Old 06-06-2008, 03:23 PM   #21 (permalink)
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Nice work dude Only problem i had with it was actually getting the music to play :/ for some reason it would get to the timer screen and nothing would play. imo you should try to make a version of the sleep timer where we can just set the timer cuz i would much rather set my music THEN enter the program. because right now it doesn't look like you can choose a band and put it on shuffle and thats what i wanted. think you could make a simpler version like that without the music chooser thing until you can get all the bugs worked out? imo the music chooser feature isn't that necessary if you think about it, because i doubt you'll get up and want to change the music again if your trying to fall asleep.




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Old 06-06-2008, 03:55 PM   #22 (permalink)
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First post link has been update to include the following:
-Press the center button when on the time left screen to hide the timer, press it again to show it
-If you have music playing you will not be taken to the song selection screen
-Any choice in the music selection you pick will be randomized




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Old 06-06-2008, 04:17 PM   #23 (permalink)
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Genius idea! I'll definitely use it for those random mid-afternoon naps when I'm listening to my zune.
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Old 06-06-2008, 07:03 PM   #24 (permalink)
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Nice update Now I think the only thing it really needs is a faster way to scroll through music ;]




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Old 06-06-2008, 07:11 PM   #25 (permalink)
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i think that we really need to alarm clock feature, if you make it, it may be the ONLY application i would use regularly




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Old 06-06-2008, 11:22 PM   #26 (permalink)
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Old 06-07-2008, 12:10 AM   #27 (permalink)
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This will save alot of battery power




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Old 06-07-2008, 09:00 AM   #28 (permalink)
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This is a great app!

Remember this app will save your battery if you want to fall asleep with a big list of music playing. If you just want 1 album... the regular zune will save battery because the screen is off... then it shuts down when the album is finished playing. But for people like me who like to listen to shuffled play lists... this will save a lot.




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Old 06-07-2008, 09:56 AM   #29 (permalink)
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nice i like it but u sould put an image for it



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Old 06-07-2008, 11:44 AM   #30 (permalink)
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Quote:
Originally Posted by Marshillboy View Post
I don't think that's possible...
Can you explain why it's not possible?

If i was a skilled developer, i would do t his

1) Make a game
2) program the game to loop a song
3) program the game to allow volumn adjustments automatically
4) Program a clock in the game

When the alarm clock is is activated, the game should turn the volumn to full blast. When the alarm clock is deactivated, the game turn the volumn to minimum.




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Old 06-07-2008, 12:17 PM   #31 (permalink)
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Awsome I always wanted something like this truly awsome thanks!



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Old 06-07-2008, 06:44 PM   #32 (permalink)
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Hey, I just wanted to make sure...

If you said
if (C !=Y)

That mean If C Does not equal Y correct?
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Old 06-07-2008, 06:53 PM   #33 (permalink)
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Quote:
Originally Posted by ShotgunSnipist View Post
Hey, I just wanted to make sure...

If you said
if (C !=Y)

That mean If C Does not equal Y correct?
Correct.
!= means not equal to
== means equal to
= means equals




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Old 06-07-2008, 06:59 PM   #34 (permalink)
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Okay, So how do you make the music stop?

gameMode = GameMode.Song; starts it right?



Basically, Here's my code that I changed. It... works....

Code:
            if (gameMode == GameMode.Black)
            {
                if (MediaPlayer.State == MediaState.Playing)
                    ts -= gameTime.ElapsedGameTime;
                if (ts >= new TimeSpan(0, 0, 0))
                {
                    MediaPlayer.Volume -= .99f;
                }
                else
                {
                    MediaPlayer.Volume += .99f;
                }
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Old 06-07-2008, 07:14 PM   #35 (permalink)
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Quote:
Originally Posted by ShotgunSnipist View Post
Okay, So how do you make the music stop?

gameMode = GameMode.Song; starts it right?



Basically, Here's my code that I changed. It... works....

Code:
            if (gameMode == GameMode.Black)
            {
                if (MediaPlayer.State == MediaState.Playing)
                    ts -= gameTime.ElapsedGameTime;
                if (ts >= new TimeSpan(0, 0, 0))
                {
                    MediaPlayer.Volume -= .99f;
                }
                else
                {
                    MediaPlayer.Volume += .99f;
                }
No, gameMode = GameMode.Song;(i created this variable)
Shows the music selection screen.
MediaPlayer.Play((your songCollection variable, in my app its songs)) starts the music, and MediaPlayer.Stop() stops the music, MediaPlayer.Pause() pauses the music and MediaPlayer.Resume() resumes the current music




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Old 06-07-2008, 07:50 PM   #36 (permalink)
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How can you make the font bigger?
Can you change something in this line?

batch.DrawString(font, timeLeft, new Vector2(120, 160), Color.White, 0f, tlOrigin, 1f, SpriteEffects.None, 0f);
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Old 06-07-2008, 08:18 PM   #37 (permalink)
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No, there is no way to change the size of the font in this application.




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Old 06-07-2008, 08:33 PM   #38 (permalink)
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this makes me happy.
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Old 06-07-2008, 08:36 PM   #39 (permalink)
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except to create another SpriteFont correct?

How do you display the current playing song?
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Old 06-07-2008, 08:40 PM   #40 (permalink)
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Quote:
Originally Posted by ShotgunSnipist View Post
except to create another SpriteFont correct?
Correct, then you may either replace the declaration of my font variable
font = Content.Load<SpriteFont>((your spritefonts name without the .SpriteFont))
or create a new SpriteFont variable if you want to keep my font

Quote:
How do you display the current playing song?
Please explore the MediaPlayer class, as this is easy to figure out and i want you to learn on your own




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