yea i edited mine to include a 7x6 keypad which i used to include numbers and other symbols, although i suppode if you had maybe another row, you could add more characters for smilies. although i was wondering where in the code you say how much text can be displayed because theres room for about 2 more lines in the large white box. works great so far though, i only need to figure out how to word wrap.
Yeah, next week I'll probably get a much better version out. Um, the number of lines displayed is in the draw method, there's a for loop where it gets each line to display out of the ArrayList
look for "messageAr" or "messagesAr" that should be initially defined within a few lines of the correct spot.
I honestly have no idea of an algorithm for word wrap without using a fixed width font
Lol i broked it Well i leave it for like an hour, come back and edit one thing, and its broken. Like wtf broken. I'm trying to debug it but i believe it has something to do with the wireless even though it is turned on.
it freezes up if you accidentally press the back button when there's nothing typed. also, as i said before, the keyboard is set up badly. you can only type 19 characters, and, wouldn't it be easier if play was space? it seems to me like you would use the space button more than you would use the send button. great start though
yeah the space would be great if it was the play button instead of being on the keyboard.
so has anyone actually tried using this to see if it works?
yes i have. it's very nice with sleek design only if you don't have wireless on it can really make your zune go wako o.0.o . one time it tried to restart and when it got to main scdreen it said that i should unload firmware and everythin but i reset it and it worked itself out without it. .
also they should have a zune keyboard, you could have more advanced games 'cause you would have more buttons.
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error occered, no keyboard, press (F1) to continue
Yeah, next week I'll probably get a much better version out. Um, the number of lines displayed is in the draw method, there's a for loop where it gets each line to display out of the ArrayList
look for "messageAr" or "messagesAr" that should be initially defined within a few lines of the correct spot.
I honestly have no idea of an algorithm for word wrap without using a fixed width font
What are some features your going to add?
I'd say go for wide screen so we can have a nice looking qwerty. But, I realize it's kinda hard to make it sideways... =/
What are some features your going to add?
I'd say go for wide screen so we can have a nice looking qwerty. But, I realize it's kinda hard to make it sideways... =/
Its actually alot easier than you think, takes about 8 lines of code to do it.