06-06-2008, 03:23 PM
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#21 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 127
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Nice work dude  Only problem i had with it was actually getting the music to play :/ for some reason it would get to the timer screen and nothing would play. imo you should try to make a version of the sleep timer where we can just set the timer cuz i would much rather set my music THEN enter the program. because right now it doesn't look like you can choose a band and put it on shuffle and thats what i wanted. think you could make a simpler version like that without the music chooser thing until you can get all the bugs worked out? imo the music chooser feature isn't that necessary if you think about it, because i doubt you'll get up and want to change the music again if your trying to fall asleep.

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06-06-2008, 03:55 PM
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#22 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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First post link has been update to include the following:
-Press the center button when on the time left screen to hide the timer, press it again to show it
-If you have music playing you will not be taken to the song selection screen
-Any choice in the music selection you pick will be randomized

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06-06-2008, 04:17 PM
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#23 (permalink)
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Zuner
Join Date: Feb 2008
Posts: 90
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Genius idea! I'll definitely use it for those random mid-afternoon naps when I'm listening to my zune.
__________________
*drool* Valgard's Fate...

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06-06-2008, 07:03 PM
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#24 (permalink)
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Experienced Zuner
Join Date: May 2008
Posts: 127
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Nice update  Now I think the only thing it really needs is a faster way to scroll through music ;]

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06-06-2008, 07:11 PM
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#25 (permalink)
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Zuner
Join Date: Jan 2008
Location: California
Posts: 70
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i think that we really need to alarm clock feature, if you make it, it may be the ONLY application i would use regularly

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06-06-2008, 11:22 PM
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#26 (permalink)
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Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 800
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__________________
Invisible Text. =P
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06-07-2008, 12:10 AM
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#27 (permalink)
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Jr. Member
Join Date: May 2007
Location: Zune land
Posts: 271
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This will save alot of battery power

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06-07-2008, 09:00 AM
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#28 (permalink)
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Experienced Zuner
Join Date: Nov 2007
Location: UT, USA
Posts: 203
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This is a great app!
Remember this app will save your battery if you want to fall asleep with a big list of music playing. If you just want 1 album... the regular zune will save battery because the screen is off... then it shuts down when the album is finished playing. But for people like me who like to listen to shuffled play lists... this will save a lot.

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06-07-2008, 09:56 AM
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#29 (permalink)
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Zewbie
Join Date: Jun 2008
Posts: 1
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nice i like it but u sould put an image for it
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06-07-2008, 11:44 AM
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#30 (permalink)
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Senior Zuner
Join Date: Dec 2007
Location: Greater Vancouver BC
Posts: 1,293
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Quote:
Originally Posted by Marshillboy
I don't think that's possible...
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Can you explain why it's not possible?
If i was a skilled developer, i would do t his
1) Make a game
2) program the game to loop a song
3) program the game to allow volumn adjustments automatically
4) Program a clock in the game
When the alarm clock is is activated, the game should turn the volumn to full blast. When the alarm clock is deactivated, the game turn the volumn to minimum.

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06-07-2008, 12:17 PM
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#31 (permalink)
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Zewbie
Join Date: Jun 2008
Posts: 1
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Awsome I always wanted something like this truly awsome thanks!
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06-07-2008, 06:44 PM
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#32 (permalink)
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Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 800
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Hey, I just wanted to make sure...
If you said
if (C !=Y)
That mean If C Does not equal Y correct?
__________________
Invisible Text. =P
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06-07-2008, 06:53 PM
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#33 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Quote:
Originally Posted by ShotgunSnipist
Hey, I just wanted to make sure...
If you said
if (C !=Y)
That mean If C Does not equal Y correct?
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Correct.
!= means not equal to
== means equal to
= means equals

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06-07-2008, 06:59 PM
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#34 (permalink)
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Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 800
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Okay, So how do you make the music stop?
gameMode = GameMode.Song; starts it right?
Basically, Here's my code that I changed. It... works....
Code:
if (gameMode == GameMode.Black)
{
if (MediaPlayer.State == MediaState.Playing)
ts -= gameTime.ElapsedGameTime;
if (ts >= new TimeSpan(0, 0, 0))
{
MediaPlayer.Volume -= .99f;
}
else
{
MediaPlayer.Volume += .99f;
}
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Invisible Text. =P
Last edited by ShotgunSnipist; 06-07-2008 at 07:05 PM.
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06-07-2008, 07:14 PM
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#35 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Quote:
Originally Posted by ShotgunSnipist
Okay, So how do you make the music stop?
gameMode = GameMode.Song; starts it right?
Basically, Here's my code that I changed. It... works....
Code:
if (gameMode == GameMode.Black)
{
if (MediaPlayer.State == MediaState.Playing)
ts -= gameTime.ElapsedGameTime;
if (ts >= new TimeSpan(0, 0, 0))
{
MediaPlayer.Volume -= .99f;
}
else
{
MediaPlayer.Volume += .99f;
}
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No, gameMode = GameMode.Song;(i created this variable)
Shows the music selection screen.
MediaPlayer.Play((your songCollection variable, in my app its songs)) starts the music, and MediaPlayer.Stop() stops the music, MediaPlayer.Pause() pauses the music and MediaPlayer.Resume() resumes the current music

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06-07-2008, 07:50 PM
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#36 (permalink)
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Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 800
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How can you make the font bigger?
Can you change something in this line?
batch.DrawString(font, timeLeft, new Vector2(120, 160), Color.White, 0f, tlOrigin, 1f, SpriteEffects.None, 0f);
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Invisible Text. =P
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06-07-2008, 08:18 PM
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#37 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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No, there is no way to change the size of the font in this application.

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06-07-2008, 08:33 PM
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#38 (permalink)
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The Magicy Magic of Magic
Retired Staff Super Zuner²
Join Date: Aug 2007
Location: with Putis in Sexyland
Posts: 4,326
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this makes me happy.
__________________
putis.
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06-07-2008, 08:36 PM
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#39 (permalink)
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Experienced Member
Join Date: May 2008
Location: Colorado
Posts: 800
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except to create another SpriteFont correct?
How do you display the current playing song?
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Invisible Text. =P
Last edited by ShotgunSnipist; 06-07-2008 at 08:39 PM.
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06-07-2008, 08:40 PM
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#40 (permalink)
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Experienced Member
Join Date: Mar 2007
Posts: 976
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Quote:
Originally Posted by ShotgunSnipist
except to create another SpriteFont correct?
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Correct, then you may either replace the declaration of my font variable
font = Content.Load<SpriteFont>((your spritefonts name without the .SpriteFont))
or create a new SpriteFont variable if you want to keep my font
Quote:
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How do you display the current playing song?
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Please explore the MediaPlayer class, as this is easy to figure out and i want you to learn on your own

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