13.dat is 3,532,438 bytes, containing 20902 Chinese chars. Japanese font is little bit different, Hiragana and Katakana are included in font13j.dat, while Kanji is in font13.dat already.
Read the zune program code might help understanding.
Last edited by sectionboy; 11-24-2008 at 07:53 PM.